Menace from the Deep

Menace from the Deep

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paulparadiis 29 NOV 2024 a las 10:00
Too easy?
Does anyone else feel the campaign is too easy? The more i upgrade, the easier it gets. I just dont feel challenged anymore, just going through the motions. the pet build with the professor is basically invincible. What would be the solution? Is there any balancing updates planned?
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Pixel Peeper 29 NOV 2024 a las 11:55 
Well yes, that the problem with games that have permanent vertical progression (or "meta" progression, as it's often called).

The game's basic difficulty doesn't change, but the player becomes more skilled AND the character has better stats. What used to be difficult becomes trivial.

There is no practical solution for that. If they make the base game more difficult (so that it's reasonably difficult when you have all upgrades), new players will quit after their first attempt.

This is why I favor games with no permanent vertical progression. Roguelikes are the obvious pick for this feature since it's an absolute requirement, but also other types of run-based games with no permanent vertical progression, like for example Nuclear Throne.

If you want difficulty, you're not going to get it in Story Mode. You're going to have to play Custom with building upgrades disabled. It's what I intend to do once I've completed Story Mode.
paulparadiis 29 NOV 2024 a las 13:41 
I was just thinking something like the monster scaling in STS. Just a bit sad cause it feels and looks great and i love so many things about it. But i feel myself getting bored cause of the lack of a challenge.
Pixel Peeper 29 NOV 2024 a las 13:46 
Yeah, I still have a dozen runs to do to 100% Story Mode and the complete lack of challenge is a bit of a problem. I've tried some pretty ridiculous builds to try to shake things up, but everything ends up working.

It's my own fault for being a completionist, though. I finished the story ten runs ago and I don't need to be playing Story anymore. I could be playing Custom with building bonuses toggled off and Cthulhu toggled on, enjoying the difficulty.
zoverer93 29 NOV 2024 a las 15:00 
Yep its said that the start of this game is hard, i don't remember my last fail campaign run and its everytime like faster.
Mac Mad 30 NOV 2024 a las 3:48 
Just play in hard difficulty... I'm at 1 achievement to do 100%, beating the game on hardest level, and it's making me really mad.
TheHairz 1 DIC 2024 a las 18:51 
Publicado originalmente por paulparadiis:
Does anyone else feel the campaign is too easy? The more i upgrade, the easier it gets. I just dont feel challenged anymore, just going through the motions. the pet build with the professor is basically invincible. What would be the solution? Is there any balancing updates planned?
It has difficulty selector. Play on the hardest, or play the custom mode and disable all the buildings and make Cthulhu the end elder god.
Pixel Peeper 1 DIC 2024 a las 19:20 
Publicado originalmente por TheHairz:
Publicado originalmente por paulparadiis:
Does anyone else feel the campaign is too easy? The more i upgrade, the easier it gets. I just dont feel challenged anymore, just going through the motions. the pet build with the professor is basically invincible. What would be the solution? Is there any balancing updates planned?
It has difficulty selector. Play on the hardest, or play the custom mode and disable all the buildings and make Cthulhu the end elder god.

The complaint was specifically for the campaign, or "Story" mode, which does not have a difficulty option. Only number of enemies, act duration and fuel.
Dionysus 2 DIC 2024 a las 2:37 
Publicado originalmente por Pixel Peeper:
Publicado originalmente por TheHairz:
It has difficulty selector. Play on the hardest, or play the custom mode and disable all the buildings and make Cthulhu the end elder god.

The complaint was specifically for the campaign, or "Story" mode, which does not have a difficulty option. Only number of enemies, act duration and fuel.

Yeah, it makes you lose interest in an campaign that's otherwise actually quite fun. By the time I had unlocked all the rare relics I felt like each run had maybe 5% chance of dying. It only gets worse after more hideout upgrades roll in. It reminds me of having to grind low ascension levels to unlock the higher ones in Slay the Spire. It was bad there and it's bad now. Let us just jack up the difficulty in story mode so we can stay challenged --- it's a total inverse difficulty curve when the GAME becomes easier while the PLAYER simultaneously is getting more experienced. This makes the campaign into a total cakewalk some ten runs in.

This is all triply true after the recent patches carrying a rash of very strong buffs for the player, especially the ability to remove cards. (Removing cards could easily cost 2 sanity at the merchant, or sanity and gold...)
teekay15 2 DIC 2024 a las 3:34 
Love the story, love the setting, love the game play...now at that stage where i completed the story ages ago and im just playing almost on autopilot (but somehow i keep coming back for another run). Monolith 50 is ridiculously far lol. Playing 'shorter, less enemies, no fuel' so i can speedrun as much as possible and get the spheres to finish the buildings...but I don't die already almost no matter what i do so maxed buildings is overkill for sure, just getting the achievement.
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