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I think the value guarantees mor legendary and epic tribesmen but as theire skills are rng its a mess...
the thing is i was searching for a armorer :) and havent found one. the weaponsmith would be the next goal.
It does not appear to increase the number of wild thralls with high proficiency cap, it increase the number of attributes they spawn with and more will be legendary. (this is what the game classes as quality) But legendary seem to be less likely to have high proficiency caps
wild barbarian quality =1, a L50 will have about 140 attributes when it spawns
wild barbarian quality =5, a L50 will have about 180 attributes when it spawns
I only got my perfect craftier when I stopped only taming legendary crafters and started taming ANY flint crafter.
The purple one I got, had cap of 120 in Armour, 123 in crafting (tools) and 117 in weapon-smith and has both Refined Armour III and Weapon Enhancement III
I recommend you start taming all flint crafters and try to do it from the camp where they are around L50 so you can see if they have Refined Armour III and Weapon Enhancement III already.
Refined Armour III mean making legendary steel armour every time is so nice (once leveled to 120)
Weapon Enhancement III at 117 means he most makes gold steel weapons, but with the odd purple, or red one
Thankyou for this. This was driving me crazy, unable to see the difference between red and lower quality tribesman after spending so many hours of nonstop recruiting. From what i'm gathering by this, it's not to do with the skills, but just the attributes. If that's true, that makes a lot more sense and puts my mind at ease..
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I've definately found several 120 armorsmiths and weaponsmiths, and they were not red. Infact I've had to hard-dismiss almost every red crafter i've recruited due to how severealy messed up they were with negative traits across the board (ugh?).
My best crafters are green and blue, and some of my 120's are white. Like you said, it's best to not worry about quality when searching for crafters. Extra attribute points for agility and perception, or strength of laborers are nice, but you'll just give yourself a headache if you restrict yourself only to recruiting reds hoping for the 120's you're looking for.
damn I feel pretty lucky then I found a 125 weapon crafter in about an hourish
Just do not only tame legendary thralls, they seem to have crap proficiency caps.
Now finding a L120 Armoursmith with Refined Armour III or
a L120 Weaponsmith with Weapon Enhancement III
Now those are the unicorns out there
The you stop looking and find one with both
https://steamcommunity.com/sharedfiles/filedetails/?id=3280805445
https://steamcommunity.com/sharedfiles/filedetails/?id=3280805528
I have given preference to purple level NPCs because of this, they are coming better than the red in terms of skill and bonuses, my best hunter and the only one with 120 bow skill is purple, i tried several red ones but none came with 120, they are coming in between 100 and 115, besides they are coming with terrible bonuses such as: spear or dual sword damage.
One of the reasons i hate depending 100% on RNG, it makes a fool of you all the time and one of the reasons i gave up on getting the red npcs and just like your npc my best blacksmith is purple, she came with 120 skill and acceleration of armor creation, it also came with an alchemy bonus, but I use it more focused as an armorer.
They need to improve this RNG or if possible, make sure we are not 100% dependent on it, as most of my combat NPCs are not 100% what they should be, such as warriors with 120 skill or bonuses focused on weapons like hammers, hunters with 120 skill or bonuses focused on gauntlets, with the exception of the purple hunter that i mentioned, the red have at least one of these bonuses or double swords, 120 skill guards or with bonuses focused on hammers or great swords, until now they have followed the logic "correct" were the purple huntress and a farmer who came with farm bonuses and alchemy bonuses.
So a legendary will have almost no negative perks at L60 but it does not mean the other perks they have are any good and has nothing to do with proficiency cap.
Better to have someone with a few bad perks and insane divine perks or very high proficiency cap, then a legendary innate talent score.
It feels like the game will not give high proficiency cap to NPC's with a legendary (red) innate talent score, but skilled (purple) innate talent score NPC's can have 2-3 proficiency caps over 120
We need a mask skill to view more then just Rarity (total value of all Innate Talents) and the level of their primary class.
Divine skills and class skills (and proficiency caps for crafters) is way way more important
Those are only on Craftsmen.
Porters have wood&stone, kiln, tailor, leatherworking, and pottery (useless).
Laborers have farming, mining (useless), harvesting (useless), and logging (useless).
Guards, hunters, and warriors have the specific weapon skills that correspond to their class...for example, guard is spear, blade, shield, greatsword, and bow.
If the skill isn't one of those skills for those classes, it won't be able to get to 120.
That might not be a huge comfort...after all, you've still checked a ton of people who didn't have it, but many of them likely COULDN'T have it. You're unlikely to find more than maybe 3 craftsmen in an entire barracks (maybe 8-10 total among laborers, craftsmen, and porters). With any luck though, this should hopefully give you a bit more of an idea of which characters to focus on. For non-fighters, rarity doesn't matter, experience level doesn't matter, experience title (novice, skilled, master) doesn't matter. You're really just looking at proficiency level (after recruiting) and traits (generally after recruiting, some can get +10-30% crafting speed for a certain type of crafting, or +10% quality on weapons or armor)
- Gotta love the Ai how the Craftsmen are curious of sounds and come running.
So a 118 with Weapon Enhancement III would be the same as a L132 weaponsmith