Menace from the Deep

Menace from the Deep

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Hey developers can you add an insane story mode option?
Almost as the game was in beggining, without self made decks and customizes runs and etc. I just loved the roguelite game aspect as was originally, Im the kind of guy that loves roguelite grinds, Im aware that hard games can push somes players, Im aware I can make hard myself, but I want a hard story mode with new achievements, want some upgrades to go back making sense, please be aware of some players like me, I like all changes and update so far but I dont think its hard to implement what I said, please see the possibility.
Last edited by riomarbastos; Dec 3, 2024 @ 4:56am
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Showing 1-4 of 4 comments
Pixel Peeper Dec 3, 2024 @ 11:54am 
Was the game ever hard? Even before draft decks and customization options, people were still winning on their first or second run.

If you liked it better that way, you can simply use the premade decks and leave the customization options untouched. In fact, now you can ever get a bit of extra difficulty by reducing the number of locations available before the Act boss.
riomarbastos Dec 3, 2024 @ 1:08pm 
Originally posted by Pixel Peeper:
Was the game ever hard? Even before draft decks and customization options, people were still winning on their first or second run.

If you liked it better that way, you can simply use the premade decks and leave the customization options untouched. In fact, now you can ever get a bit of extra difficulty by reducing the number of locations available before the Act boss.

I think before selfmade deck yes game was harder, you had at least to some runs to start unlocking stuff like better decks, gas (got some gameover with that) and unlocking those make sense, now they dont, as I said in topic I know I can make it harder but its not the same as having a new harder story mode with new achievements, the etc was there to make it even harder so the roguelite grind can be a reward.
Sometimes games are meant to be completed and moved on. Will the developer get more sales from spending time and money on introducing this? Likely not. Its not an online service, and the game is great for what it is.
ARTEM BAZDYREV  [developer] Dec 8, 2024 @ 11:44pm 
I heard you. It was hard to balance between casual and hardcore players. That's why I added difficulty leves and other options. Including the story mode.

I understand that it could be great to add achievements for that, but there are some nuances which make it a bit more complicated to implements as it may look like. But still even with no specific achievement you can start a new Campaign and raise the difficulty. It would be super challenging.
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