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That being said, secondly, you probably already know this, but make sure you're backing up your tribesman on the remodel table before taking them out to tackle challenges.
Lastly, as mentioned before, I rather like the ideas you're suggested. The idea of having an AI improve it's fighting capabilities as it's skill improves in particular I feel like would be an interesting touch. More blocking/dodging or increasing the timing of such. Right now it feels like Ai have a sort of internal timer, or "number of incoming attacks" before it triggers a dodge/block, or something. It would be interesting to have that coupled with the skill of the weapon being used instead.
The idea of the traps evasions is another thing, I'd probably tie that to level of the tribesman, since that's got little to do with skill level of a specific weapon. It would make sense that as they increase in worldly experience, they become a bit more wiser and/or reflexive, increasing the response time, or increasing the chance to evade it altogether.
Soulmask has a great thing going for it when it comes to it's settlement system, so I really hope they spend some time really focusing on these components rather than just letting them stagnate with disappointments.
ye i agree. i should split up my texts more so is easier to read. i completly forgot that the remodeling table exist ^^' thanks for reminding me. that surely will save me alot of time.
im wondering. do you also have the problem with the flurry skill?
In the past, the remodelling table could only hold a maximum of 3 tribesman (plus your own default character, for a total of 4). They increased this to 10 with a recent update, but I havn't played again since just before that update.
One thing to remember with that table is that the data recorded into it is as it was recorded in that moment. It does not update the information automatically, so if your tribesman is recorded at level 24, and you gain 10 levels with it before it dies, when you revive it, it will be level 24 again. So make sure you update it frequently to avoid progress loss of the tribesman.
I am uncertain if i've seen the weird behavior with flurry. I Primarily use bow and spear, while I tend to have tribesman followers who use greatsword.
Also, while I get it, I feel like responding to the idea of having to read a kinda long paragraph in the same way that you'd respond to someone asking you to go mug an old lady is just a TOUCH over the top, no?
That said, when I see a paragraph like that, I really do skip the whole thing and ignore the content because a) it can be challenging to keep finding your place as you process bits and pieces of the the thoughts; and b) I tend to associate grossly inadequate writing with grossly inadequate thinking, realizing that that's not always the case. But that's the risk you take on when you ignore language norms.
so i changed it now. lord have mercy i hope you lads are more happy with it now.
i switched now over to greatsword aswell and i like it way more then dual blades. what skill do you prefer for greatsword?
i right now use the slide skill but the one with lifesteal also sounds interesting aswell as the lv 120 skill with the powerfull stab but the slide looked like its the most effective especially vs boss creatures because he can deal damage and dodge at the same time