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Bows are great... and yes there's a mask that makes you a godly archer. Best with a 120 tribesman with a divine bow skill. Remember bow+arrow, not just bow... Arrows matter, steel arrow vs stone arrow is heaven vs earth. Normal arrows, you can even coat them with poison... I hope wannabe legolas don't cheap out on just stone arrows.
Make use of your scan, you'll learn something about your prey/predator... Of course, it's best not be a 1 trick pony, and use multiple weapons.
9.5 after i bought it on steam , played over 20h before that. Also how many hours you need to form opinion on game? and my question was if it goes better above bronze tier and all you can say hur dur you played only 10 hours... why do i even reply to person with hidden zero lv steam account...
i played around 15h with dual swords and greatsword. i used bronze bow with bone arrows so maybe thats why... to my defense arrows have no stats showing. about surviving, had no problems with melee and never needed to heal, just side step and dodge, with bow some melee attacks still manages to hit you and interrupt bow drawing, spear attacks and hammer aoe, oh and those bush dogs made me carry bandages as bow user xD , especially mad ones that run away to heal while you fighting 2-3 of them at the same time. as i said my experience is from bronze tier and i was using bone arrows. and this time yes i was going for one trick pony play style :D, in games i like to focus one one weapon type for each character.
but i think i get my answer , use proper tier arrows and it gets better. thanks for reply.
many times ive wasted arrows on a skill that should hit a "not moving" target because after locking on, the first skill used is still using the crosshair (which is pointed at the ground during lock on).
Edit: imo, one of the devs should go play conan exiles and copy their bow combat.
I also started with the greatsword, and once I hit plunderers, I realized that the "i deal more damage faster than you" ideology of the greatsword just wouldn't cut it. they'd block me and wreck me. And the greatsword can block, but it pales in comparison to shield (dual blades actually do keep up enough on the "full offense" style, largely due to added bleed, but it's very glass cannon).
Maybe you've been playing melee perfectly from the start, but most people seem to have a rough learning curve with melee in the game, where you can do whatever you want in melee in the early game, and then as you advance, enemies get tougher and you have to play it more patient and reactive or you get wrecked. If you've already got melee combat down perfectly, you're probably fine. You can certainly use spear as your ranged "pull" for enemies...I do since I often accidentally put my arrows back in chests and forget that I did so.
Lastly, bows evolve a good bit over the first 3 tiers. Starter tier has just "bow". Bronze tier has the bow (for normal fire rate and poisoning arrows) and great bow (great for 1-shotting normal enemies and knockdowns, but very slow fire rate and no poison). Iron tier adds in the longbow (between bow and greatbow), and rapid bow (much faster firing, but you can't hold your shot....it just draws and fires. Feels inaccurate to me). So your bows evolve to give more options at least.
The draw time is to long....it is a balance issue or a hidden skill combination we haven't discovered. But they do need a buff.
I hardly miss, except the few npc that does that fancy dodge move. Don't really have a 120 bow master but I do have a spearmaster with a divine triple shot skill unlocked that's only 90ish in proficiency. Toggle skill, then 1 draw from him = 3 arrows into the face at the same time... I'm able to fire off 3 times, aka 9 arrows, before skill expires.
A bow is a ranged weapon. This means when used appropriately, you can severely reduce the enemy hp, or even kill them outright before they even get into melee combat.
The short bow has a faster draw, but does less damage and has less range. I imagine this would be more suitable for a follower built around bows than a player using themselves, but I know i've been absolutely destroyed by a bow user at close range using whatever bow skills they were using. They are a good skirmish ranged weapon.
The long bow has a longer draw time and much farther range, and can be used to snipe out guards or other unwanted variables when raiding from a distance. The tower guards in the flint barracks for example only take 2 good shots with a beast bone longbow to eliminate. Sometimes even one. Anything that can eliminate enemies before they have a chance to even start fighting back isn't "weak" in my book.
Bows also have a number of utility uses. You can draw enemies out from a location, or even shoot somewhere to distract or draw the attention of others to that location.
For reference, this is my experience with the MC, and a bow skill of 50, with just beast bone bows and no perks. The damage output is substantial, but when in melee range, melee weapons will (and should) come out on top.
I don't know how that experience holds up endgame, but thus far bows haven't felt weak to me at all.
--
This might not actually be accurate. I had forgotten that when i started playing, i set the difficulty to easy since I just didn't want to fuss and frustrate about things, so I don't know how much that is skewing the experience.
Combat with bows in Conan is the best in my opinion, i haven't seen a better one to date and the one that comes closest is that of TES: Skyrim.
This game needs to improve the combat a lot, not just with the bows.:
1-) Need to balance the difficulty of the enemies, as the character's level seems to make no difference in the most difficult areas of the map, even when well equipped (iron at least).
2-) The problem above i believe is due to the amount of points per level that your follower gains per level, i configured a single player mode for testing with my main character gaining three points per level and he at level 40 can survive better than a level 50 red one in the most difficult areas of the map, even though it is very limited.
3-) The point reconfiguration potion for the follower should be easier to make or release, since the potion that reconfigures the character's points was released in the bronze age and is relatively easy to do, however, like the main character it's limited, it becomes "useless" and the followers are practically released in the age of steel which is practically at the end of the game and sometimes it's not even worth it to look for items to create it since it's easier to farm followers and hope to have an RNG good.
4-) Talking about RNG, there is nothing worse than depending on this resource in any game, it would be interesting for access to armor from other tribes to be similar to Conan's, you could learn the recipe by reading a book, seeing the armor on display in a mannequin or reading an ancient rune, I've been trying for almost 15 days to get the armor recipe to go to the volcano or snow map and until today i haven't managed to do it, which left me stuck in my progress, since i "depend" on goodwill of RNG for the specific NPC to have the "chance" to learn it, developers should review this mechanic.
you hit once NPC agroes then he will dodge, parry and either hits you with charge skill or you cancel your draw to dodge or if its shield npc he becomes god and even his feet are protected by his shield... it will take you 30+-s to kill one shield wielding npc who has ultra instinct or you can just hit him few times with melee weapon and move on...
There was a mention that metal armor types are resilient to piercing and slashing, while weak to blunt. This statistic is not displayed on the armors themselves (which it should be), but I guess it's a thing.
Downed the pyramid panther in 5~6 shots with a bronze great bow using bronze arrows, but that was a few shots in the head on a full draw. It looked to be very weak against piercing.
Afterwards went down to the plunderers, and same bow with full draw, without being blocked was somewhere around 400~ dmg with a good hit (unaware enemy). If they blocked the arrow with whatever melee weapon they were using, the damage became not worth the cost of the arrow.
By the time someone is alert, you really don't have enough time for another draw before they are on you, so you get one shot with that thing. I tried using a shortbow, and the damage was something akin go like 67.. Useless. As an archer, had to pull out my duel-swords to do as much damage as that great bow did in a fraction of the time..