Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well I'll be, this totally works! I wonder if this is by design?
Well, just goes to show that you can learn something new about subnautica,
I never even thought to try this,
Theres been many a time i have thought, Damn, i wish i could middlemouse click the lights off.
Cheers for Info though mate.
Mark
Works with QMod Manager so very easy installation: https://www.nexusmods.com/subnautica/mods/37
Too much to ask for?
Yes many of these should have been in the game right from the start - like Base Lights On/Off and PrawnsuitLightswitch - BUT now we're faced with a choice between; do we want the Devs to focus on the DLC expansion or do we want them to go back and add these little features?
Now that the modding community is doing it for them, IMHO we (the players) can help the devs out by taking the time and energy to add them for ourselves and let the devs focus on the DLC.
omg thank you so so much! I was wondering why one of my prawn suits had light and the other one didn't. Apparently I must've removed the powercell and forgot about it. XD... Thanks for the tip.
I agree. Unfortunately every mod is going to be broken in the near-future when the experimental beta replaces the current stable version. Hopefully most of those mods are updated, because there are some excellent QOL ones.