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The only reason is to bork the official servers, since there's no such thing as solo, or duo or whatever sunshine and rainbow one can think.
The scaling factor due to number of players is very complex, as it's not linear due to how teamwork works for both grinding resources and teching up. It's not as simple as double hp or double damage,etc. I really don't want developer to chase something pointless like the 3 body problem...
Yeah what Rogue said. Is why games typically cap Tribe member numbers and/or server numbers or both. If you keep it open ended and dont do any type of scaling particularly for boss fights it creates issues.
At the very least scale solo. While you can tweak numbers on your back for general content it makes it difficult for boss fights as you are left with super nerfing general content to be able to do Tier 2+ end content dungeons and bosses.
The game just released in EA and is clearly not balanced properly yet.
I took the suggestion of someone else and put it to 2x damage done and 0.5 damage taken, "to emulate being 2 people which is far more doable" and it made it far more enjoyable.
as even with that i have to be careful of fighting big groups of enemies and just ran into 2 anacondas that would have oneshot me with their choke that you can do nothing about if not for these settings, and i barely survived with 40 hp.
It also makes far more sense for hunting as you can actually oneshot with a headshot from a greatbow with good arrows on a level 5 capybara which feels like bows do waaaay too little damage.
They are going to balance it over time and if you think its far too hard then either
1) get better
2) wait until they rebalance
3) do it yourself in the meantime
I have also removed decay and bonfire fuel need.
And im considering increasing how many tribesmen you can have to really go hard on the solo automation that i cant share an online tribe with to achieve.
So, it's not cheating if the devs adjust the difficulty, but it is if you do? Okay, but the devs have they given you the the option to adjust the difficulty, and by doing so basically took away the the concept of cheating or am I missing something?
You are literally the arbiter of that, you have every single tool to boost all drops, production and speed to be atleast 5x, remove decay and durability and make yourself a god.
If you think its too slow speed it up, thats what its there for.
Scaling is awful. It's easy to exploit and content progression feels fake with it. Too new world or casual era WoW to me. I like Soulmask's difficulty and I like that it can be turned up.
how do you turn off bonfiure fuel? i set it to max time but still needs fuiel and burns it.
I set my dmg to 1.5 and taken to 0.5 but then i was 2 shotting enemies i found too hard before... so now its like too hard or too easy and it feels wrong to change it like this, doesn't feel like it should be.
and whats with enemies matrix dodging arrows lol? that needs to be removed, archery is already crap compared to spear and shield and slow to move but then they dodge em its insane...