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*Key words may differ by using a translator. The professor, a middle-aged green character, is the second slot character!
It worked very well even in hard mode. If you get relic that gives energy for 2 concentration, you could just do over 400 damage in one, I was one-shoting elites with good draw.
This game makes huge emphasis on block, block is super vital here, and unlike in Slay the Spire when y drawed all block cards in turn without enemy attacks is wasted turn, here block turn is super valid, because if you built 60 block and enemies aren’t attacking- you still will have 30 block next turn.
Card dealer/gambler on cultist, dirty tricks on detective, rat king/mad/psycho deck on professor. My typical deck ends up being around 4-5 attack cards, 5-6 block cards and 2-4 skill cards. Remove cards at motels and merchants whenever you can. Game becomes easier more quickly if you build the library first imo, then cartographer and storage.
If i just tell you my fav cards that might help
Summoner prof specifically(i phase out all attack cards, your attack cards are reprimand and sic)-
lab rat, mark the target, reprimand, mutation, sic!, goggles, bird mutation(not the card that summons one, if i get one of these before experimental mutagen, i remove it for mutagen), beastmaster, experimental mutagen
Other prof cards that are good -
defense(default block), concentration, tonic, alchemy kit, bargane(bargain), pyschoanalysis, autopsy, opium, mad form, enlightenment, maniac strike,
Detective :-
punch, block, smoke break, arsenal(if i only have 1 or 0 smoke break), pistol shot, combat stance, play dead, shadow strike, roll up sleeves, nails, double barrel shotgun, dodge, regrouping, down the coffee, secret plan, moths code
Cultist:-
stab, bulwark, calm down, hip throw, improvised means, 1000 cuts, dissolve into darkness, endorphins, poker, revenge, ambush, prayer, hide in shadows, weak spot, shocking dagger(upgraded gives it x cost, baseline its not so great) read a bible, cheating, close eyes(more useful earlier on when you have lower san on cultist)
Remove everything beside prayer/bulwark and poker. Later on you can have a second prayer, and switch poker to weak spot.
Just now I tried something I thought might not work (a Blindfold build with no Blocks) and it overkilled everything. Turns out being able to use Thompson Gun three times in a turn and then unload all unspent Energy into a repeated Shotgun blast is pretty good.
If you have trouble making the right decisions, maybe try a more passive decks. The Professor with quite a lot of Blocks, pets, and Toxicity, for example. It's a bit boring because you basically just play cards and let the game play itself for you, but it works.
- detective rage (thompson gun + attack combo = super op)
- detective martial arts
- professor madness (more action point = faster card upgrade)
- professor rat king (defensive gameplay and kill enemies w/ poison)
- cultist gambler