Soulmask

Soulmask

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Va'Khaj Jun 29, 2024 @ 4:31am
Bows needs buff
Is it just me or bows are weakest weapons? i can take dual blades or sword and kill target in few seconds, with bows it takes ages even with draw skill and boosted damage perk it deals peanuts in damage and you get interrupted drawing if you get hit AND you need to set up farm and farm materials to craft thousands of arrows compared to melee weapons that cost the same to craft as single bow they out dps and their skills are better (starting dodge shot most of the time hits no one maybe add auto hit/aim when using that skill) bows only have one strength : pulling mobs to your melee range...
Maybe give big head shot multiplier or critical chance boost and critical damage boost or implement sneaking bonus damage (99% of Skyrim builds) or just boost its flat damage or passive mask skill or bow type that lets you shoot 2 or 3 arrows at once (far cry primal style).
all my experience is from bronze tier gear and solo play. i dont think bows should be most power full, but they should be on comparable level as melee.
Or do bows get better on later stages of game or they still are overshadowed by melee?
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Showing 1-15 of 17 comments
Rogue Jun 29, 2024 @ 4:39am 
Em, did you ever fight close combat or just do bow and herp derp on the damage numbers even though you tend to survive way better being far far away.

Bows are great... and yes there's a mask that makes you a godly archer. Best with a 120 tribesman with a divine bow skill. Remember bow+arrow, not just bow... Arrows matter, steel arrow vs stone arrow is heaven vs earth. Normal arrows, you can even coat them with poison... I hope wannabe legolas don't cheap out on just stone arrows.

Make use of your scan, you'll learn something about your prey/predator... Of course, it's best not be a 1 trick pony, and use multiple weapons.
Last edited by Rogue; Jun 29, 2024 @ 4:51am
Stephan Jun 29, 2024 @ 4:52am 
I'm impressed at what you've already found out after 9.5 hours. I bet you only need another 30 minutes to realise that the bow is really good.
Va'Khaj Jun 29, 2024 @ 5:38am 
Originally posted by Stephan:
I'm impressed at what you've already found out after 9.5 hours. I bet you only need another 30 minutes to realise that the bow is really good.

9.5 after i bought it on steam , played over 20h before that. Also how many hours you need to form opinion on game? and my question was if it goes better above bronze tier and all you can say hur dur you played only 10 hours... why do i even reply to person with hidden zero lv steam account...
Last edited by Va'Khaj; Jun 29, 2024 @ 5:54am
Va'Khaj Jun 29, 2024 @ 5:52am 
Originally posted by Rogue:
Em, did you ever fight close combat or just do bow and herp derp on the damage numbers even though you tend to survive way better being far far away.

Bows are great... and yes there's a mask that makes you a godly archer. Best with a 120 tribesman with a divine bow skill. Remember bow+arrow, not just bow... Arrows matter, steel arrow vs stone arrow is heaven vs earth. Normal arrows, you can even coat them with poison... I hope wannabe legolas don't cheap out on just stone arrows.

Make use of your scan, you'll learn something about your prey/predator... Of course, it's best not be a 1 trick pony, and use multiple weapons.

i played around 15h with dual swords and greatsword. i used bronze bow with bone arrows so maybe thats why... to my defense arrows have no stats showing. about surviving, had no problems with melee and never needed to heal, just side step and dodge, with bow some melee attacks still manages to hit you and interrupt bow drawing, spear attacks and hammer aoe, oh and those bush dogs made me carry bandages as bow user xD , especially mad ones that run away to heal while you fighting 2-3 of them at the same time. as i said my experience is from bronze tier and i was using bone arrows. and this time yes i was going for one trick pony play style :D, in games i like to focus one one weapon type for each character.
but i think i get my answer , use proper tier arrows and it gets better. thanks for reply.
~T~D~ Jun 29, 2024 @ 5:55am 
Crazy drawspeed and the posion ain't that good (not for a kill)
Vin Jun 29, 2024 @ 6:38am 
bow needs its tracking fixed. if they are worried about bow being overpowered in PVP they should make a setting that turns off lock on for bow.

many times ive wasted arrows on a skill that should hit a "not moving" target because after locking on, the first skill used is still using the crosshair (which is pointed at the ground during lock on).

Edit: imo, one of the devs should go play conan exiles and copy their bow combat.
Last edited by Vin; Jun 29, 2024 @ 6:40am
Limdood Jun 29, 2024 @ 8:19am 
not sure if it's accurate to say that bows get better, but if you've never had any trouble in melee, it seems likely that you're on the earlier challenges of the game, which aren't that extreme. The first real challenge in the game is the early plunderers. they have much higher hp, they fight defensively, they swarm you if multiple of them spot you, they back off to heal, and if fighting a group, the ones not healing close in on your back if you try to finish off an injured one. Bow is KEY for doing some damage before engaging in melee and for pulling individuals from a distance. Spear throw can kinda sub in for that, but a much lower projectile speed and max range makes it just that, a somewhat workable substitute.

I also started with the greatsword, and once I hit plunderers, I realized that the "i deal more damage faster than you" ideology of the greatsword just wouldn't cut it. they'd block me and wreck me. And the greatsword can block, but it pales in comparison to shield (dual blades actually do keep up enough on the "full offense" style, largely due to added bleed, but it's very glass cannon).

Maybe you've been playing melee perfectly from the start, but most people seem to have a rough learning curve with melee in the game, where you can do whatever you want in melee in the early game, and then as you advance, enemies get tougher and you have to play it more patient and reactive or you get wrecked. If you've already got melee combat down perfectly, you're probably fine. You can certainly use spear as your ranged "pull" for enemies...I do since I often accidentally put my arrows back in chests and forget that I did so.

Lastly, bows evolve a good bit over the first 3 tiers. Starter tier has just "bow". Bronze tier has the bow (for normal fire rate and poisoning arrows) and great bow (great for 1-shotting normal enemies and knockdowns, but very slow fire rate and no poison). Iron tier adds in the longbow (between bow and greatbow), and rapid bow (much faster firing, but you can't hold your shot....it just draws and fires. Feels inaccurate to me). So your bows evolve to give more options at least.
Raingnyu Jun 29, 2024 @ 8:39am 
Originally posted by Va'Khaj:
Is it just me or bows are weakest weapons? i can take dual blades or sword and kill target in few seconds, with bows it takes ages even with draw skill and boosted damage perk it deals peanuts in damage and you get interrupted drawing if you get hit AND you need to set up farm and farm materials to craft thousands of arrows compared to melee weapons that cost the same to craft as single bow they out dps and their skills are better (starting dodge shot most of the time hits no one maybe add auto hit/aim when using that skill) bows only have one strength : pulling mobs to your melee range...
Maybe give big head shot multiplier or critical chance boost and critical damage boost or implement sneaking bonus damage (99% of Skyrim builds) or just boost its flat damage or passive mask skill or bow type that lets you shoot 2 or 3 arrows at once (far cry primal style).
all my experience is from bronze tier gear and solo play. i dont think bows should be most power full, but they should be on comparable level as melee.
Or do bows get better on later stages of game or they still are overshadowed by melee?

The draw time is to long....it is a balance issue or a hidden skill combination we haven't discovered. But they do need a buff.
Rogue Jun 29, 2024 @ 9:19am 
Different bow , different draw speed. Mouse over them for the stats... And you don't need to full draw it to shoot. Great bow takes the longest.

I hardly miss, except the few npc that does that fancy dodge move. Don't really have a 120 bow master but I do have a spearmaster with a divine triple shot skill unlocked that's only 90ish in proficiency. Toggle skill, then 1 draw from him = 3 arrows into the face at the same time... I'm able to fire off 3 times, aka 9 arrows, before skill expires.
Last edited by Rogue; Jun 29, 2024 @ 9:20am
Aurelia Jun 29, 2024 @ 9:39am 
A few things to consider:
A bow is a ranged weapon. This means when used appropriately, you can severely reduce the enemy hp, or even kill them outright before they even get into melee combat.

The short bow has a faster draw, but does less damage and has less range. I imagine this would be more suitable for a follower built around bows than a player using themselves, but I know i've been absolutely destroyed by a bow user at close range using whatever bow skills they were using. They are a good skirmish ranged weapon.

The long bow has a longer draw time and much farther range, and can be used to snipe out guards or other unwanted variables when raiding from a distance. The tower guards in the flint barracks for example only take 2 good shots with a beast bone longbow to eliminate. Sometimes even one. Anything that can eliminate enemies before they have a chance to even start fighting back isn't "weak" in my book.

Bows also have a number of utility uses. You can draw enemies out from a location, or even shoot somewhere to distract or draw the attention of others to that location.

For reference, this is my experience with the MC, and a bow skill of 50, with just beast bone bows and no perks. The damage output is substantial, but when in melee range, melee weapons will (and should) come out on top.

I don't know how that experience holds up endgame, but thus far bows haven't felt weak to me at all.

--
This might not actually be accurate. I had forgotten that when i started playing, i set the difficulty to easy since I just didn't want to fuss and frustrate about things, so I don't know how much that is skewing the experience.
Last edited by Aurelia; Jun 29, 2024 @ 10:10am
Mertinat_072 Jun 29, 2024 @ 10:46am 
Originally posted by Vin:
bow needs its tracking fixed. if they are worried about bow being overpowered in PVP they should make a setting that turns off lock on for bow.

many times ive wasted arrows on a skill that should hit a "not moving" target because after locking on, the first skill used is still using the crosshair (which is pointed at the ground during lock on).

Edit: imo, one of the devs should go play conan exiles and copy their bow combat.

Combat with bows in Conan is the best in my opinion, i haven't seen a better one to date and the one that comes closest is that of TES: Skyrim.

This game needs to improve the combat a lot, not just with the bows.:

1-) Need to balance the difficulty of the enemies, as the character's level seems to make no difference in the most difficult areas of the map, even when well equipped (iron at least).

2-) The problem above i believe is due to the amount of points per level that your follower gains per level, i configured a single player mode for testing with my main character gaining three points per level and he at level 40 can survive better than a level 50 red one in the most difficult areas of the map, even though it is very limited.

3-) The point reconfiguration potion for the follower should be easier to make or release, since the potion that reconfigures the character's points was released in the bronze age and is relatively easy to do, however, like the main character it's limited, it becomes "useless" and the followers are practically released in the age of steel which is practically at the end of the game and sometimes it's not even worth it to look for items to create it since it's easier to farm followers and hope to have an RNG good.

4-) Talking about RNG, there is nothing worse than depending on this resource in any game, it would be interesting for access to armor from other tribes to be similar to Conan's, you could learn the recipe by reading a book, seeing the armor on display in a mannequin or reading an ancient rune, I've been trying for almost 15 days to get the armor recipe to go to the volcano or snow map and until today i haven't managed to do it, which left me stuck in my progress, since i "depend" on goodwill of RNG for the specific NPC to have the "chance" to learn it, developers should review this mechanic.
Last edited by Mertinat_072; Jun 29, 2024 @ 10:47am
Va'Khaj Jul 2, 2024 @ 4:52pm 
after 26 more hours, it gets worse, bow damage falls even more compared to enemies hp and their attack barrage. bows are only useful for hunting and great bow is good for goons and even then spear+shield way better in that aspect you can choose deal 1K ranged damage with 3s draw time or just mash attack with any other melee weapon and deal double damage + stagger your target and most melee hits aoe... and some enemies are immune to piercing damage so one more reason to not get pawns with archery skill. my guess devs either do not play/test ranged combat and pour all love to melee or its for pvp balance so people cant one shot other people... and yes i tried other melee weapon types to fight boss and/or camp support squads. when you having hard time fighting them with best gear with bows and 120 skill, but just beiblade and block with stone weapons and 20-30 in skill , all of them dead in few seconds is a bad design... also AI Dodges, blocks AND uses shield stance to just ♥♥♥♥ up your archery game... and most bs thing if you are drawing bow and get melee hit your draw cancels so its designed to be melee combat game and if its really made for pvp balance it sucks balls and will newer change... sadly after 36hours here and 20+- h before buying this game, i wish i could refund it...
Natjur Jul 2, 2024 @ 5:17pm 
The only thing that really bugs me about bows, is how the NPC's are so good at dodging arrows.
Va'Khaj Jul 2, 2024 @ 5:21pm 
Originally posted by Natjur:
The only thing that really bugs me about bows, is how the NPC's are so good at dodging arrows.

you hit once NPC agroes then he will dodge, parry and either hits you with charge skill or you cancel your draw to dodge or if its shield npc he becomes god and even his feet are protected by his shield... it will take you 30+-s to kill one shield wielding npc who has ultra instinct or you can just hit him few times with melee weapon and move on...
Last edited by Va'Khaj; Jul 2, 2024 @ 5:24pm
Aurelia Jul 2, 2024 @ 5:40pm 
Could the issue be related to armor types and resistences?
There was a mention that metal armor types are resilient to piercing and slashing, while weak to blunt. This statistic is not displayed on the armors themselves (which it should be), but I guess it's a thing.

Downed the pyramid panther in 5~6 shots with a bronze great bow using bronze arrows, but that was a few shots in the head on a full draw. It looked to be very weak against piercing.

Afterwards went down to the plunderers, and same bow with full draw, without being blocked was somewhere around 400~ dmg with a good hit (unaware enemy). If they blocked the arrow with whatever melee weapon they were using, the damage became not worth the cost of the arrow.

By the time someone is alert, you really don't have enough time for another draw before they are on you, so you get one shot with that thing. I tried using a shortbow, and the damage was something akin go like 67.. Useless. As an archer, had to pull out my duel-swords to do as much damage as that great bow did in a fraction of the time..
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Date Posted: Jun 29, 2024 @ 4:31am
Posts: 17