Soulmask

Soulmask

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Gisborne 9 JUN 2024 a las 4:57
The Game NEEDS Enemy Autoscaling
So theres many discussions so far about how the game is too hard solo with base 1.0 settings, or too easy with 10 players in a group etc etc, and personally I like playing games default as they were intended when done right and without editing sliders (feels like cheating to me)

So why does this game not use scaling like many other games? surely this would be perfect? scale the game/mobs/dungeons based on how many players are within the vicinity or attacking the mobs? surely this would be the best possible solution to the games problems?

The I can play solo without feeling the need to cheat sliders, or in a group without it feeling too easy or cheesing mobs. I really think the devs should look into this...
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Mostrando 31-45 de 48 comentarios
Vin 9 JUN 2024 a las 9:25 
did people forget that Vrising when it was in EA had player scaling? id say just give the devs some time but no one should be trying to say it doesnt work for this type of game.

conan exiles has mode scaling.
Última edición por Vin; 9 JUN 2024 a las 9:26
Zouls 9 JUN 2024 a las 9:33 
Publicado originalmente por Gisborne:
Publicado originalmente por Zouls:
Adjust it yourself.

The game just released in EA and is clearly not balanced properly yet.

I took the suggestion of someone else and put it to 2x damage done and 0.5 damage taken, "to emulate being 2 people which is far more doable" and it made it far more enjoyable.

as even with that i have to be careful of fighting big groups of enemies and just ran into 2 anacondas that would have oneshot me with their choke that you can do nothing about if not for these settings, and i barely survived with 40 hp.

It also makes far more sense for hunting as you can actually oneshot with a headshot from a greatbow with good arrows on a level 5 capybara which feels like bows do waaaay too little damage.

They are going to balance it over time and if you think its far too hard then either

1) get better
2) wait until they rebalance
3) do it yourself in the meantime

I have also removed decay and bonfire fuel need.

And im considering increasing how many tribesmen you can have to really go hard on the solo automation that i cant share an online tribe with to achieve.

how do you turn off bonfiure fuel? i set it to max time but still needs fuiel and burns it.

I set my dmg to 1.5 and taken to 0.5 but then i was 2 shotting enemies i found too hard before... so now its like too hard or too easy and it feels wrong to change it like this, doesn't feel like it should be.

and whats with enemies matrix dodging arrows lol? that needs to be removed, archery is already crap compared to spear and shield and slow to move but then they dodge em its insane...

there was one called "fuel consumption" which i thought slows bonfires but could be wrong.

Personally im looking for a way to use less mask energy as i dont think the loop of finding and filling the mask is fun when i use the search function of my hunter mask.

"I set my dmg to 1.5 and taken to 0.5 but then i was 2 shotting enemies i found too hard before... so now its like too hard or too easy and it feels wrong to change it like this, doesn't feel like it should be.
"

I think in general the combat has a pretty big problem of multiple enemies and CC, i havent felt much need either except until i hit 2 anacondas that cc you for 8 seconds, then throws you way and ccs you for another 5, and there is nothing you could do against it.

In reality it feels like a half baked mechanic where a minigame should be, eg spamming left right or using a combo of movement to wriggle out.

I also dont mind dying, i removed the death penalty for me by putting the loot where you spawn as i think its one of the mechanics of survival games that are just super boring, but the fact that the npcs has permadeath outside of whatever specific mumbo jumbo you get from the first boss that i havent gotten to yet makes me really unwilling to try and play on 1.0 damage.

i think its great it allows you to customize your experience, but its clear that what i think should be the game is not necessarily what others want from it, In my eyes if im playing a full marksman with full marksman stat and the best bow i can and i cant even oneshot headshot there is something super wrong.
Zouls 9 JUN 2024 a las 9:34 
Publicado originalmente por Gisborne:
Publicado originalmente por Romeolea:


So, it's not cheating if the devs adjust the difficulty, but it is if you do? Okay, but the devs have they given you the the option to adjust the difficulty, and by doing so basically took away the the concept of cheating or am I missing something?
I set dmg taken to 0.1 and damage dealt to 5x? thats correct for solo right? those are tuned numbers for a solo player? ok cheers.

what do you think the difference on casual and master difficulty is? is that cheating? is it cheating to play on casual? or are you cheating because you are only playing on normal and not master, the "real intended mode".

Which is an argument i can make just as reasonable as you can make "anything other than 1.0 is cheating"
Noxsa 9 JUN 2024 a las 9:36 
enemy scaling is only good when they have no diff slider, what's the point of a diff slider if the enemy scales to you. (that said, i do understand this is not a totally bad system)
especially when we talk about the scouts that you need to get the info from, to clear your map, the times i'v one hit kill them the first time i come across them is INSANE. and yes its part my fault because i useally BULK UP to much before i go out and explore, because i HATE DIEING AND RUNNING BACK for my lost gear.
Vin 9 JUN 2024 a las 9:39 
Publicado originalmente por Noxsa:
enemy scaling is only good when they have no diff slider, what's the point of a diff slider if the enemy scales to you.

its called fine tuning. again, Vrising and Conan Exiles have scaling separate from their sliders.
Gisborne 9 JUN 2024 a las 9:40 
Publicado originalmente por Zouls:
Publicado originalmente por Gisborne:

how do you turn off bonfiure fuel? i set it to max time but still needs fuiel and burns it.

I set my dmg to 1.5 and taken to 0.5 but then i was 2 shotting enemies i found too hard before... so now its like too hard or too easy and it feels wrong to change it like this, doesn't feel like it should be.

and whats with enemies matrix dodging arrows lol? that needs to be removed, archery is already crap compared to spear and shield and slow to move but then they dodge em its insane...

there was one called "fuel consumption" which i thought slows bonfires but could be wrong.

Personally im looking for a way to use less mask energy as i dont think the loop of finding and filling the mask is fun when i use the search function of my hunter mask.

"I set my dmg to 1.5 and taken to 0.5 but then i was 2 shotting enemies i found too hard before... so now its like too hard or too easy and it feels wrong to change it like this, doesn't feel like it should be.
"

I think in general the combat has a pretty big problem of multiple enemies and CC, i havent felt much need either except until i hit 2 anacondas that cc you for 8 seconds, then throws you way and ccs you for another 5, and there is nothing you could do against it.

In reality it feels like a half baked mechanic where a minigame should be, eg spamming left right or using a combo of movement to wriggle out.

I also dont mind dying, i removed the death penalty for me by putting the loot where you spawn as i think its one of the mechanics of survival games that are just super boring, but the fact that the npcs has permadeath outside of whatever specific mumbo jumbo you get from the first boss that i havent gotten to yet makes me really unwilling to try and play on 1.0 damage.

i think its great it allows you to customize your experience, but its clear that what i think should be the game is not necessarily what others want from it, In my eyes if im playing a full marksman with full marksman stat and the best bow i can and i cant even oneshot headshot there is something super wrong.

I went Archer too as I like archer class, but in this game its SOOOOOOOOOOOOOOOOOO slow tod raw and shoot and most of time enemies dodge roll your shoits even when attacking someone else... you should be able to run full speed and shoot with bows and drawing should be much quicker. I do Longbow Archery IRL and i can shoot an arrow VERY fast if needed, non of this 4 second to draw lol.
Vin 9 JUN 2024 a las 9:43 
Publicado originalmente por Gisborne:
Publicado originalmente por Zouls:

~snip~

I went Archer too as I like archer class, but in this game its SOOOOOOOOOOOOOOOOOO slow tod raw and shoot and most of time enemies dodge roll your shoits even when attacking someone else... you should be able to run full speed and shoot with bows and drawing should be much quicker. I do Longbow Archery IRL and i can shoot an arrow VERY fast if needed, non of this 4 second to draw lol.

big reason i wont use bows for now. bow combat is just too slow for how fast some of the animals move. i leave it up to the tribesmen i deploy.
Última edición por Vin; 9 JUN 2024 a las 9:44
Chibbs 9 JUN 2024 a las 9:51 
Publicado originalmente por Gisborne:
I went Archer too as I like archer class, but in this game its SOOOOOOOOOOOOOOOOOO slow tod raw and shoot and most of time enemies dodge roll your shoits even when attacking someone else... you should be able to run full speed and shoot with bows and drawing should be much quicker. I do Longbow Archery IRL and i can shoot an arrow VERY fast if needed, non of this 4 second to draw lol.


Publicado originalmente por Zouls:
I also dont mind dying, i removed the death penalty for me by putting the loot where you spawn as i think its one of the mechanics of survival games that are just super boring, but the fact that the npcs has permadeath outside of whatever specific mumbo jumbo you get from the first boss that i havent gotten to yet makes me really unwilling to try and play on 1.0 damage.

i think its great it allows you to customize your experience, but its clear that what i think should be the game is not necessarily what others want from it, In my eyes if im playing a full marksman with full marksman stat and the best bow i can and i cant even oneshot headshot there is something super wrong.

Also why can't my character fly and why is there no kamehameha? /s

Enemies constantly dodge rolling arrows is a very overpowered mechanic, I'll give you that, but you people already have the option to adjust the game to your needs and still you complain that by default (which is intended for multiplayer, which the devs have said and who are you to question their design for their game when they even give you the option to adjust it) you aren't freakin Legolas one shotting everything that moves while running at full speed.
If you need your power fantasies to be satisfied then go for it, cause you already can. So stop complaining and just do your thing, why is this so difficult for you?
Zouls 9 JUN 2024 a las 9:57 
Publicado originalmente por Chibbs:
Publicado originalmente por Gisborne:
I went Archer too as I like archer class, but in this game its SOOOOOOOOOOOOOOOOOO slow tod raw and shoot and most of time enemies dodge roll your shoits even when attacking someone else... you should be able to run full speed and shoot with bows and drawing should be much quicker. I do Longbow Archery IRL and i can shoot an arrow VERY fast if needed, non of this 4 second to draw lol.


Publicado originalmente por Zouls:
I also dont mind dying, i removed the death penalty for me by putting the loot where you spawn as i think its one of the mechanics of survival games that are just super boring, but the fact that the npcs has permadeath outside of whatever specific mumbo jumbo you get from the first boss that i havent gotten to yet makes me really unwilling to try and play on 1.0 damage.

i think its great it allows you to customize your experience, but its clear that what i think should be the game is not necessarily what others want from it, In my eyes if im playing a full marksman with full marksman stat and the best bow i can and i cant even oneshot headshot there is something super wrong.

Also why can't my character fly and why is there no kamehameha? /s

Enemies constantly dodge rolling arrows is a very overpowered mechanic, I'll give you that, but you people already have the option to adjust the game to your needs and still you complain that by default (which is intended for multiplayer, which the devs have said and who are you to question their design for their game when they even give you the option to adjust it) you aren't freakin Legolas one shotting everything that moves while running at full speed.
If you need your power fantasies to be satisfied then go for it, cause you already can. So stop complaining and just do your thing, why is this so difficult for you?

Okay except you are ignoring a fully drawn beast longbow can do 200 damage headshot, where as a beast spear can not only be thrown to retrieve enemies for 200 total damage, but also make a 6 stab combo for an easy 400 damage total.

There is a massive difference in the usability and damage of the weapons, and its utterly silly to go "Nu uh you just want power fantasy" when an actual complaint is pointed out.

If you dont think the slowest greatbow that cant be used in combat as its too slow to draw and you get knocked out of animation if you get hit should be able to oneshot low level beasts, what should it do then?

There is a complete lack of scaling from dedication, even if i go full profeciency towards hunting and boost the stat only for bow damage its still better and faster for me to just spam the spear.
Última edición por Zouls; 9 JUN 2024 a las 9:57
Gisborne 9 JUN 2024 a las 9:59 
Publicado originalmente por Chibbs:
Publicado originalmente por Gisborne:
I went Archer too as I like archer class, but in this game its SOOOOOOOOOOOOOOOOOO slow tod raw and shoot and most of time enemies dodge roll your shoits even when attacking someone else... you should be able to run full speed and shoot with bows and drawing should be much quicker. I do Longbow Archery IRL and i can shoot an arrow VERY fast if needed, non of this 4 second to draw lol.


Publicado originalmente por Zouls:
I also dont mind dying, i removed the death penalty for me by putting the loot where you spawn as i think its one of the mechanics of survival games that are just super boring, but the fact that the npcs has permadeath outside of whatever specific mumbo jumbo you get from the first boss that i havent gotten to yet makes me really unwilling to try and play on 1.0 damage.

i think its great it allows you to customize your experience, but its clear that what i think should be the game is not necessarily what others want from it, In my eyes if im playing a full marksman with full marksman stat and the best bow i can and i cant even oneshot headshot there is something super wrong.

Also why can't my character fly and why is there no kamehameha? /s

Enemies constantly dodge rolling arrows is a very overpowered mechanic, I'll give you that, but you people already have the option to adjust the game to your needs and still you complain that by default (which is intended for multiplayer, which the devs have said and who are you to question their design for their game when they even give you the option to adjust it) you aren't freakin Legolas one shotting everything that moves while running at full speed.
If you need your power fantasies to be satisfied then go for it, cause you already can. So stop complaining and just do your thing, why is this so difficult for you?
I DO ARCHERY IRL, I CAN RUN WITH MY LONGBOW DRAW AND SHOOT IN A FEW SECONDS. PERIOD. Legolas is 100x more realistic than this games archery lol...

And where did this mechanic of the longer you draw the more accurate you become lol? that's not how bows work, such a strange system.

Anyone like me who shoots a Medieval Longbow, wood, no sights etc, knows its pure instinct and you don;t aim down your arrow etc you raise, draw shoot very quickly and accurately without aiming, this is the skill. which is why the slowness in this game makes no sense
Última edición por Gisborne; 9 JUN 2024 a las 10:08
Bored 9 JUN 2024 a las 10:52 
So I am ALL for them adding a "solo" mode difficulty settings. That said, it's an early access game and there are a LOT of things they still need to work on so for me at least I get that not everything I'd want will be in at the moment or even a high priority. So really if you want to play the game, then for now you need to decide to either suck it up and deal with a game that isn't going to be balanced for you (think of it as a challenge run), or you can tuck away your ego and make some balance adjustments either dropping to easy/casual or making your own adjustments in the advanced settings.

Personally I kept XP games at default, but adjusted all gathering to 1.25. I did damage in and damage out to 1.1 and 0.9 which is halfway between normal and easy. However while that seems to mostly be doable for me as I've played a lot of the beta and demo I think I might just adjust it further as the current enemy balance is just a frustrating mess with the stun locks, the constant dodges and such that it can feel almost random how punished or not you get. The combat just isn't rewarding enough in it's current state for me to want to make it challenging, particularly when dealing with groups like at the barracks. That I think is where the real pain points for solo play come in is when you fight a large group.

Not combat related but I'd also recommend turning off decay for solo play as it's not a particularly interesting mech and it's main purpose is to clear out buildings when players stop playing.

All that said I REALLY understand that messing with advanced settings to have to fine tune an experience is not something you can really expect most players to want to do or know how to do. The game really does need "game modes" imho where the settings are pre-tweaked for different scenarios. We should have the official server modes as options, then a friends mode with casual->hardcore and a solo mode with casual->hardcore.
leonneddr 9 JUN 2024 a las 10:56 
Publicado originalmente por Bored:
So I am ALL for them adding a "solo" mode difficulty settings. That said, it's an early access game and there are a LOT of things they still need to work on so for me at least I get that not everything I'd want will be in at the moment or even a high priority. So really if you want to play the game, then for now you need to decide to either suck it up and deal with a game that isn't going to be balanced for you (think of it as a challenge run), or you can tuck away your ego and make some balance adjustments either dropping to easy/casual or making your own adjustments in the advanced settings.

Personally I kept XP games at default, but adjusted all gathering to 1.25. I did damage in and damage out to 1.1 and 0.9 which is halfway between normal and easy. However while that seems to mostly be doable for me as I've played a lot of the beta and demo I think I might just adjust it further as the current enemy balance is just a frustrating mess with the stun locks, the constant dodges and such that it can feel almost random how punished or not you get. The combat just isn't rewarding enough in it's current state for me to want to make it challenging, particularly when dealing with groups like at the barracks. That I think is where the real pain points for solo play come in is when you fight a large group.

Not combat related but I'd also recommend turning off decay for solo play as it's not a particularly interesting mech and it's main purpose is to clear out buildings when players stop playing.

All that said I REALLY understand that messing with advanced settings to have to fine tune an experience is not something you can really expect most players to want to do or know how to do. The game really does need "game modes" imho where the settings are pre-tweaked for different scenarios. We should have the official server modes as options, then a friends mode with casual->hardcore and a solo mode with casual->hardcore.

Agree with the whole statement. As it is EA, dont expect everything to scale properly.

Current defaults are definitely set up for Multiplayer. Tweaking it down for the Solo experience gives me two options at the moment:

Play on default and get stuck on boss/high end content (I'm looking at you Plunderers and dungeons).

Tweak down and make the general content weak but be able to get past tough bosses/dungeon runs.

Asking for a Solo scaling set up at some point down the road pls.
Mr Rabbit 9 JUN 2024 a las 10:57 
i am solo on a official server and i havent had issues.. i have always found solutions
the only bad thing is the rubber-banding and lag.. makes it unplayable
Danyel 9 JUN 2024 a las 11:01 
bah scaling sucks...rather put/use settings for easy normal hard extreme etc etc and use that.

Scaling takes choice away from the players.

Might be someone wants to try a boss on hard while solo but try doing that when scaling is in a game and wont let you. Same deal with maybe you want to play on easy with a couple friends and NOT have the enemies scale up simply cause you have a couple friends along with you.
Última edición por Danyel; 9 JUN 2024 a las 11:01
Chibbs 9 JUN 2024 a las 11:01 
Publicado originalmente por Zouls:
Okay except you are ignoring a fully drawn beast longbow can do 200 damage headshot, where as a beast spear can not only be thrown to retrieve enemies for 200 total damage, but also make a 6 stab combo for an easy 400 damage total.

There is a massive difference in the usability and damage of the weapons, and its utterly silly to go "Nu uh you just want power fantasy" when an actual complaint is pointed out.

If you dont think the slowest greatbow that cant be used in combat as its too slow to draw and you get knocked out of animation if you get hit should be able to oneshot low level beasts, what should it do then?

There is a complete lack of scaling from dedication, even if i go full profeciency towards hunting and boost the stat only for bow damage its still better and faster for me to just spam the spear.

Publicado originalmente por Gisborne:
I DO ARCHERY IRL, I CAN RUN WITH MY LONGBOW DRAW AND SHOOT IN A FEW SECONDS. PERIOD. Legolas is 100x more realistic than this games archery lol...

And where did this mechanic of the longer you draw the more accurate you become lol? that's not how bows work, such a strange system.

Anyone like me who shoots a Medieval Longbow, wood, no sights etc, knows its pure instinct and you don;t aim down your arrow etc you raise, draw shoot very quickly and accurately without aiming, this is the skill. which is why the slowness in this game makes no sense

Well my post mostly responded to the autoscaling part of the OP. If Bows are actually that unbalanced, that is a whole other topic and I won't deny that, as I haven't played bow a lot and can't give a valid point of view on that. But the OP was mostly about the scaling issue in Soloplay which is currently being handled by giving you the option to adjust it to your liking.
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Publicado el: 9 JUN 2024 a las 4:57
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