Menace from the Deep

Menace from the Deep

View Stats:
PING Nov 23, 2024 @ 11:14pm
What character do you recommend?
I've been playing for 7 hours and it's been a real blow. I'm having a hard time pushing even if I get into 3chapter as well as reaching 3chapter, any combinations or character decks you recommend?
< >
Showing 1-9 of 9 comments
Ovalbomd12 Nov 24, 2024 @ 12:15am 
Martial Artist Detective is really good, Shuffle Cultist is also really good. I'm not a fan of Doctor, but Ive heard his Rat decks can become really powerful
PING Nov 24, 2024 @ 12:31am 
Originally posted by Ovalbomd12:
Martial Artist Detective is really good, Shuffle Cultist is also really good. I'm not a fan of Doctor, but Ive heard his Rat decks can become really powerful
I've tried both. Detective Marshall Arts is really good. But I personally liked the illustration of the professor's character, so I tried it, but I'm so vulnerable to range attacks that I'm bleeding. Do you prefer rats to crows...?
*Key words may differ by using a translator. The professor, a middle-aged green character, is the second slot character!
Last edited by PING; Nov 24, 2024 @ 12:32am
Cindeerella Nov 24, 2024 @ 3:27am 
Detective is my favorite, I don’t use pre-built decks (that’s only deck building game I’ve played that allows you to actually build initial deck!), so I just pick lots of block, 1-2 AoE cards, win conditions for me are all multicast attack (like tompson) + draw card for 1 that in final rank draws 1 card you need and makes it cost 0.
It worked very well even in hard mode. If you get relic that gives energy for 2 concentration, you could just do over 400 damage in one, I was one-shoting elites with good draw.

This game makes huge emphasis on block, block is super vital here, and unlike in Slay the Spire when y drawed all block cards in turn without enemy attacks is wasted turn, here block turn is super valid, because if you built 60 block and enemies aren’t attacking- you still will have 30 block next turn.
Last edited by Cindeerella; Nov 24, 2024 @ 3:33am
riomarbastos Nov 24, 2024 @ 4:12am 
Professor by a lot!! Stacking pets they take the hit for you and you can heal with beast tamer card, for chulthul fight you need to last as much you can and do damage, with professor I do a minimum of 500 dmg per run with poison, burn, ice etc while my pets take hits for me, and dont forget insane health that professor has the most of all characters, Chulthul hits your insanity every turn, so really do a defense deck with pets and hit with status, you see he beats all. (I wrote this before the game allowed selfmade decks, now its just easy going with decks with card draw and having loops, almost no challenge..).
Last edited by riomarbastos; Nov 24, 2024 @ 9:36am
No Ragrets Nov 24, 2024 @ 5:14am 
Originally posted by 핑쿤:
Originally posted by Ovalbomd12:
Martial Artist Detective is really good, Shuffle Cultist is also really good. I'm not a fan of Doctor, but Ive heard his Rat decks can become really powerful
I've tried both. Detective Marshall Arts is really good. But I personally liked the illustration of the professor's character, so I tried it, but I'm so vulnerable to range attacks that I'm bleeding. Do you prefer rats to crows...?
*Key words may differ by using a translator. The professor, a middle-aged green character, is the second slot character!

Card dealer/gambler on cultist, dirty tricks on detective, rat king/mad/psycho deck on professor. My typical deck ends up being around 4-5 attack cards, 5-6 block cards and 2-4 skill cards. Remove cards at motels and merchants whenever you can. Game becomes easier more quickly if you build the library first imo, then cartographer and storage.

If i just tell you my fav cards that might help
Summoner prof specifically(i phase out all attack cards, your attack cards are reprimand and sic)-
lab rat, mark the target, reprimand, mutation, sic!, goggles, bird mutation(not the card that summons one, if i get one of these before experimental mutagen, i remove it for mutagen), beastmaster, experimental mutagen

Other prof cards that are good -
defense(default block), concentration, tonic, alchemy kit, bargane(bargain), pyschoanalysis, autopsy, opium, mad form, enlightenment, maniac strike,

Detective :-
punch, block, smoke break, arsenal(if i only have 1 or 0 smoke break), pistol shot, combat stance, play dead, shadow strike, roll up sleeves, nails, double barrel shotgun, dodge, regrouping, down the coffee, secret plan, moths code

Cultist:-
stab, bulwark, calm down, hip throw, improvised means, 1000 cuts, dissolve into darkness, endorphins, poker, revenge, ambush, prayer, hide in shadows, weak spot, shocking dagger(upgraded gives it x cost, baseline its not so great) read a bible, cheating, close eyes(more useful earlier on when you have lower san on cultist)




Last edited by No Ragrets; Nov 24, 2024 @ 5:41am
Lord_WC Nov 24, 2024 @ 6:16am 
Easiest to farm with is probably gambler cultist.
Remove everything beside prayer/bulwark and poker. Later on you can have a second prayer, and switch poker to weak spot.
Last edited by Lord_WC; Nov 24, 2024 @ 6:18am
Pixel Peeper Nov 24, 2024 @ 6:13pm 
I've always had the most success with the Detective. Won on my 2nd run, and now that I've built the upgrades, pretty much every Detective run I do is a complete massacre. I typically beat the Act III boss on Turn 2 or 3.

Just now I tried something I thought might not work (a Blindfold build with no Blocks) and it overkilled everything. Turns out being able to use Thompson Gun three times in a turn and then unload all unspent Energy into a repeated Shotgun blast is pretty good.

If you have trouble making the right decisions, maybe try a more passive decks. The Professor with quite a lot of Blocks, pets, and Toxicity, for example. It's a bit boring because you basically just play cards and let the game play itself for you, but it works.
PING Nov 24, 2024 @ 10:09pm 
A heartfelt thank you to everyone who said building a defense-focused deck helps! Thanks to you, I just made my first clear!!!
Hobimania Nov 25, 2024 @ 12:25pm 
my favourite char/deck :
- detective rage (thompson gun + attack combo = super op)
- detective martial arts
- professor madness (more action point = faster card upgrade)
- professor rat king (defensive gameplay and kill enemies w/ poison)
- cultist gambler
< >
Showing 1-9 of 9 comments
Per page: 1530 50