Subnautica

Subnautica

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droidling Mar 12, 2017 @ 9:00am
Lifepod scrap
Why can't I deconstruct he Life pods? The main hull may not be in the base builder, but we regularly construct and deconstruct Fabricators, Medkit Fabricators, and Communications Links in bases. Why can't we do the same thing in lifepods? We aren't even allowed to pick up the fire extinguishers.
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Showing 1-15 of 15 comments
vindicar Mar 12, 2017 @ 9:04am 
Main lifepod is fixed for gameplay reasons - it's your final fallback. In case you manage to lose all your bases/Cyclops, you can always return there and start over. Or if you mismanage you resources and find youself without a fabricator OR the means to make one.
As of the others... well, my idea is that they are trashed beyond any attempts of recycling (aside from titanium hulls, but that is everywhere already, so there is little point to do so). Even if they don't look that bad.
Last edited by vindicar; Mar 12, 2017 @ 9:05am
droidling Mar 12, 2017 @ 10:24am 
It justs seems like taking them apart for computer chips would be the first thing I would try in the early game when silver is hard to come by. I wouldn't think it would be that hard to to implement since the code is already in base construction.

Edit: I do understand why you would want to treat lifepod 5 as a special case.
Last edited by droidling; Mar 12, 2017 @ 10:25am
vindicar Mar 12, 2017 @ 10:41am 
Originally posted by droidling:
It justs seems like taking them apart for computer chips would be the first thing I would try in the early game when silver is hard to come by. I wouldn't think it would be that hard to to implement since the code is already in base construction.

I understand that, but thing is - lifepods are not bases, they are props. Actually, I do believe you can even move them. So while the code is there, hooking it up will be a real pain, since lifepods would need to be converted to bases (using unbuildable room model?), which means they will be constantly loaded (just as all bases are) for no real reason.
Same thing with Degasi bases - theoretically it'd be cool to be able to deconstruct them, or attach a hatch or two to bypass the stinging plants... but it'd put a strain on the game for no real reason besides some scrap for the player. Which they might not even bother hauling away.
Last edited by vindicar; Mar 12, 2017 @ 10:41am
droidling Mar 12, 2017 @ 4:06pm 
Originally posted by vindicar:
Originally posted by droidling:
It justs seems like taking them apart for computer chips would be the first thing I would try in the early game when silver is hard to come by. I wouldn't think it would be that hard to to implement since the code is already in base construction.

I understand that, but thing is - lifepods are not bases, they are props. Actually, I do believe you can even move them. So while the code is there, hooking it up will be a real pain, since lifepods would need to be converted to bases (using unbuildable room model?), which means they will be constantly loaded (just as all bases are) for no real reason.
Same thing with Degasi bases - theoretically it'd be cool to be able to deconstruct them, or attach a hatch or two to bypass the stinging plants... but it'd put a strain on the game for no real reason besides some scrap for the player. Which they might not even bother hauling away.

No sweat. It just seemed odd. Are you one of the developers? Just wondering since you seem to be intimate with what's under the hood.
Tim Timsen Mar 12, 2017 @ 4:08pm 
Originally posted by droidling:
Originally posted by vindicar:

I understand that, but thing is - lifepods are not bases, they are props. Actually, I do believe you can even move them. So while the code is there, hooking it up will be a real pain, since lifepods would need to be converted to bases (using unbuildable room model?), which means they will be constantly loaded (just as all bases are) for no real reason.
Same thing with Degasi bases - theoretically it'd be cool to be able to deconstruct them, or attach a hatch or two to bypass the stinging plants... but it'd put a strain on the game for no real reason besides some scrap for the player. Which they might not even bother hauling away.

No sweat. It just seemed odd. Are you one of the developers? Just wondering since you seem to be intimate with what's under the hood.
Nah, this topic just has been discussed a couple times already.
Nemund Mar 12, 2017 @ 4:25pm 
The Fabricator/etc actually appear on the construction tool as deconstructable, you just can't actually do it, like the old 'Med fabricator in a reinforced wall' bug almost.
vindicar Mar 13, 2017 @ 8:53am 
Originally posted by droidling:
No sweat. It just seemed odd. Are you one of the developers? Just wondering since you seem to be intimate with what's under the hood.

Nope, I just saw that SN says "preloading bases" or something like that during level loading.
Also, batteries will charge, plants will grow and eggs will hatch while you're away - meaning the base is kept loaded no matter where you are.
BlackWater Mar 13, 2017 @ 9:23am 
Originally posted by vindicar:
Main lifepod is fixed for gameplay reasons - it's your final fallback. In case you manage to lose all your bases/Cyclops, you can always return there and start over. Or if you mismanage you resources and find youself without a fabricator OR the means to make one.
As of the others... well, my idea is that they are trashed beyond any attempts of recycling (aside from titanium hulls, but that is everywhere already, so there is little point to do so). Even if they don't look that bad.

I hear what your saying, BUT, lets say you build 3 bases and all the vehicles and upgrades. With resources not respawning, you would be fubar at this point though right?
margalus Mar 13, 2017 @ 10:11am 
Originally posted by BlackWater:
Originally posted by vindicar:
Main lifepod is fixed for gameplay reasons - it's your final fallback. In case you manage to lose all your bases/Cyclops, you can always return there and start over. Or if you mismanage you resources and find youself without a fabricator OR the means to make one.
As of the others... well, my idea is that they are trashed beyond any attempts of recycling (aside from titanium hulls, but that is everywhere already, so there is little point to do so). Even if they don't look that bad.

I hear what your saying, BUT, lets say you build 3 bases and all the vehicles and upgrades. With resources not respawning, you would be fubar at this point though right?
No, once you get the Prawn ther see more resources than you can use.
Hans Blitz (Banned) Mar 13, 2017 @ 12:34pm 
I think you should be able to dismantel the life pod, even if you stuff up your game you can always restart. it could be just many ways you could stuff your game doing ♥♥♥♥♥♥♥♥♥ like dismantel the pod before you have properly set up in another location.
You only need one fabricator, one four corner piece of base structure, a base air pump, some pipe to the surface and a solar panel.
Theres so many resources you'd have to be an idiot not to build multiple large bases. There are heaps of technologies to unlock and areas with different things to use, it all depends on how you play this game. Theres no one way of playing and winning the game untill they create a proper finish. After spending so much time on this planet who says you want to leave the life you have built, maybe there are multiple ways to finish the game or maybe that finish intails you continue playing and building this world.
They need to make things tougher like adding energy consumption per base section and higher energy requirments to replicate items and matrials, they also need things too attack the base to give it a little more excitment, repairing things isn't hard infact its fun and adds an new element into the game.
Last edited by Hans Blitz; Mar 13, 2017 @ 12:46pm
BlackWater Mar 13, 2017 @ 1:32pm 
Originally posted by margalus:
Originally posted by BlackWater:

I hear what your saying, BUT, lets say you build 3 bases and all the vehicles and upgrades. With resources not respawning, you would be fubar at this point though right?
No, once you get the Prawn ther see more resources than you can use.

Yes, but if you lose all that stuff, Prawn included, AND the resources you spent to build them, may not get back to Prawn ownership with whats left from the first go round.
Stelar Seven Mar 13, 2017 @ 2:01pm 
We can pull power cells from the lights, we should be able to pull cells from the pods.

A scan of the builder should yield the computer chip and wiring kit, that would let you build a builder and ease the early solver crunch.
BlackWater Mar 13, 2017 @ 2:11pm 
Originally posted by Apostate:
We can pull power cells from the lights, we should be able to pull cells from the pods.

A scan of the builder should yield the computer chip and wiring kit, that would let you build a builder and ease the early solver crunch.

Weren't we supposed to get access to these self-charging power cells at some point? or was that changed?
margalus Mar 13, 2017 @ 2:43pm 
Originally posted by BlackWater:
Originally posted by margalus:
No, once you get the Prawn ther see more resources than you can use.

Yes, but if you lose all that stuff, Prawn included, AND the resources you spent to build them, may not get back to Prawn ownership with whats left from the first go round.

How could you possibly lose it in this game? It would be impossible to lose everything. And even if you did manage to do the impossible it would still be very easy to rebuild because it doesn't take hardly any resources to make in the first place.
Stelar Seven Mar 13, 2017 @ 4:55pm 
Originally posted by BlackWater:
Originally posted by Apostate:
We can pull power cells from the lights, we should be able to pull cells from the pods.

A scan of the builder should yield the computer chip and wiring kit, that would let you build a builder and ease the early solver crunch.

Weren't we supposed to get access to these self-charging power cells at some point? or was that changed?

Devs have said they are regular cells and the lifepod has a solar system.
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Date Posted: Mar 12, 2017 @ 9:00am
Posts: 15