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Hiding the islands forces the player to accept that they're gonna have to learn to survive underwater.
Would it be possible to make that cloud FX a bit less obvious in future versions? Because right now it has the opposite effect, at least for me. Also, have you thought about semi-randomizing the position of the floating island for each new game?
It is an odd design decision. I was expecting that you would start off on the island but are required to branch out to the shallows then deeper to survive. So I take it that will never be the case this late in development?
I would suggest having creatures that defend that open space from the life pod to the islands. Currently it is perfectly safe, as long as you have food and water, to get to the islands. There should be a fear associated with swimming through open water.
Funnily enough if you're above the surface you can often spot the weird patches where the clouds ever-so-slightly blend into the surface of the water even at extreme distances and know that the island / mountain is there.
We're talking like 2-3km away.