Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mind you, Limestone includes Titanium, Copper and Lead, so you'll have to be patient.
Breal kimestone nodes. I see you have not played many hours, so your nest locations are in the Safe Shallows and around the edges of the kelp forests or Grassy Plateus. It is random, so you may need to break either a few or a ton of limestone to get enough lead for something. Just keep breaking limestone nodes, and try not to get too frustrated with the awkward RNG on the drops. (And I can sympathise.. lead is more rare for me than any other drop frim limestone, always has been for me.)
Yes, and for now the only thing the radiation suit is used for is entering the Aurora. Keep the suit though even after your done with the Aurora, it might someday be useful for harvesting uraninite.
Even if they add more gloves (they were considering webbed gloves for faster swimming), it would be far easier to keep a pair on you or in your Seamoth/Cyclops/Prawn (only 1 inventory slot vs. 11 slots for the entire Rad suit/helmet/gloves) for when you need to pick up some uranite.
I'm not really for such a change but I can understand that the devs might want the Rad suit to stay relevant somehow for gameplay. I don't think uraninite has enough radioactivity to be harmful even if handled without lead gloves in reality.
Edit: Maybe the rad suit should only be necessary when handling uranium.
Or the Rad Suit could be combined (hello, upgrade station?) with another armour to provide anti-rad underlay maybe? In this case Rad Suit would retain its value AND won't clutter your inventory or annoy you to hell with all the in-an-out-of-pants sequence each time you need to check up on reactor.
I know, realism and all that... but then again - heavy duty suits should have anti-rad protection by dint of logic =) To keep things sufficiently realistic, a decontamination room could be added perhaps?
Not sure where you got your info, but I'm playing Right Now and the Lead is coming from SANDSTONE, NOT limestone