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Bir çeviri sorunu bildirin
Then I passed through the forcefield myself, and the game switched to 'land mode' the same way it does when entering the cyclops or a base. And both fish glitched out majorly.
The bone shark just froze solid upsidedown in the passageway - was really eerie trying to squeeze past it. Felt like it was gonna suddenly come to life and lunge at my any moment, but it didn't.
And the ampeel was further into the cave in a larger chamber - this hadn't frozen solid, it was still doing it's swimming animation, but it was locked in place staring at the wall in the middle of the room. I didn't dare go close to it, just skirted around the back to scan the teleporter behind.
Somehow, the creatures in this game are even more creepy when they aren't moving than when they are swimming around as they should...
http://steamcommunity.com/sharedfiles/filedetails/?id=972128090
It was a bad time.
Sea Dragons meanwhile, seem capable of pity. I had my Prawn suit explode from full health because I clipped the side of my parked Cyclops going five miles per hour (Further reminding me how little the hull reinforcment module does on a Prawn).
Sea Dragon came over to inestigate the explosions, and then I guess felt so sorry for me he just turned around and left without eating me.
http://steamcommunity.com/sharedfiles/filedetails/?id=972113569
http://steamcommunity.com/sharedfiles/filedetails/?id=1095083197
http://steamcommunity.com/sharedfiles/filedetails/?id=1095084214
It didn't want to come into the big open bit in the middle though, odd that. Just kept swimming around at the openning to it.
https://www.youtube.com/watch?v=0eYBORdeH_A