Subnautica

Subnautica

View Stats:
TacticalOreo Dec 28, 2016 @ 8:49pm
Bioreactor
Does the Bioreactor have to be under water or in a center spot? I have 3 Bioreactor's going and my base is still only 62/450
< >
Showing 1-15 of 22 comments
Cougarific Dec 28, 2016 @ 8:50pm 
Bioreactors only burn their fuel when it's needed, as in when your base power gets very low. It's not like other kinds of power plants that continually generate power whether you need it or not.

If you're relying on bioreactors *only*, IMHO that's not the way to go. Use a bioreactor as a buffer or backup power source, not your one-and-only.
Last edited by Cougarific; Dec 28, 2016 @ 8:53pm
TacticalOreo Dec 28, 2016 @ 8:52pm 
so how do i get power to my base other than solar panels?
Cougarific Dec 28, 2016 @ 8:53pm 
There are two other power plants in the game, you have to find the fragments to unlock the blueprints. They are the nuclear plant and thermal plant.
TacticalOreo Dec 28, 2016 @ 8:55pm 
ok ty, so the Bioreactor are pointless for power?
Cougarific Dec 28, 2016 @ 8:57pm 
I wouldn't say pointless. They're certainly not the most efficient source of power, but again, as buffers or backups, they get the job done.

Considering the tradeoffs tho - needing an entire MPR of their own, and a continual supply of fuel, they're not my personal favorite.
Last edited by Cougarific; Dec 28, 2016 @ 8:58pm
TacticalOreo Dec 28, 2016 @ 9:23pm 
ok, thank you for the help
margalus Jan 19, 2017 @ 7:33pm 
Originally posted by Cougarific:
I wouldn't say pointless. They're certainly not the most efficient source of power, but again, as buffers or backups, they get the job done.

Considering the tradeoffs tho - needing an entire MPR of their own, and a continual supply of fuel, they're not my personal favorite.

Sorry to rez a dead thread, but this is what I came searching for. This information is a big help.

One question: After you put a fish in, does it ever go bad and not be useful for fuel if not used for a while?
Call Me Soraka Jan 19, 2017 @ 7:47pm 
Originally posted by margalus:
Originally posted by Cougarific:
I wouldn't say pointless. They're certainly not the most efficient source of power, but again, as buffers or backups, they get the job done.

Considering the tradeoffs tho - needing an entire MPR of their own, and a continual supply of fuel, they're not my personal favorite.

Sorry to rez a dead thread, but this is what I came searching for. This information is a big help.

One question: After you put a fish in, does it ever go bad and not be useful for fuel if not used for a while?
Once you put in the reactor? no, it will be in there forever until all of the harvestable energy is depleted. Also a bio reactor is really only useful in a base that only uses fabricator to burn energy, anything else and it wont really be able to sustain usage without multiples. I have a big water filtration set up and have to use 2 nuclear reactors and I have 2 bios as back up in case my rods get deplated while im gone so that I can atleast have air, but the bioreactor cant even sustain one water filter :(
SSK DRon Jan 19, 2017 @ 8:22pm 
hmmm, I use a bioreactor in almost every base build, sometimes two. Once you can grow food in your base, it's nonstop fuel. I don't even bother with nuclear reactors much anymore. Bio/Thermal/Solar Panel or two...and you're in the clear. Of course, I only need one moonpool, and normal operational stuff. I don't have 8 water filtration systems going. If you can get a few alien containments going, I make one of just predators. They provide a nicer fuel source if that helps.
Stelar Seven Jan 19, 2017 @ 8:26pm 
Regies or whatever predator you like, three reactors full will keep your base moving even with a moon pool. Water filtration is more power hungry though. If you have a filter and you use it a lot get a nuke plant.
Call Me Soraka Jan 19, 2017 @ 8:43pm 
Originally posted by SSK DRon:
hmmm, I use a bioreactor in almost every base build, sometimes two. Once you can grow food in your base, it's nonstop fuel. I don't even bother with nuclear reactors much anymore. Bio/Thermal/Solar Panel or two...and you're in the clear. Of course, I only need one moonpool, and normal operational stuff. I don't have 8 water filtration systems going. If you can get a few alien containments going, I make one of just predators. They provide a nicer fuel source if that helps.

Yeah but once you go so deep solar panels no longer work. As for thermal, im to lazy to set up power transmitters from a vent since im a good distance for one. I prefer to just take my cyclops/seamoth/glide to blood kelp and stockpile a bunch of uranite and then be good for a super long time. Its how I gather my titanium to except i go to dunes for that. I also stockpile food/water basically everything, I have a half locker full right now of big filtered water and a 3/4th full locker of cured peeper my plan is to spread the resources out between 4 cyclops/seabases.



Originally posted by Apostate:
Regies or whatever predator you like, three reactors full will keep your base moving even with a moon pool. Water filtration is more power hungry though. If you have a filter and you use it a lot get a nuke plant.

The problem with bioreactors though is that they only generate 1 energy every 12 seconds, 3 reactors is only netting you 1 energy every 4 vs 2 energy a second with 2 nuclear reactors.

Personally 2 bioreactors can barely sustain how much I use my fabricator after resource runs not to mention it wont even sustain a spotlight should you choose to use one. Thats why its mostly good just for air production and in a emergency when out of nuclear energy so you can create the rods without having to run to lifepod (assuming you dont have a fab in cyclops or its out of power to)
Lethann Jan 20, 2017 @ 5:41am 
Originally posted by wolmersm:
Personally 2 bioreactors can barely sustain how much I use my fabricator after resource runs not to mention it wont even sustain a spotlight should you choose to use one. Thats why its mostly good just for air production and in a emergency when out of nuclear energy so you can create the rods without having to run to lifepod (assuming you dont have a fab in cyclops or its out of power to)

It works if you have dummy solar cells to add your max power. My first base usually has three solar and a bioreactor and it holds up fine. Though once I make my main base I run a nuke reactor as well as a bio reactor and it keeps up with my fabricator and my water filtration. Rather than running spotlights I've found it better to just grow seeded creepvine as they are far brighter and illuminate a greater area by far. Tried out the spotlight and it's swinging back and forth drove me nutz and the floodlights were irritating to try and place correctly.

Though why anyone wouldneed more than one water filtration is a bit perplexing. Not only can the stilsuit offset water consumption but eating melons more than fills up my hydration. Guess people don't realize they can put growbeds on the cyclops? As it is I rarenly need to actually drink water and have almost an entire locker full of waterbottles since I grab stuff out of my single filter and toss it in the locker. Each to their own I guess.
OverwatchJunky Jan 20, 2017 @ 7:03am 
Originally posted by =7Cav=SPC.Bennett.A:
ok ty, so the Bioreactor are pointless for power?


Not pointless. More like...a cushion...between solar energy and finding the nuclear reactor.

A lot of youe time should be spent gathering resources and finding fragments once you leave the safe shallows.

The bioreactor will only store asa much power as the material is breaks down can provide. Some of the best items to put in them are Acid Mushrooms, Lantern Fruit and the creepvine fibers from what I have experienced.
Stelar Seven Jan 20, 2017 @ 8:18am 
Originally posted by wolmersm:

The problem with bioreactors though is that they only generate 1 energy every 12 seconds, 3 reactors is only netting you 1 energy every 4 vs 2 energy a second with 2 nuclear reactors.

Personally 2 bioreactors can barely sustain how much I use my fabricator after resource runs not to mention it wont even sustain a spotlight should you choose to use one. Thats why its mostly good just for air production and in a emergency when out of nuclear energy so you can create the rods without having to run to lifepod (assuming you dont have a fab in cyclops or its out of power to)

The more reactors you have the better your buffer will be. I generally have one big base about 100 meters down where I can get solar and where I do most of my crafting. I will use a lot of solar with a bio as backup.

For deeper bases I'm just adding get way stops where I can charge power cells. Those get by on bio because while the initial setup is annoying, I won't have to go hunting for uranite. I can just stuff more fish in as needed. Plants make my water, so only my main base will have a filter or two. I use filtered bottles to extend my range on prawn hikes.
straykaiya Jan 20, 2017 @ 9:06am 
If youbhave the alien containment bay for breeding, the hands down BEST thing in the game for energy currently, are reefback babies, althoughx they take a long time to breed and notbaure if you can get them in game with out the debug menu.

However, what you can get and breed legit in game. Is a fish called "reginald" they provide the highest food and highest energy for a single unit.

Breed the heck out of them and you get like 2000 or 3000 power from a full reactor.

Sorry i do not have all the exact numbers. I am at work. But reginalds should be your primary food/power breeding.

Secondly, you can get sea treader poop. It is larger, but contains a ton of power.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Dec 28, 2016 @ 8:49pm
Posts: 22