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Two of them holds more than three of the wall lockers and takes up about the same amount of space and you can place them all over the room and not just on (against) the walls.
At least that's what I do.
Actually, what I do, is put wall lockers as high as I can, then put two storage lockers in front of them. I dont ike the storage lockers cuz they dont have labels. Some walls, I can fit four wall lockers, (which fits more than the two storage lockers) and some I can only fit three. Why is that?
As soon as I figure out how to post a screenshot, I'll show you how I do it.
That is how I do it. Neat and clean looking. I couldn't deal with the mess you got going on there my friend lol.
The bench should IMO contain storage-room as well. It's large enough.
Not sure how easy or difficult it would be to program because they already have an interaction, but there are multiple objects with more than one use.
Whats wrong with putting four wall lockers on a wall instead of three? Mines pretty efficient. I have a lot more lockers than you do, so more options for hoarding. I really wish they had a 'snap' for building though...
Don't take offense, nothing is wrong with it :) . I just prefer symmetry and all locker contents identified with signs so I place the glass lockers on 4 walls (where I can place signs on the wall above them) and fill the rest with wall lockers. I realize there are ways to get more storage space crammed in there but I like the clean way my system looks. It's mostly personal preference.
What i like to do it place windows afterwards for the looks. You can`t recreat the spacious sensention with the moonpool (or even the large room from below zero) as you have with a 7/6 windowed multipurpose room with lockers high up.
https://steamcommunity.com/sharedfiles/filedetails/?id=2313455702