Soulmask

Soulmask

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Gisborne Jun 9, 2024 @ 4:57am
The Game NEEDS Enemy Autoscaling
So theres many discussions so far about how the game is too hard solo with base 1.0 settings, or too easy with 10 players in a group etc etc, and personally I like playing games default as they were intended when done right and without editing sliders (feels like cheating to me)

So why does this game not use scaling like many other games? surely this would be perfect? scale the game/mobs/dungeons based on how many players are within the vicinity or attacking the mobs? surely this would be the best possible solution to the games problems?

The I can play solo without feeling the need to cheat sliders, or in a group without it feeling too easy or cheesing mobs. I really think the devs should look into this...
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Showing 16-30 of 48 comments
Rogue Jun 9, 2024 @ 7:18am 
Hmm? Why auto-scale when you can manual-scale.... Custom to your own liking.

The only reason is to bork the official servers, since there's no such thing as solo, or duo or whatever sunshine and rainbow one can think.

The scaling factor due to number of players is very complex, as it's not linear due to how teamwork works for both grinding resources and teching up. It's not as simple as double hp or double damage,etc. I really don't want developer to chase something pointless like the 3 body problem...
Last edited by Rogue; Jun 9, 2024 @ 7:23am
leonneddr Jun 9, 2024 @ 7:26am 
Originally posted by Rogue:
Hmm? Why auto-scale when you can manual-scale.... Custom to your own liking.

The only reason is to bork the official servers, since there's no such thing as solo, or duo or whatever sunshine and rainbow one can think.

The scaling factor due to number of players is very complex, as it's not linear due to how teamwork works for both grinding and teching up. It's not as simple as double hp or double damage,etc.

Yeah what Rogue said. Is why games typically cap Tribe member numbers and/or server numbers or both. If you keep it open ended and dont do any type of scaling particularly for boss fights it creates issues.

At the very least scale solo. While you can tweak numbers on your back for general content it makes it difficult for boss fights as you are left with super nerfing general content to be able to do Tier 2+ end content dungeons and bosses.
~T~D~ Jun 9, 2024 @ 7:38am 
+1
Lightning Jun 9, 2024 @ 7:48am 
Really wish they would have not capped main character you create in the beginning to only have 50 points max in everything i mean, if it was possible to move max points around i wouldn't mind but having 50 max in everything is kind of saddening compared to the ones you capture.
Decado Jun 9, 2024 @ 8:00am 
I agree with the OP, i like playing with the game as intended settings, but in saying that, as solo ive had to adjust the difficulty sliders as i simply cant get anywhere. The barbarian barracks alone is a never ending pain - i'll get deep then have to leave, rinse, repeat
Gisborne Jun 9, 2024 @ 8:03am 
Originally posted by Lightning:
Really wish they would have not capped main character you create in the beginning to only have 50 points max in everything i mean, if it was possible to move max points around i wouldn't mind but having 50 max in everything is kind of saddening compared to the ones you capture.
Yeah 100% hoping for a future mod to allow main char to be our main char, I really dislike making random noc my main, really cba with that at all.
Gisborne Jun 9, 2024 @ 8:04am 
Originally posted by Decado:
I agree with the OP, i like playing with the game as intended settings, but in saying that, as solo ive had to adjust the difficulty sliders as i simply cant get anywhere. The barbarian barracks alone is a never ending pain - i'll get deep then have to leave, rinse, repeat
What is thay setting for thay you can turn on saying enemies spawn normally around barracks? It's OK so not sure what it does if you turn it on?
Fleshbits Jun 9, 2024 @ 8:11am 
No. It's fine,. don't mess with it. Autoscaling is a horrible mechanic that should die. I want to overcome. autoscaling enemies make games boring.
Gisborne Jun 9, 2024 @ 8:15am 
Originally posted by Fleshbits:
No. It's fine,. don't mess with it. Autoscaling is a horrible mechanic that should die. I want to overcome. autoscaling enemies make games boring.
As opposed to ra do y turning sliders down to 0.2? And having 0 challenge because you have no idea what, to set sliders to and when you do it's too easy? Where auto scaling would be a dev choice design? Which would let 1, 2, 4 or 8 players overcome an enemy... Think, use bran.
Zouls Jun 9, 2024 @ 8:17am 
Adjust it yourself.

The game just released in EA and is clearly not balanced properly yet.

I took the suggestion of someone else and put it to 2x damage done and 0.5 damage taken, "to emulate being 2 people which is far more doable" and it made it far more enjoyable.

as even with that i have to be careful of fighting big groups of enemies and just ran into 2 anacondas that would have oneshot me with their choke that you can do nothing about if not for these settings, and i barely survived with 40 hp.

It also makes far more sense for hunting as you can actually oneshot with a headshot from a greatbow with good arrows on a level 5 capybara which feels like bows do waaaay too little damage.

They are going to balance it over time and if you think its far too hard then either

1) get better
2) wait until they rebalance
3) do it yourself in the meantime

I have also removed decay and bonfire fuel need.

And im considering increasing how many tribesmen you can have to really go hard on the solo automation that i cant share an online tribe with to achieve.
Romeolea Jun 9, 2024 @ 8:23am 
Originally posted by Gisborne:
So theres many discussions so far about how the game is too hard solo with base 1.0 settings, or too easy with 10 players in a group etc etc, and personally I like playing games default as they were intended when done right and without editing sliders (feels like cheating to me)

So why does this game not use scaling like many other games? surely this would be perfect? scale the game/mobs/dungeons based on how many players are within the vicinity or attacking the mobs? surely this would be the best possible solution to the games problems?

The I can play solo without feeling the need to cheat sliders, or in a group without it feeling too easy or cheesing mobs. I really think the devs should look into this...


So, it's not cheating if the devs adjust the difficulty, but it is if you do? Okay, but the devs have they given you the the option to adjust the difficulty, and by doing so basically took away the the concept of cheating or am I missing something?
Zouls Jun 9, 2024 @ 8:25am 
Originally posted by leonneddr:
Originally posted by X-C0brA-X:
I play on normal which is 1,0 and it is super easy if you take the time to gear up properly instead of rushing through the game. My current game the only companion I have is the one that joins when you build a bonfire and I am just at the start of the game but my character and my companion have legendary bone longbows, bone arrows, legendary bone spears, bone shields and my companion has a legendary bone sword and I have a legendary set of bone blades. We are both wearing a full set of legendary linen armor.

I spent several hours building up my base and building all the important crafting benches and stocking up on food. When I finally started exploring I am just flying through enemy camps barely getting hit and killing them quickly. I took a break and now I am cutting down the forest upgrading my huge base to all wood. I am also working on building an armor crafting bench and advancing into beast hide armor to give me even better protection in fights. You do need cotton when you get to that level but while roaming I found a huge field of cotton outside one of the enemy bases and loaded up on cotton.

I have found letting your companions craft armor and weapons they make legendary items a lot and gearing up with legendaries gives you a huge advantage in a fight. This game reminds me of Bellwright, Nightingale and Enshrouded, all games that are designed to be played at a slow pace and constantly upgrading weapons and armor as you go. I have friends who try to quickly rush through these games and end up dying over and over simply because they are not properly geared up.

I am at a point where I am going to up the enemy difficulty because up until now even big groups have been no threat to me and once I upgrade to beast armor I am sure it will get even easier. I picked the far right mask when I made my character and it adds to my range damage, with a legendary bone longbow and bone arrows I am killing most enemies in 1 shot.

I have seen several videos of guys defeating bosses like the Sabertooth boss solo and clearing dungeons solo but they all have legendary high end gear that they spent hours grinding out. The most important thing in any of these survival crafting games is grinding out better armor and weapons constantly or you quickly fall behind the enemies and start dying a lot. Sadly a lot of players get burned out on these games because in most of them the armor / weapon grind can quickly get insane and take up hours of your time. Looking up beast hide armor online I am going to have to go eliminate a lot of animals in this game just to get a full set of armor since most of it will need to be crafted several times to get legendary versions.

Here is the issue; The Game Loop mechanic of a game has to be fun for people to enjoy it and want to invest time/energy into it. When it gets to a stage where it feels like a job I stop playing it. If they make the Game Loop mechanic fun and engaging and immersive the grind does not feel like a job.

The Game Loop mechanic is what a game makes you do as a core mechanic to move along. All games of this kind (survival niche) have a progression Loop. Some make the core game loop mechanic fun and make you want to engage in it. Some make it a "smash my face on a wall" grind. That only appeals to certain type of player, people who live to game. Some of us dont have that time to invest. I want to engage with a game, turn it off, go to work, do things with my wife, kids, friends, go golfing, come back to the game pick up and have some more fun, etc.

When you need to dedicate your life to progress in a game and invest 100+ hrs to just get past the first area.... ughhh I dont know.

You are literally the arbiter of that, you have every single tool to boost all drops, production and speed to be atleast 5x, remove decay and durability and make yourself a god.

If you think its too slow speed it up, thats what its there for.
thayxen Jun 9, 2024 @ 8:46am 
Originally posted by Gisborne:
So theres many discussions so far about how the game is too hard solo with base 1.0 settings, or too easy with 10 players in a group etc etc, and personally I like playing games default as they were intended when done right and without editing sliders (feels like cheating to me)

So why does this game not use scaling like many other games? surely this would be perfect? scale the game/mobs/dungeons based on how many players are within the vicinity or attacking the mobs? surely this would be the best possible solution to the games problems?

The I can play solo without feeling the need to cheat sliders, or in a group without it feeling too easy or cheesing mobs. I really think the devs should look into this...

Scaling is awful. It's easy to exploit and content progression feels fake with it. Too new world or casual era WoW to me. I like Soulmask's difficulty and I like that it can be turned up.
Gisborne Jun 9, 2024 @ 9:08am 
Originally posted by Zouls:
Adjust it yourself.

The game just released in EA and is clearly not balanced properly yet.

I took the suggestion of someone else and put it to 2x damage done and 0.5 damage taken, "to emulate being 2 people which is far more doable" and it made it far more enjoyable.

as even with that i have to be careful of fighting big groups of enemies and just ran into 2 anacondas that would have oneshot me with their choke that you can do nothing about if not for these settings, and i barely survived with 40 hp.

It also makes far more sense for hunting as you can actually oneshot with a headshot from a greatbow with good arrows on a level 5 capybara which feels like bows do waaaay too little damage.

They are going to balance it over time and if you think its far too hard then either

1) get better
2) wait until they rebalance
3) do it yourself in the meantime

I have also removed decay and bonfire fuel need.

And im considering increasing how many tribesmen you can have to really go hard on the solo automation that i cant share an online tribe with to achieve.

how do you turn off bonfiure fuel? i set it to max time but still needs fuiel and burns it.

I set my dmg to 1.5 and taken to 0.5 but then i was 2 shotting enemies i found too hard before... so now its like too hard or too easy and it feels wrong to change it like this, doesn't feel like it should be.

and whats with enemies matrix dodging arrows lol? that needs to be removed, archery is already crap compared to spear and shield and slow to move but then they dodge em its insane...
Gisborne Jun 9, 2024 @ 9:12am 
Originally posted by Romeolea:
Originally posted by Gisborne:
So theres many discussions so far about how the game is too hard solo with base 1.0 settings, or too easy with 10 players in a group etc etc, and personally I like playing games default as they were intended when done right and without editing sliders (feels like cheating to me)

So why does this game not use scaling like many other games? surely this would be perfect? scale the game/mobs/dungeons based on how many players are within the vicinity or attacking the mobs? surely this would be the best possible solution to the games problems?

The I can play solo without feeling the need to cheat sliders, or in a group without it feeling too easy or cheesing mobs. I really think the devs should look into this...


So, it's not cheating if the devs adjust the difficulty, but it is if you do? Okay, but the devs have they given you the the option to adjust the difficulty, and by doing so basically took away the the concept of cheating or am I missing something?
I set dmg taken to 0.1 and damage dealt to 5x? thats correct for solo right? those are tuned numbers for a solo player? ok cheers.
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Date Posted: Jun 9, 2024 @ 4:57am
Posts: 48