Call of Duty: United Offensive

Call of Duty: United Offensive

Nighthawk Feb 28, 2015 @ 7:35pm
(CoD UO) Cosole text: @233089 script runtime error
Major problem here, I can't complete a single mission, because objective waypoint markers are not being triggered once gotten to. Therefore I cannot move on to the next objective, and restarting the map does not correct the problem, nor does vid_restart. I'd really appreciate some help with this.

I've downloaded this game several times to make sure files are not currupt, and tried using the file validation in the games properties menu, nothing is working for me. I'm running this on Windows Vista 32-bit, Call of Duty is working fine for the time being.

The text in console reads: '@233089 script runtime error: potential infinite loop in script'

I can provide more info with /condump if needed.

(Edit:added condump text)
CODUO 1.41 build win-x86 Aug 20 2004
----- FS_Startup -----
Current language: english
Current search path:
C:\Steam\steamapps\common\Call of Duty\uo\pakuo07.pk3 (157 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo06.pk3 (12 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo05.pk3 (3 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo04.pk3 (7646 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo03.pk3 (2275 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo02.pk3 (790 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo01.pk3 (1657 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo00.pk3 (6233 files)
C:\Steam\steamapps\common\Call of Duty/uo
C:\Steam\steamapps\common\Call of Duty\main\pakb.pk3 (60 files)
C:\Steam\steamapps\common\Call of Duty\main\paka.pk3 (41 files)
C:\Steam\steamapps\common\Call of Duty\main\pak9.pk3 (149 files)
C:\Steam\steamapps\common\Call of Duty\main\pak8.pk3 (235 files)
C:\Steam\steamapps\common\Call of Duty\main\pak6.pk3 (3 files)
C:\Steam\steamapps\common\Call of Duty\main\pak5.pk3 (4858 files)
C:\Steam\steamapps\common\Call of Duty\main\pak4.pk3 (1668 files)
C:\Steam\steamapps\common\Call of Duty\main\pak3.pk3 (1992 files)
C:\Steam\steamapps\common\Call of Duty\main\pak2.pk3 (694 files)
C:\Steam\steamapps\common\Call of Duty\main\pak1.pk3 (2642 files)
C:\Steam\steamapps\common\Call of Duty\main\pak0.pk3 (12816 files)
C:\Steam\steamapps\common\Call of Duty/main
C:\Steam\steamapps\common\Call of Duty\uo\localized_english_pakuo02.pk3 (12
files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\uo\localized_english_pakuo01.pk3 (37
files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\uo\localized_english_pakuo00.pk3 (2578
files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\main\localized_english_pak5.pk3 (46
files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\main\localized_english_pak3.pk3 (7
files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\main\localized_english_pak2.pk3 (9
files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\main\localized_english_pak1.pk3 (3736
files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\main\localized_english_pak0.pk3 (1204
files)
localized assets pak file for english

File Handles:
----------------------
51560 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing uoconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 2.60 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 1024 MB
Streaming SIMD Extensions (SSE) supported

----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...125 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
NVIDIA detectedInitializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...using GL_NV_texture_shader
...using GL_NV_register_combiners
...using GL_NV_register_combiners2
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...using GL_NV_fog_distance
...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence
...GL_ATI_vertex_array_object not found
...GL_ATI_fragment_shader not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9200/integrated/SSE2/3DNOW!
GL_VERSION: 3.3.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_create_context
WGL_ARB_create_context_profile WGL_ARB_create_context_robustness
WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample
WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float
WGL_ARB_render_texture WGL_ATI_pixel_format_float
WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile
WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control
WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop
WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer
WGL_NV_multisample_coverage WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
picmip2: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 75521368 0 85130556
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 255 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
Parsing menu file:ui/gameendscreen.menu
UI menu load time = 175 milli seconds
--- Common Initialization Complete ---
Working directory: C:\Steam\steamapps\common\Call of Duty
RE_Shutdown( 0 )
------ Server Initialization ------
Server: bastogne1
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
C:\Steam\steamapps\common\Call of Duty\uo\pakuo07.pk3 (157 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo06.pk3 (12 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo05.pk3 (3 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo04.pk3 (7646 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo03.pk3 (2275 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo02.pk3 (790 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo01.pk3 (1657 files)
C:\Steam\steamapps\common\Call of Duty\uo\pakuo00.pk3 (6233 files)
C:\Steam\steamapps\common\Call of Duty/uo
C:\Steam\steamapps\common\Call of Duty\main\pakb.pk3 (60 files)
C:\Steam\steamapps\common\Call of Duty\main\paka.pk3 (41 files)
C:\Steam\steamapps\common\Call of Duty\main\pak9.pk3 (149 files)
C:\Steam\steamapps\common\Call of Duty\main\pak8.pk3 (235 files)
C:\Steam\steamapps\common\Call of Duty\main\pak6.pk3 (3 files)
C:\Steam\steamapps\common\Call of Duty\main\pak5.pk3 (4858 files)
C:\Steam\steamapps\common\Call of Duty\main\pak4.pk3 (1668 files)
C:\Steam\steamapps\common\Call of Duty\main\pak3.pk3 (1992 files)
C:\Steam\steamapps\common\Call of Duty\main\pak2.pk3 (694 files)
C:\Steam\steamapps\common\Call of Duty\main\pak1.pk3 (2642 files)
C:\Steam\steamapps\common\Call of Duty\main\pak0.pk3 (12816 files)
C:\Steam\steamapps\common\Call of Duty/main
C:\Steam\steamapps\common\Call of Duty\uo\localized_english_pakuo02.pk3 (12 files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\uo\localized_english_pakuo01.pk3 (37 files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\main\localized_english_pak5.pk3 (46 files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:\Steam\steamapps\common\Call of Duty\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
----------------------
103120 files in pk3 files
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9200/integrated/SSE2/3DNOW!
GL_VERSION: 3.3.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness
WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile
WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2
WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
picmip2: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
----- finished R_Init -----
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 242 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
Parsing menu file:ui/gameendscreen.menu
UI menu load time = 159 milli seconds
Save game build number: 4504 Aug 20 2004 12:38:59
G_loadGame: Uncompressed 128052 bytes into 440220 bytes
WARNING: Pathnode (Path) at (6412 2883 48) is in solid
WARNING: Pathnode (Scripted) at (3338 14690 784) is floating
WARNING: Pathnode (Path) at (496 -6512 88) is in solid
WARNING: Pathnode (End) at (2606 -6644 76) is floating
WARNING: Pathnode (Begin) at (2607 -6525 76) is floating
WARNING: Pathnode (End) at (2818 -6697 76) is floating
WARNING: Pathnode (Begin) at (2819 -6578 76) is floating
WARNING: Pathnode (End) at (3029 -6760 76) is floating
WARNING: Pathnode (Begin) at (3030 -6641 76) is floating
WARNING: Pathnode (Cover Right) at (-472 -6824 176) is in solid
WARNING: Pathnode (Path) at (3709 -8238 91) is in solid
WARNING: Pathnode (Path) at (-727 -6776 177) is in solid
WARNING: Pathnode (Path) at (-1064 12360 -5) is in solid
WARNING: Pathnode (Path) at (-1040 12168 -29) is in solid
WARNING: Pathnode (Path) at (-1040 12016 -36) is in solid
WARNING: Pathnode (Path) at (-1233 -6048 32) is floating
Spawner at (-2344 4104 0) is in solid
Spawner at (6027 2775 17) is in solid
Spawner at (6054 12278 -27) is in solid
Spawner at (6400 12440 -40) is in solid
Spawner at (6556 12360 -45) is in solid
Spawner at (-643 -3592 17) is in solid
Spawner at (-683 -3592 17) is in solid
Spawner at (-683 -3552 17) is in solid
Spawner at (-643 -3512 17) is in solid
Spawner at (-683 -3512 17) is in solid
Spawner at (-5210 -7737 68) is in solid
Spawner at (1436 17594 144) is in solid
Spawner at (1361 17559 144) is in solid
Spawner at (1866 17519 144) is in solid
Spawner at (1525 17206 144) is in solid
-----------------------------------
3 merged lightmaps from 19 original lightmaps
Loading surfaces...
Loading cull groups...
Loading visibility info...
Loading models and entities...
Loading lights...
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore
WARNING: image 'gfx/efx_assets/smoke/smk_p_none_wht_a.dds' changed type from effect to f/x .
image 'skins/metal_masked_cullnone@crosshair' requested mipmaps, but they aren't available
WARNING: image 'gfx/efx_assets/smoke/smk_p_top_wht_a.dds' changed type from effect to f/x .
WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_a.dds' changed type from effect to f/x .
WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_b.dds' changed type from effect to f/x .
WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_c.dds' changed type from effect to f/x .
UI menu load time = 22 milli seconds
CL_InitCGame: 6.15 seconds
Picked up ammo for the M1 Garand
Objective completed.
Unknown client game command: 100
Objectives updated.
script runtime error: potential infinite loop in script - killing thread.
@ 233089
script runtime error: potential infinite loop in script - killing thread.
@ 440573
script runtime error: potential infinite loop in script - killing thread.
@ 204365
script runtime error: potential infinite loop in script - killing thread.
@ 233089
script runtime error: potential infinite loop in script - killing thread.
@ 233089
script runtime error: potential infinite loop in script - killing thread.
@ 233089
]/condump scripterror0001.txt
Dumped console text to scripterror0001.txt.

Last edited by Nighthawk; Feb 28, 2015 @ 7:50pm
Date Posted: Feb 28, 2015 @ 7:35pm
Posts: 0