Subnautica

Subnautica

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rolypoly Apr 30, 2017 @ 7:30am
How to disable PRAWN lights?
I find myself surrounded by crabsquid in my PRAWN suit and I dearly wish there was a way to disable the lights...
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Showing 1-15 of 16 comments
Phoenix Apr 30, 2017 @ 7:44am 
Well you don't.
Phaota Apr 30, 2017 @ 7:45am 
Unfortunately, you can not turn them all like the Seamoth at this time. Hopefully in the near future.
Dung30n Jul 17, 2017 @ 5:22am 
Prawn lights can be turned off by removing the left powercell
BrassGorilla Feb 28, 2018 @ 9:54am 
Originally posted by Dung30n:
Prawn lights can be turned off by removing the left powercell

Well I'll be, this totally works! I wonder if this is by design?
Asami Feb 28, 2018 @ 10:04am 
Originally posted by BrassGorilla:
Originally posted by Dung30n:
Prawn lights can be turned off by removing the left powercell

Well I'll be, this totally works! I wonder if this is by design?
Neato! Pop in an ion powercell and have around the same power wiht no lights! Useful for reaper territory, Koosh zone, and more!
mark117h Feb 28, 2018 @ 10:27am 
Originally posted by Dung30n:
Prawn lights can be turned off by removing the left powercell

Well, just goes to show that you can learn something new about subnautica,
I never even thought to try this,
Theres been many a time i have thought, Damn, i wish i could middlemouse click the lights off.
Cheers for Info though mate.
Mark
Cougarific Mar 1, 2018 @ 2:38pm 
UPDATE: New mod just added to Nexus - PrawnsuitLightswitch.

Works with QMod Manager so very easy installation: https://www.nexusmods.com/subnautica/mods/37
Last edited by Cougarific; Mar 1, 2018 @ 2:38pm
Asus Mar 1, 2018 @ 2:52pm 
Originally posted by Cougarific:
UPDATE: New mod just added to Nexus - PrawnsuitLightswitch.
Instead of a PrawnsuitLightswitch mod, how about a little Lightswitch fix from the devs? :dealwithit:

Too much to ask for?
Last edited by Asus; Mar 1, 2018 @ 2:53pm
Cougarific Mar 1, 2018 @ 2:58pm 
Typically I'm not a big mod user - but in Subnautica's case there are new quality of life improvements being added to Nexus practically daily.

Yes many of these should have been in the game right from the start - like Base Lights On/Off and PrawnsuitLightswitch - BUT now we're faced with a choice between; do we want the Devs to focus on the DLC expansion or do we want them to go back and add these little features?

Now that the modding community is doing it for them, IMHO we (the players) can help the devs out by taking the time and energy to add them for ourselves and let the devs focus on the DLC.
Last edited by Cougarific; Mar 1, 2018 @ 2:59pm
Asus Mar 1, 2018 @ 3:08pm 
Originally posted by Cougarific:
Typically I'm not a big mod user - but in Subnautica's case there are new quality of life improvements being added to Nexus practically daily.

Yes many of these should have been in the game right from the start - like Base Lights On/Off and PrawnsuitLightswitch - BUT now we're faced with a choice between; do we want the Devs to focus on the DLC expansion or do we want them to go back and add these little features?

Now that the modding community is doing it for them, IMHO we (the players) can help the devs out by taking the time and energy to add them for ourselves and let the devs focus on the DLC.
Don't get me wrong, I'm not against mods. I love mods. However, I would be willing to wait a bit longer for a DLC in exchange for a polished base game.
doomdux Dec 13, 2020 @ 9:52am 
Originally posted by Dung30n:
Prawn lights can be turned off by removing the left powercell

omg thank you so so much! I was wondering why one of my prawn suits had light and the other one didn't. Apparently I must've removed the powercell and forgot about it. XD... Thanks for the tip.
LowMax Dec 13, 2020 @ 12:23pm 
Theres a MOD that add a switch for the PRAWN lights
admiral1018 Dec 13, 2020 @ 1:34pm 
Originally posted by Cougarific:
Typically I'm not a big mod user - but in Subnautica's case there are new quality of life improvements being added to Nexus practically daily.

Yes many of these should have been in the game right from the start - like Base Lights On/Off and PrawnsuitLightswitch - BUT now we're faced with a choice between; do we want the Devs to focus on the DLC expansion or do we want them to go back and add these little features?

Now that the modding community is doing it for them, IMHO we (the players) can help the devs out by taking the time and energy to add them for ourselves and let the devs focus on the DLC.

I agree. Unfortunately every mod is going to be broken in the near-future when the experimental beta replaces the current stable version. Hopefully most of those mods are updated, because there are some excellent QOL ones.
bongerman85 Dec 13, 2020 @ 4:34pm 
i smell and hear a zombie awakening, and he sounds... PISSED!!! talk about a necro
Agarillobob Dec 14, 2020 @ 6:35am 
Originally posted by doomdux:
Originally posted by Dung30n:
Prawn lights can be turned off by removing the left powercell

omg thank you so so much! I was wondering why one of my prawn suits had light and the other one didn't. Apparently I must've removed the powercell and forgot about it. XD... Thanks for the tip.
nice necro:zombieriot:
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Date Posted: Apr 30, 2017 @ 7:30am
Posts: 16