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Cleared the QEP (which I usually do not, for this very reason), but that's it. No cysts, never self-scanned, no other Precursor facilities visited. In other words "Stage 1". And the damned thing is literally tailing my Cyclops and zotting me the instant I get out of the hatch or launch a vehicle.
I regularly go down there with the Cyclops to ferry my Prawn to the lava zone entrance. It's a bit of a squeeze going through the opening from the DGR to the LR, but it's a pretty leisurely drive and I rarely take damage. Crabsquid EMPs are what really annoy me.
So yeah this sounds like a bug. The creature to most commonly attack me are the skeleton sharks I dont remember the name off. They spawn in safe areas to attack my Cyclops.
Off the top of my head first it was Stalkers making the game unplayable, then Sandsharks, then Bonesharks, then Reapers, then Crabsquids, now Warpers.
I think the only creature he hasn't had a problem with have been Cave Crawlers and Reefbacks.
You're doing what you accuse me of: exaggerating, in this case to the point of setting up a Straw Man.
The Stalker thing is situational. As in, new players give up because they look and act like an unbeatable brick wall if you don't know the trick... and new players have no way of guessing the trick. That has always been my beef with Stalkers, Day 1 for new players. No knowledge of baiting, no fins, and no knife means you can't even sneak by them without getting mobbed, and they CAMP all the creepvine seeds in all but one spot.
Oh, you're right, I almost forgot, they did stop taking fish without damaging you there for a brief period, way back when you started getting on my case about this stuff as if I was personally insulting you somehow, and that really set me off. But it didn't last long. That, at least, was apparently a bug.
The Sandshark massive-overspawning and shallows-spawning bugs are documented. Don't imply they were in my imagination; I'm far from the only person who talked about them. I'm just glad they're fixed. They're still a little altitude-happy for a bottom-dwelling ambush predator, but it's no longer so bad it's a gameplay problem.
Bonesharks are broke, always have been. Aggressive over huge distances in large numbers no matter how careful you are or what you do, Silent Running notwithstanding. Ooh, we're "light-sensitive" says the Encyclopedia. Yeah. Which means they'll swarm and attack you with your lights on, and they'll swarm and attack you with your lights off, but they'll be "angrier" about it somehow... They deal far too much damage to vehicles for how numerous and aggressive they are. The Cyclops vulnerability outside of Silent Running and people complaining how fast Bonesharks from miles off were sinking their massive mobile bases just proves it.
I never complained about Reapers, that I remember. I stay the hell away from Reapers. They're (mostly) avoidable. I take issue with them spawning right in front of you, but that's about it, and I don't think that's unreasonable. I'm a little annoyed at not being able to exploit the wreckage field behind the Aurora because he's so damned unstoppable / my fear of accidentally chasing him into safer waters if I mess with him, but that's not the end of the world.
Crabsquids... meh. Before this post I haven't said boo about 'em, to my recollection. And my only issue here is that I see FOUR patrolling the DGR Degasi base, and I mean circling it within 1 body width of the windows most of the time, yet in every YouTube video there's only the one. Even then, I could probably wrangle 4, if it weren't for Mr. Warper going nuts on me the instant I get out of my stealth-RV of a Cyclops. And when I say nuts, I mean NUTS. As in, can't even orient on your ship, much less move, before he shoots you again.
Bottom line: I went down there, found 4 times the number of Squids I've seen other people get, Warper was waiting outside my hatch no matter wherever I parked, then FOLLOWED me all the way up the Grand Reef as I futilely looked for a place to switch some Seamoth modules, and attacked me again when I lost sight of him in the cameras and thought he'd gone (why he doesn't show up consistently as a hostile on the threat display is another question). Seconds after getting out, again, I'm back in rapid-fire teleport hell. I sincerely HOPE it's a bug, because it's my worst fears about unstoppable Warpers realized if it isn't.
Do I put up with less crap from bad creature design / AI / bugs in this game than you do? Yes, I complain louder, too. That's because I don't enjoy being utterly helpless before video-gamey monsters. There need to be EFFECTIVE countermeasures if you're going to be outnumbered by magical monsters and weaponless all the damned time. For most critters, that has been vastly improved with the leashing and increased effectiveness of the nonlethal deterrents, but tell me how I'm supposed to lay a finger on something that teleports out of the way in an instant? That can find and shoot me again and disorent me (while eating what, 1/3 health is it now?) faster than I can even figure out which direction it's in now? Never mind what happens when there's more than one of them...
Folks who say they ram them with a Seamoth... how? If the thing can dodge Propulsion Cannon shots, how can it fail to dodge your sub?
But then, this community also is the sort to keep wildly defending the lifepod getting spawncamped by unleashed predators. No matter how many times over the years the developers themselves have said that's not supposed to happen to players.
http://steamcommunity.com/sharedfiles/filedetails/?id=917524936
Yes the warpers usually are annoying around the top of the DGR. There was one hanging around on the floor near the DGR-LR area, that usually gets me.
Once you get to the ILZ and LZ you will be begging the devs to tone down the warpers, even though you sort of are now.. but just wait.
Dragons are not much of an issue, really..but dragon with warper tag team? Yeah.. death by 1000 cuts.
It was not until I got to play around in the ILZ and LZ that warpers became an issue. :P BTW, that was WITH a lvl 1 infection.. :P
This bug still happens! The Levi and:
http://steamcommunity.com/sharedfiles/filedetails/?id=921387358
Not to mention the "you can only harvest 20 pieces of table coral every save load".