Subnautica

Subnautica

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or0b0ur0s Jun 7, 2017 @ 5:39pm
Story basically unplayable because of warpers?
So I can't get anywhere near the Degasi DGR base. Warpers in my face the instant I get near, no matter what I do. Silent running, ok, I can (barely) squeeze a badly-damaged cyclops down there, even with sonar helping.

The instant I get out, they're all over me. no way to stop them. No way to avoid them. No infected fish to find AT ALL to bait them with. I've seen a grand total of 3 infected critters in my entire game, and all 3 were large / not able to be picked up. Not even enough time to repair the paper-for-now-falling-apart-in-stable Cyclops.

What, are you just supposed to rush, fill your inventory with medkits and try to snag everything in the minute or two that buys you in-between a dozen or more teleportations? This doesn't even address the ridiculously aggressive Crabsquids in stupid numbers (do there really need to be 4 right next to the base? On top of warpers? Why not throw in a Leviathan of one kind or another, make it interesting?)

And, just as I fear, they FOLLOW you back up to shallower depths, even in Silent Running. Now I fear I might have to abandon my whole save if I'm not careful. They could follow me all the way back home, leaving me alone while I'm in Silent Running... and then perpetua-kill me when I get home. I literally just stopped because I could not find in an hour any place in the entire (shallow) Grand Reef to escape the one that was following me, to even repair or change seamoth modules (since you can't do that from inside, of course). Ludicrous.

There needs to be SOME kind of break, somewhere. No idea how you're supposed to progress with invincible, infallible, inesecapable guardians camping the second half of the story. If anyone's ever actually killed one or driven it away, I'd love to hear how.
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Showing 1-15 of 36 comments
kwong20287 Jun 7, 2017 @ 5:42pm 
They are that bad? I don't remember the warpers following me. I usually carry 1 medkit and that is usually enough.
Last edited by kwong20287; Jun 7, 2017 @ 5:46pm
nuLoon Jun 7, 2017 @ 5:52pm 
I found the Seamoth easier for exploring down there. Make sure you have the reinforced dive suit and the hull reinforcement mod will keep your Seamoth intact. Use the repulsion cannon and stasis rifle for clearing the area of warpers and crabsquid. It's a bit hairy, but I didn't have trouble, just had to be quick. It's the only challenge I've found in the game so far and a nice change of pace.
cswheele Jun 7, 2017 @ 5:52pm 
how far is ur carar infection. they aggro worse and are more aggressive the further along u r.
or0b0ur0s Jun 7, 2017 @ 5:56pm 
Originally posted by cswheele:
how far is ur carar infection. they aggro worse and are more aggressive the further along u r.

Cleared the QEP (which I usually do not, for this very reason), but that's it. No cysts, never self-scanned, no other Precursor facilities visited. In other words "Stage 1". And the damned thing is literally tailing my Cyclops and zotting me the instant I get out of the hatch or launch a vehicle.
Shufflecat Jun 7, 2017 @ 5:58pm 
Sound like a bug. I've never had warpers follow me. I've had them harrass me when I'm out in the Prawn or Seamoth, but if I zap them or punch them with the drill arm, they back off and stay back. When I'm in the Cyclops, they take interest in it if I'm really close to them, but can't generally seem to harm it, so I just ignore them.

I regularly go down there with the Cyclops to ferry my Prawn to the lava zone entrance. It's a bit of a squeeze going through the opening from the DGR to the LR, but it's a pretty leisurely drive and I rarely take damage. Crabsquid EMPs are what really annoy me.
Last edited by Shufflecat; Jun 7, 2017 @ 6:06pm
cswheele Jun 8, 2017 @ 2:03pm 
hrm.... well a quick fix u can do and take care of that pesky thing once and for all is KILL IT!!! use console commands invisible and instagib. hit it with the knife it will kill it and it will teleport it away. just dont forget to reenter those commands to disable the effects.
nicken chugger Jun 8, 2017 @ 2:16pm 
just yolo it with the prawn. I did that and only almost got a heart attack from the warpers
Zefnoly Jun 8, 2017 @ 2:36pm 
I have been at all degasi bases. The one in grand reef with Cyclops. And my only problem were the attacking crabsquids EMPing me all the time while scratching the surface of the cyclops. I have rarely even been warped by them. Even in the active/innactive lavazone I barely felt them near me. And the silent running kept me safe from the seadragon most of the time. Silent running also helps to avoid the crabsquids scratching me.

So yeah this sounds like a bug. The creature to most commonly attack me are the skeleton sharks I dont remember the name off. They spawn in safe areas to attack my Cyclops.
Testsubject276 Jun 8, 2017 @ 3:10pm 
If it helps, a swift Seamoth to the face is usually enough to scare them off for a bit, just be ready to repair.
Cougarific Jun 8, 2017 @ 3:22pm 
Originally posted by Zefnoly:
So yeah this sounds like a bug.
Remarkable how or0b0ur0s has been stricken by more "bugs" than anybody else on the forum - all of them having to do with creatures in the game making it "unplayable".

Off the top of my head first it was Stalkers making the game unplayable, then Sandsharks, then Bonesharks, then Reapers, then Crabsquids, now Warpers.

I think the only creature he hasn't had a problem with have been Cave Crawlers and Reefbacks.
Last edited by Cougarific; Jun 8, 2017 @ 3:26pm
or0b0ur0s Jun 8, 2017 @ 3:52pm 
Originally posted by Cougarific:
Originally posted by Zefnoly:
So yeah this sounds like a bug.
Remarkable how or0b0ur0s has been stricken by more "bugs" than anybody else on the forum - all of them having to do with creatures in the game making it "unplayable".

Off the top of my head first it was Stalkers making the game unplayable, then Sandsharks, then Bonesharks, then Reapers, then Crabsquids, now Warpers.

I think the only creature he hasn't had a problem with have been Cave Crawlers.

You're doing what you accuse me of: exaggerating, in this case to the point of setting up a Straw Man.

The Stalker thing is situational. As in, new players give up because they look and act like an unbeatable brick wall if you don't know the trick... and new players have no way of guessing the trick. That has always been my beef with Stalkers, Day 1 for new players. No knowledge of baiting, no fins, and no knife means you can't even sneak by them without getting mobbed, and they CAMP all the creepvine seeds in all but one spot.

Oh, you're right, I almost forgot, they did stop taking fish without damaging you there for a brief period, way back when you started getting on my case about this stuff as if I was personally insulting you somehow, and that really set me off. But it didn't last long. That, at least, was apparently a bug.

The Sandshark massive-overspawning and shallows-spawning bugs are documented. Don't imply they were in my imagination; I'm far from the only person who talked about them. I'm just glad they're fixed. They're still a little altitude-happy for a bottom-dwelling ambush predator, but it's no longer so bad it's a gameplay problem.

Bonesharks are broke, always have been. Aggressive over huge distances in large numbers no matter how careful you are or what you do, Silent Running notwithstanding. Ooh, we're "light-sensitive" says the Encyclopedia. Yeah. Which means they'll swarm and attack you with your lights on, and they'll swarm and attack you with your lights off, but they'll be "angrier" about it somehow... They deal far too much damage to vehicles for how numerous and aggressive they are. The Cyclops vulnerability outside of Silent Running and people complaining how fast Bonesharks from miles off were sinking their massive mobile bases just proves it.

I never complained about Reapers, that I remember. I stay the hell away from Reapers. They're (mostly) avoidable. I take issue with them spawning right in front of you, but that's about it, and I don't think that's unreasonable. I'm a little annoyed at not being able to exploit the wreckage field behind the Aurora because he's so damned unstoppable / my fear of accidentally chasing him into safer waters if I mess with him, but that's not the end of the world.

Crabsquids... meh. Before this post I haven't said boo about 'em, to my recollection. And my only issue here is that I see FOUR patrolling the DGR Degasi base, and I mean circling it within 1 body width of the windows most of the time, yet in every YouTube video there's only the one. Even then, I could probably wrangle 4, if it weren't for Mr. Warper going nuts on me the instant I get out of my stealth-RV of a Cyclops. And when I say nuts, I mean NUTS. As in, can't even orient on your ship, much less move, before he shoots you again.

Bottom line: I went down there, found 4 times the number of Squids I've seen other people get, Warper was waiting outside my hatch no matter wherever I parked, then FOLLOWED me all the way up the Grand Reef as I futilely looked for a place to switch some Seamoth modules, and attacked me again when I lost sight of him in the cameras and thought he'd gone (why he doesn't show up consistently as a hostile on the threat display is another question). Seconds after getting out, again, I'm back in rapid-fire teleport hell. I sincerely HOPE it's a bug, because it's my worst fears about unstoppable Warpers realized if it isn't.

Do I put up with less crap from bad creature design / AI / bugs in this game than you do? Yes, I complain louder, too. That's because I don't enjoy being utterly helpless before video-gamey monsters. There need to be EFFECTIVE countermeasures if you're going to be outnumbered by magical monsters and weaponless all the damned time. For most critters, that has been vastly improved with the leashing and increased effectiveness of the nonlethal deterrents, but tell me how I'm supposed to lay a finger on something that teleports out of the way in an instant? That can find and shoot me again and disorent me (while eating what, 1/3 health is it now?) faster than I can even figure out which direction it's in now? Never mind what happens when there's more than one of them...

Folks who say they ram them with a Seamoth... how? If the thing can dodge Propulsion Cannon shots, how can it fail to dodge your sub?
Cougarific Jun 8, 2017 @ 4:11pm 
Well looking back over your previous posts I did misrepresent something. You also complained about Gasopods and Drooping Stingers making the game too hard. My bad. :steamfacepalm:
Last edited by Cougarific; Jun 8, 2017 @ 4:12pm
ImHelping Jun 8, 2017 @ 5:31pm 
Originally posted by Cougarific:
Originally posted by Zefnoly:
So yeah this sounds like a bug.
Remarkable how or0b0ur0s has been stricken by more "bugs" than anybody else on the forum - all of them having to do with creatures in the game making it "unplayable".

Off the top of my head first it was Stalkers making the game unplayable, then Sandsharks, then Bonesharks, then Reapers, then Crabsquids, now Warpers.

I think the only creature he hasn't had a problem with have been Cave Crawlers and Reefbacks.
A long time player, inevitably has more chances for bugs. Not less.

But then, this community also is the sort to keep wildly defending the lifepod getting spawncamped by unleashed predators. No matter how many times over the years the developers themselves have said that's not supposed to happen to players.
Last edited by ImHelping; Jun 8, 2017 @ 5:32pm
Alkpaz Jun 8, 2017 @ 6:54pm 
Warpers hang out on the top of that base, near the border of the GR and DGR. The squids about 3 are patrolling around the base itself. It is best to use a small vehicle when going down there, or if you have a base on the top where the GR meets the DGR it can be done using pipes +floatin lockers. In the end I just built a airbubble room (bioreac) with an airpump+pipes.

http://steamcommunity.com/sharedfiles/filedetails/?id=917524936

Yes the warpers usually are annoying around the top of the DGR. There was one hanging around on the floor near the DGR-LR area, that usually gets me.

Once you get to the ILZ and LZ you will be begging the devs to tone down the warpers, even though you sort of are now.. but just wait.

Dragons are not much of an issue, really..but dragon with warper tag team? Yeah.. death by 1000 cuts.

It was not until I got to play around in the ILZ and LZ that warpers became an issue. :P BTW, that was WITH a lvl 1 infection.. :P

Originally posted by ImHelping:
A long time player, inevitably has more chances for bugs. Not less.

But then, this community also is the sort to keep wildly defending the lifepod getting spawncamped by unleashed predators. No matter how many times over the years the developers themselves have said that's not supposed to happen to players.

This bug still happens! The Levi and:

http://steamcommunity.com/sharedfiles/filedetails/?id=921387358

Not to mention the "you can only harvest 20 pieces of table coral every save load".
Last edited by Alkpaz; Jun 8, 2017 @ 7:09pm
tformerdude Jun 8, 2017 @ 9:38pm 
Originally posted by Zefnoly:
I have been at all degasi bases. The one in grand reef with Cyclops. And my only problem were the attacking crabsquids EMPing me all the time while scratching the surface of the cyclops. I have rarely even been warped by them. Even in the active/innactive lavazone I barely felt them near me. And the silent running kept me safe from the seadragon most of the time. Silent running also helps to avoid the crabsquids scratching me.

So yeah this sounds like a bug. The creature to most commonly attack me are the skeleton sharks I dont remember the name off. They spawn in safe areas to attack my Cyclops.
Bonesharks, I believe.
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Date Posted: Jun 7, 2017 @ 5:39pm
Posts: 36