Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The wiki may list the numbers, but it, and most people, never consider the SIZE situation. Instead bragging about stocking their bio-reactors with Lanternfruit, despite the fact a reactor fully loaded with fruit is still less than two peepers.
So all planters next to the reactor accomplish is "I'm too lazy to walk to the next room for fish from my tank/grab two whole fish on the way to my base outside".
On the opposite extreme, reefback babies taking up the entire tank add the extra wrinkle of having no way to know if your bio reactor is empty or not until you look in it and find that it is. Being able to stock it with multiple objects lets you get a better measure of it's consumption rate than "Is it empty. Yes/No".
However, the only real difference it makes is how often you need to restock the reactor. As it's output is always the exact same super slow amount no matter what is in there.
Food fish are double convenience down to the fact that if you are bothering with a containment tank, you're going to have plenty to spare (and most biomes always have some kind of fish you can grab anyways. Again, two peepers is more energy than a max load of fruit) Even Gary, the worst fish, is better than the best fruit by far.
"Sociable, seen travelling in small pods, behavior consistent with low-level sentience."
Reefback babies.
You're a monster from space.
I get to be practical, AND have the moral high ground! Anything I toss in the reactor is something I was going to eat anyways, (or something that would want to eat me)
Damn, but the Steam forums need a scoring system.
From here to Darksouls, I seem to be at my best trying to give true facts to the new guys. "Sure you COULD just 'git gud'... Or you could remember that tiny half lightning damage crossbow (That everyone ignores because it's no good for PvP) with basically no requirements and laugh as you shred the Nameless king's first phase with your pea shooter"
I haven't tested recently how they hold up against battery and cell charging. But as ever the biggest factor is how long it takes for them to charge up even when not being drained.
They CAN be used as a "Primary power source" for stopover outposts. But not for any fully kitted out base that actually sees honesty regular use instead of "I only ever park here when it's been so long they've charged to max"
All the more reason to harvest them and get them into that reactor.
More to the point, if I can't find the TrashCan, can I use the bioreactor to get rid of things without causing lag?