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翻訳の問題を報告
IN this game u barely lose any speed, and u can grind out your oppenties SP by ass riding them....
I likes to see the dev change this back to the old 1 @2 game were u would be hugly penalized for colliding ..
Unfortunately i haven't found any way to fix the rival AI and make them not crash, but it seems to usually happen when there are multiple cars nearby, maybe reducing traffic will improve things but i haven't tested just yet
please keep it without the rubber banding is all im requesting lol.
was the speed buff always there? or just in the new update?
it looks like you can take the NFS route (all cars are fast doesnt matter) or the TDU route (no rubber banding all depends on cars power)
I plan to look more into their AI next to see if i can make them crash a bit less or not slam the breaks as much in corners, the temporary speed boost is mainly to help them recover after a crash instead the race instantly being over when a rival crashes. Also fun fact, Cinderella is the only boss that had built-in rubber banding in the game already, which i've basically removed in my mod :)
any insight into what dictates the AI lane changing and car detection?
There are not many things to edit for the AI at the moment, just a few limited options that im aware of, so i'll have to experiment a bit to figure out exactly what i can do with those limited options.
Yep, ill have to make more adjustments for those cars, i think they are tuned way too heavily for accel over top speed