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As of the others... well, my idea is that they are trashed beyond any attempts of recycling (aside from titanium hulls, but that is everywhere already, so there is little point to do so). Even if they don't look that bad.
Edit: I do understand why you would want to treat lifepod 5 as a special case.
I understand that, but thing is - lifepods are not bases, they are props. Actually, I do believe you can even move them. So while the code is there, hooking it up will be a real pain, since lifepods would need to be converted to bases (using unbuildable room model?), which means they will be constantly loaded (just as all bases are) for no real reason.
Same thing with Degasi bases - theoretically it'd be cool to be able to deconstruct them, or attach a hatch or two to bypass the stinging plants... but it'd put a strain on the game for no real reason besides some scrap for the player. Which they might not even bother hauling away.
No sweat. It just seemed odd. Are you one of the developers? Just wondering since you seem to be intimate with what's under the hood.
Nope, I just saw that SN says "preloading bases" or something like that during level loading.
Also, batteries will charge, plants will grow and eggs will hatch while you're away - meaning the base is kept loaded no matter where you are.
I hear what your saying, BUT, lets say you build 3 bases and all the vehicles and upgrades. With resources not respawning, you would be fubar at this point though right?
You only need one fabricator, one four corner piece of base structure, a base air pump, some pipe to the surface and a solar panel.
Theres so many resources you'd have to be an idiot not to build multiple large bases. There are heaps of technologies to unlock and areas with different things to use, it all depends on how you play this game. Theres no one way of playing and winning the game untill they create a proper finish. After spending so much time on this planet who says you want to leave the life you have built, maybe there are multiple ways to finish the game or maybe that finish intails you continue playing and building this world.
They need to make things tougher like adding energy consumption per base section and higher energy requirments to replicate items and matrials, they also need things too attack the base to give it a little more excitment, repairing things isn't hard infact its fun and adds an new element into the game.
Yes, but if you lose all that stuff, Prawn included, AND the resources you spent to build them, may not get back to Prawn ownership with whats left from the first go round.
A scan of the builder should yield the computer chip and wiring kit, that would let you build a builder and ease the early solver crunch.
Weren't we supposed to get access to these self-charging power cells at some point? or was that changed?
How could you possibly lose it in this game? It would be impossible to lose everything. And even if you did manage to do the impossible it would still be very easy to rebuild because it doesn't take hardly any resources to make in the first place.
Devs have said they are regular cells and the lifepod has a solar system.