Subnautica

Subnautica

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Ultra Jan 10, 2017 @ 8:18am
kooshzone base?
personally I think the koosh zone is one of the coolest/prettyiest place in the game, So why not build a base there I thought. Im very new to the game so I dont know if building there is a great idea, I want to know what kind om practical limitations it has. like is it to dangerous or is it to deep etc
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Showing 1-8 of 8 comments
IFIYGD Jan 10, 2017 @ 8:23am 
Mesmers. Bonesharks. Ampeels (Shockers). Main reasons i don;t build there. Mushroom Forest nearby is not a bad palace to build for me. But players have built in all zones, successfully. Just depends on your playstyle and risk aversion, and what you are willing to deal with for a nice view.
SchwarzwindSin Jan 10, 2017 @ 11:12am 
I agree about the Koosh Zone being a gorgeous place to set up. Just take precautions and explore as much of the area as you can to try and find a peaceful, or at least mostly peaceful spot to set up. I had to deal with a Boneshark when I started building, but he eventually vanished. IMO, Ampeels are the biggest threats,but can be... "urged away" from the base with the Cyclops.

Although building is still in progress, here's an exterior shot of my current Koosh base.
http://steamcommunity.com/sharedfiles/filedetails/?id=826925232

It's kind of like Christmas all the time there., lol I love it. ^_^
I've got other screenshots of the base via my profile if you're ever interested.
MoronWMachinegun Jan 10, 2017 @ 1:20pm 
I had a base in the Mushroom Forest, but got fedup with the popin/popout. I'd stick with the Koosh zone.
Zemecon Jan 10, 2017 @ 1:31pm 
Can an AmpEel disrupt transmissions from Power Transmittors and cause "black-outs" in your base? Not that I want that to happen but it would be cool if it could.
Ultra Jan 10, 2017 @ 1:47pm 
Originally posted by SchwarzwindSin:
I agree about the Koosh Zone being a gorgeous place to set up. Just take precautions and explore as much of the area as you can to try and find a peaceful, or at least mostly peaceful spot to set up. I had to deal with a Boneshark when I started building, but he eventually vanished. IMO, Ampeels are the biggest threats,but can be... "urged away" from the base with the Cyclops.

Although building is still in progress, here's an exterior shot of my current Koosh base.
http://steamcommunity.com/sharedfiles/filedetails/?id=826925232

It's kind of like Christmas all the time there., lol I love it. ^_^
I've got other screenshots of the base via my profile if you're ever interested.

very cool base you got there :)
how about power are solarpanels viable at that depth
Cougarific Jan 10, 2017 @ 1:52pm 
Most of the Koosh Zone is pretty deep (<100m) so solar is probably not ideal there.

Only problem I can see with a base in the Koosh Zone is lack of resources. There's not much of anything there that you can use for crafting.
SchwarzwindSin Jan 11, 2017 @ 3:25am 
Originally posted by Ultra:
very cool base you got there :)
how about power are solarpanels viable at that depth

Thank you kindly. =)

And Cougarific is spot on about solar panels not being very effective within this zone and its restricted selection of resources. So it can be a decent challenge.

I tossed a few Panels onto my base in the early stages of building so that I'd have just enough power if I ever needed food and/or water. I eventually added both a Nuclear and Bio Reactor. I came across some black smokers not too far from the base and was able to set up some Thermals with 3 Power Transmitters.

As far as resources go, there's a healthy amount of Lithium, Basalt Outcrops, Uraninite Crystals, and Magnetite within the area. With a Kelp Forest a short range from there, I was able to locate a decent supply of Scrap Metal. And... yeah, that's about it for resources, lol. I made sure to stock up on tons of multiple types of materials in my Cyclops before I set out to start building. Even then, I still occasionally have to zip back home in the Seamoth to restock a few things, but I don't find it too bothersome; to me, it's totally worth it for a nifty Koosh Zone base. =D
Ultra Jan 11, 2017 @ 6:52am 
Originally posted by SchwarzwindSin:
Originally posted by Ultra:
very cool base you got there :)
how about power are solarpanels viable at that depth

Thank you kindly. =)

And Cougarific is spot on about solar panels not being very effective within this zone and its restricted selection of resources. So it can be a decent challenge.

I tossed a few Panels onto my base in the early stages of building so that I'd have just enough power if I ever needed food and/or water. I eventually added both a Nuclear and Bio Reactor. I came across some black smokers not too far from the base and was able to set up some Thermals with 3 Power Transmitters.

As far as resources go, there's a healthy amount of Lithium, Basalt Outcrops, Uraninite Crystals, and Magnetite within the area. With a Kelp Forest a short range from there, I was able to locate a decent supply of Scrap Metal. And... yeah, that's about it for resources, lol. I made sure to stock up on tons of multiple types of materials in my Cyclops before I set out to start building. Even then, I still occasionally have to zip back home in the Seamoth to restock a few things, but I don't find it too bothersome; to me, it's totally worth it for a nifty Koosh Zone base. =D

I see thank you for the information
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Date Posted: Jan 10, 2017 @ 8:18am
Posts: 8