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In the series, Yehova is seen as an unrelenting force of obedience, law, and structure. Not necissarily a good being. In the NES and SNES games you either kill him or Lucifer (a capricious force of chaos and creation who wants to turn the world into sheer anarchy), as the final bad guy. They werent released in America for obvious reasons, (can you imagine a plot of that nature released by Nintendo in the 80s?!) but you can get the translated versions online as roms.
In one of the DS turn based strategy SMT games, if you side with the angels, Yehova turns reality into an unthinking place of law with no free will, and all mankind becomes unthinking robots. But really, the other side isnt much better as they are trying to remake the world in the image of Hell.
Those two turn based ones and the Persona series are different than the main SMT series, of which Strange Journey is a part.
The basic plot of all the games is theres "demons" (more like spirits) from real world mythology. Everything from Judeo-Christian demons and angels, to Hindu and Buddhist mythos, to Yokai and Native American spirits. You can talk to them, fight them, and get them to join you or give you things. Once they join you, they go into a record book (that has a cool berief paragrapph about the being place in real world myth) and you can summon them for battle and "fuse" them to make different demons. Battles are turn based, and heavily reliant on demons elemental strength and weaknesses. Kinda like Pokemon, I guess. But way way cooler with a more mature theme.
In SJ, they are inhabiting weird black hole thing slowly consuming the earth from antartica, and you are part of an international team of scientists and soldiers going there to investigate. In it, are levels representing the vices of mankind, such as filth (trash dump), consumption (a giant shopping mall), lust (a bordello), war (ruined burning city) ect.
And then things go horribly wrong... Oh, and it has just *awesome* music too.
Eye of the beholder 1-2 avoid 3 at all costs
Crystals of Arborea
Ishar: Legend of the Fortress, Ishar 2: Messengers of Doom and Ishar 3: The Seven Gates of Infinity
Anvil of Dawn
Stonekeep
I also have some of the above mentioned games (Etrian Oddesey and Legend of Grimrock) and the last year and this one has in general been a good one for RPGs (even if they are as Basic as Mario & Luigi Dream Team (that is still awesome and fun to play))
Thanks for the reminder to play Elminage, I've been meaning to look at it.
How is Devil Survivor Soulhacker diferent from the original DS Devil Survivor (I have 1 and 2 for the DS)? I saw the Devil Survivor 1 re-make (called overloaded, i think) that came out when the 3DS came out, but it wasnt different enough to warrent getting a 3ds for. But if theyve actually started making unique SMT games for 3DS, Im all over that.
Wizardry: Labyrinth of Lost Souls (PS3 online store exclusive) is a Japanese-made Wizardry that is a total retro throwback, except for the graphics which, while art styles are subjective, I find quite gorgeous for their watercolor enemies. The gameplay, however, is not terribly interesting. Basically only the weapons have any meaning for changing your combat potential, and you have to grind like a lunatic to get the good ones, because they're all like 1% drops from enemies you only see 3% of the time. Magic besides heals are practically useless, so you usually just spam "attack" all day every day.
Labyrinth of Touhou is not really a Wizardry-like game. Aside from the overhead map exploration (which makes it more like Dragon Quest...) it features a very unusual (and innovative) combat system. Taking advantage of the tons and tons of characters in the Touhou universe, you build a team of 12 characters (from about 50 or so by the end...) with 4 characters in the front row at a time. Characters in the back row regain HP and MP over time, and are immune from damage, but you can't revive characters without going back to base. Characters have little variety of abilities, and are generally focused upon doing just one thing really well. (You basically have one character just for poisoning the enemy and two for thowing down haste spells - one has a whole-party haste, the other has a single-target, but is a larger boost.) Fights, especially boss fights, require extreme planning to defeat, to the point of swapping out party composition and equipment just to fight that one boss. (No point in a debuff character against a debuff-immune boss. You need different status or elemental resistance/immunity equipment to survive some fights.) You basically win by taking advantage of the action bar that fills up over time (like Final Fantasy) where you can see when the boss turn is coming, and swapping in heavily-buffed tanks to soak damage right before the enemy attacks, then swapping in healers to recover your tanks, swapping in buffers to restrengthen buffs, debuffers to weaken enemy armor and drop those freakin' sky-high attack stats, then nukers to get a little damage in before swapping the tanks in again to soak the next round of damage. Without buffs, bosses basically OHK your whole party every turn they get. It's definitely a game for those who want something where they have to play strategically. Touhou as a series is for fairly hardcore players of a niche genre, and this is a "maniac" game released as an indie project. It has an optional boss for level 80 characters on the first floor of the dungeon just to prove it doesn't f*** around. It is made to be hard with the strategy guide open while you play it, and it's basically impossible, short of inhuman patience with trial-and-error, without it.
Dark Spire is good only for being on the DS as something to mildly distract you while doing or waiting upon something else. As a game, it's very repetitive. Until the final few levels, you pretty much just throw a fighter with godly AC into the front row, and everything fails to hit him/her while you chip away at their HP. At the final levels, it turns into a total SoD-fest, where you win or lose battles based upon whose AoE insta-death spells land first.
Soul Hackers is not a Devil Survivor game. It's a Devil Summoner game along with the Raidou Kuzunoha series of games.
Anyway, Devil Summoner Soul Hackers is a dungeon crawler like the older SMT games and Strange Journey. First person perspective, demon negotiation and other stuffs. If you do want to get a 3DS for Soul Hackers, go for it. There is also SMT IV which was released last year.
The Japanese are quite fond of Wizardry-style games (and bought the license to Wizardry when Sir-Tech went under), and the Nintendo DS and its successors have been great for Strategy and RPG games in the veins of 1980s PC games.
I'd just say that they're a little too nostalgic for the past, and tend to make games which have good graphics, but are otherwise total grind-fests with fairly simple mechanics. They are, at least, much better balanced than the older games, but I wish they'd expand outwards or innovate a little more.
Even Paper Sorcerer, with as relatively simple as its gameplay is, does at least tend to make its flavor of MP work differently, and have a more interesting set of "classes" and status effects than the actual classics.