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Bone Sharks? are they a problem?
anyone else havin a problem with these guys? yesterday they showed up out of nowhere and put my sub at the bottom of the flippin ocean! they seem to be everywhere, where there is a big open space of water.. and thats exactly what i need to pass through to get to the grandreef.
But they also tend to hang around the underwater islands... does anyone knmow any ways i could kill them? or avoid them? i dont want TWO submarines destroyed from the same f***er
Last edited by KoolSkeleton82; Aug 11, 2017 @ 6:52am
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Showing 1-11 of 11 comments
RokuroCarisu Aug 11, 2017 @ 8:07am 
You can freeze them with the Stasis Rifle and hit them a few times with a Hardened Knife. The main problem is not how to kill them, but the fact that there are SO MANY of them. And they aren't even the strongest of the medium-sized fish.
KoolSkeleton82 Aug 11, 2017 @ 8:11am 
Originally posted by RokuroCarisu:
You can freeze them with the Stasis Rifle and hit them a few times with a Hardened Knife. The main problem is not how to kill them, but the fact that there are SO MANY of them. And they aren't even the strongest of the medium-sized fish.
for me there were like 10 attacking my sub, so it would be impossible to stasis rifle 10 and kill all of them before my sub blows up... they can destroy it in a matter of seconds...
also im pretty sure i need a modification station to make a hardened knife... BUT i dont know where the last fragment for the station is :/
Last edited by KoolSkeleton82; Aug 11, 2017 @ 8:12am
ImHelping Aug 11, 2017 @ 10:34am 
For what little it's worth, Shark spam is removed in experimental. Though they made Amp eels aggro, and boy do they make up for lost time the areas they live.

But yeah, many people agree it's the spammy time wasting nature of them that was so tedius. I haven't had a cyclops destroyed in months and even I was rolling my eyes at the sharks.
KoolSkeleton82 Aug 11, 2017 @ 12:26pm 
Originally posted by ImHelping:
For what little it's worth, Shark spam is removed in experimental. Though they made Amp eels aggro, and boy do they make up for lost time the areas they live.

But yeah, many people agree it's the spammy time wasting nature of them that was so tedius. I haven't had a cyclops destroyed in months and even I was rolling my eyes at the sharks.
oh. well im sticking to the stable version as my PC has enough errors and graphics issues.. i'm not risking updating to experimental. i dont know if i could run it properly
ImHelping Aug 11, 2017 @ 12:27pm 
Originally posted by GAMINGDUDEX109:
Originally posted by ImHelping:
For what little it's worth, Shark spam is removed in experimental. Though they made Amp eels aggro, and boy do they make up for lost time the areas they live.

But yeah, many people agree it's the spammy time wasting nature of them that was so tedius. I haven't had a cyclops destroyed in months and even I was rolling my eyes at the sharks.
oh. well im sticking to the stable version as my PC has enough errors and graphics issues.. i'm not risking updating to experimental. i dont know if i could run it properly
That's perfectly understandable. Particularly now, with "It's been at least since June and Nvidia still hasn't returned our calls" UI bugs and the like still in Experimental.

Before that I would have said Experimental was worth the risks because bone sharks are that tedius.

But things are still currently on the downswing of the old saying "They will get worse before they get better" no matter how many times people assure you it's being worked on. (or not worked on, with the Nvidia thing). So you can hardly be blamed for waiting until the full results come through.
Last edited by ImHelping; Aug 11, 2017 @ 12:33pm
or0b0ur0s Aug 11, 2017 @ 12:27pm 
Until the agro change from Experimental makes it into stable (really want to snark about how long it's taking, but resisting), they will come from the far corners of the map to devour your Cyclops like orca-sized piranha, and there isn't a whole lot you can do about it except what some players call "Red Light - Green Light". Shutting off your engines, waiting for them to disperse, then inch forward until they swamp you again, repeat.

As for non-Cyclops applications, I find them a serious problem getting to and from the Underwater Islands. They seem to spawn in groups of 5, every 50 meters or so, all along the sandy edge of that biome. I call it the "Wall of Teeth". It's easy to see because of lag / pop-in / render distance if you approach at speed in a Seamoth. You can see the spawn groups appear together right in front of you and virtually next to each other before they disperse a bit. Nothing you can do but speed past and/or pop your Seamoth Perimeter Defense over and over to keep them off you.

Within the Underwater Islands, they're not as bad (read: not swimming nose-to-tail making the entire zone "boneshark soup" like they used to), but that edge is murder.

You encounter one or two in the Mushroom Forests, but they are loners and not as much of a threat. I used to think the Crag Fields were completely untenable for being so lousy with the things, but they seem to cruise around the tops of the crags, meaning you can sneak about in the gullies between them and avoid the worst of it. Again, getting in and out at the biome edge is the hard part, but nowhere near what the Underwater Islands put you through.

The devs (temporarily, I thought they said) removed all light-based agro so Bonesharks are pretty much mindlessly aggressive regardless of how you play or what you're doing. They see you, they drop what they're doing to try to kill you. Fortunately, unlike Warpers, if you hurt them they at least try to leave the area. Since they live in mostly open water, non-lethal or injurious discouragement works pretty well on them, since there's rarely anything in their way when they break their leash and try to flee. Sometimes it's an issue in the Underwater Islands near the cliff face. They'll try to leave when their leash breaks after you hurt them, swim mindlessly into the cliff wall right next to where they had been for 30 seconds, then go right back to attacking you when their leash resets.

Once the agro change goes live, I'd say they go back to being an annoyance, and only really a threat if you hang out in an un-upgraded Seamoth where they are thickest.
BlackWater Aug 11, 2017 @ 12:52pm 
Only to unattended vehicles, I find them less of a hassle than stalker actually. Since were talking bone sharks, anyone know what they eat (Besides Subnautica-Dude & his toys) What eats bone sharks?
Last edited by BlackWater; Aug 11, 2017 @ 12:59pm
ImHelping Aug 11, 2017 @ 12:57pm 
Originally posted by BlackWater:
Only to unattended vehicles, I find them less of a hassle than stalker actually. Since were talking bone sharks, anyone know what they eat (Besides Subnautiac-Dude & his toys) What eats bone sharks?
Theoretically, stuff like reapers. But while I'm sure somebody will scream they totally do nonstop in their games, I have not seen a Reaper try to eat wildlife for over a year. Not with chasing, not if anything even swims right past their face.

Part of why I don't mind stalkers at all, except when they spawncamp the lifepod. Though that's fortunatly rare these days. I get Gasbags spawncampiong more often.

Stalkers are the closest we have to a Predator that isn't just a bog standard videogame aggro machine that exists only to screw with the player.

On top of the only predator that provides anything of worth to the player for existing, (Though only through incidental scrap chewing, as PDA log stated "Knife fight the sharks = get their teeth" is not allowed to the player).

Every other species of shark though? They only exist to attack you between brainlessly chewing on any fish that swims near their mouth for people to desperatly scream "See! See! Insatiable hunger = Ecosystem! Realistic predator brains" right before you watch the shark you've already blasted with your repulsion gun five times, swim face first through an errupting thermal vent because it's the shortest distance to try and bite you.
Last edited by ImHelping; Aug 11, 2017 @ 1:01pm
BlackWater Aug 11, 2017 @ 1:00pm 
The reaper behind the Aurora eats sandsharks.
ImHelping Aug 11, 2017 @ 1:02pm 
Originally posted by BlackWater:
The reaper behind the Aurora eats sandsharks.
I will belive it probably may be intended to happen, though my own experience is them practically clipping through sharks in favor of chasing after me, or my seamoth that will only taste like metal and eletrocution.

Still basically exists just to be videogame aggro with no redeeming qualities though, unlike the majestic stalker.
BlackWater Aug 11, 2017 @ 1:09pm 
Should have added that said reaper promptly inhaled Subnautica-Dude, as he sat there transfixed formulating plans to bring Aquarium raised sandies that refuse to eat biters like there supposed to to feed the reaper.
Last edited by BlackWater; Aug 11, 2017 @ 1:09pm
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Date Posted: Aug 11, 2017 @ 6:45am
Posts: 11