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At which point Act 1 becomes boring and Act 3 is still almost too hard. It's not that it's difficult, it's that the game is not properly balanced between the acts. Act 1 monster having 20 hp and dealing 5 damage while Act 2 ones have 180 hp and deal 20 makes no sense when your cards go from 5 defense to 6 defense.
You're just one of those people who have to come into a forum to pretend like something that's difficult is totally easy for you. It has been already played out by the time Dark Souls 2 rolled around and it's just cringy now.
And even if you had a point - what is the design logic behind being locked in Act 1 until you have all the upgrades? It's neither fun nor interactive, it's just grinding.
I do agree that the game gets easier, but you dont have to take my word on it. It's obvious from the main screen. Free play mode clearly states that Easy mode has all constructions, and Hard mode has none. You are basically starting on hard mode, and working towards easy mode.
When I read the developers notes about making it more challenging, initially I thought people were crazy, but now that I see how easy the game is when you no longer need to worry about fuel, sanity, and purchasing resources and can spend all your money on relics that basically make you invincible, now I can see where people are coming from.
The game is poorly balanced. Initial runs are too difficult, and latter runs are too easy. Worse still is none of this comes from your experience with the game. You don't need to learn a better strategy. You just need to know basically what each relic does, and which sets are worth completing. The rest is just a resource grind until you can unlock and purchase the right relics.
If you took a brand new player and started them off with all the luxuries of a late game player they would inevitably catch up in just a few runs.
Now, higher numbers wouldn't be the best way to do that imo. Giving enemies and bosses more unique mechanics, and giving encounters more outcomes/more % chances on outcomes would definitely make the game more difficult.
StS goes from enemies having ~20-30 hp in Act 1 to 40-60 hp in Act 3. What are you even on about.
So the game is too hard because it isnt the same as slay the spire?
Weeb name, Degen pfp. Way to out yourself as an instant gratification crybaby, i never said the game was easy, i said act 2 is easier after unlocking stuff after a few runs which is true.
could you record one of your runs on hard? or write a guide on what you do to win so easily? I am genuinely curious what the trick is.
That seems to be the answer everybody who says the game is too easy has. That, and play one very specific style: all defense, all the time. Hell, Rudy Gobert would be a boss character in this game.
The other possible problem is that due to the "upgrade your cards" mechanic, you are rewarded for stalling early fights to get as many upgrades as possible. This is not a problem for me, as I liked the idea in other games too, e.g Griftlands which another poster referenced in another topic. But this may be off-putting to some people.
On Act 3 monsters post - Cthulhu, I've had no trouble with them, but I still get some random wipes by Act 2 trash human mobs, even with Epic unlocks. Funny how a group of prostitutes and their Madam is more likely to kill you than Nyarlathotep, but I feel that this would make Lovecraft smile!
How would anybody complaining about this survive in Darkest Dungeon, which is even more brutal than this.
Because in DD you don't go from having pigs with 20 hp in easy dungeons to 180 hp pigs in medium dungeons. Again - the jumps are the issue, not the overall difficulty. It's literally imbalanced. There is no state in which all 3 acts feel well balanced in one playthrough. Either the later ones are impossible and the earlier ones are well balanced, or the later ones are well balanced and earlier ones are a joke.
Sure, you'll need to level up your defense cards by grinding, because the game loves to throw massive damage numbers at you, but all in all, progressing your base is way more important to this game for most players than leveling up your cards, and that feels weird, because we're conditioned to expect roguelike deckbuilders to be balanced around the cards and not the outside mechanics.