首都高バトル
Chilly 2月11日 16時20分
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I made a Hard Mode mod
https://www.nexusmods.com/tokyoxtremeracer/mods/36
https://modworkshop.net/mod/51089

Please let me know what you think, all feedback is welcome! I'll most likely be updating it with every official update the game gets.
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16-30 / 40 のコメントを表示
yes a fresh start is recommend to see the mod difficulty challenge.
Really nice mod. After completing the game I restarted with it + the cars unlocked ng+ file now this time with a wheel attached and .. damn is it fun.
Chilly, I appreciate the Hard Mode Mod made the game so much better and reminiscent to the rivals on TXR0 and 3. I was just wondering, would you be able to revert the SP reduction from wall collisions or car contact to original but keep the rivals buffed up and possibly buff the "No Name" traffic? Either way you made the game so much more fun.
ReIntegration の投稿を引用:
Chilly, I appreciate the Hard Mode Mod made the game so much better and reminiscent to the rivals on TXR0 and 3. I was just wondering, would you be able to revert the SP reduction from wall collisions or car contact to original but keep the rivals buffed up and possibly buff the "No Name" traffic? Either way you made the game so much more fun.
Seconded, the SP drain from hitting walls is too high. I nicked the wall just two times while racing and my SP bar was in the red.
最近の変更はEiren233が行いました; 2月16日 0時29分
the wall collection baffles me in this game,,, The original games if u hit the wall or opponent, U would basically come to a stand still and lose SP


IN this game u barely lose any speed, and u can grind out your oppenties SP by ass riding them....

I likes to see the dev change this back to the old 1 @2 game were u would be hugly penalized for colliding ..
You're hard mode just causes the AI to crash more than before. From videos I have seen, the AI crashes way too much. Yes, they're faster, but then they just crash 9/10 times.
Eiren233 の投稿を引用:
ReIntegration の投稿を引用:
Chilly, I appreciate the Hard Mode Mod made the game so much better and reminiscent to the rivals on TXR0 and 3. I was just wondering, would you be able to revert the SP reduction from wall collisions or car contact to original but keep the rivals buffed up and possibly buff the "No Name" traffic? Either way you made the game so much more fun.
Seconded, the SP drain from hitting walls is too high. I nicked the wall just two times while racing and my SP bar was in the red.
just tone it down a bit but got use to by adjusting my setting and racing a bit better to avoid hitting the walls lol.
Eiren233 の投稿を引用:
ReIntegration の投稿を引用:
Chilly, I appreciate the Hard Mode Mod made the game so much better and reminiscent to the rivals on TXR0 and 3. I was just wondering, would you be able to revert the SP reduction from wall collisions or car contact to original but keep the rivals buffed up and possibly buff the "No Name" traffic? Either way you made the game so much more fun.
Seconded, the SP drain from hitting walls is too high. I nicked the wall just two times while racing and my SP bar was in the red.
Yes, i plan to make it optional for the 3x SP damage in the next update, since there are a few rivals that aggressively crash into us.



Rynxie の投稿を引用:
You're hard mode just causes the AI to crash more than before. From videos I have seen, the AI crashes way too much. Yes, they're faster, but then they just crash 9/10 times.
Unfortunately i haven't found any way to fix the rival AI and make them not crash, but it seems to usually happen when there are multiple cars nearby, maybe reducing traffic will improve things but i haven't tested just yet
Chilly の投稿を引用:
Eiren233 の投稿を引用:
Seconded, the SP drain from hitting walls is too high. I nicked the wall just two times while racing and my SP bar was in the red.
Yes, i plan to make it optional for the 3x SP damage in the next update, since there are a few rivals that aggressively crash into us.
Nice, keep up the good work, my man!
最近の変更はEiren233が行いました; 2月17日 18時30分
Finally updated things, made sure it works with today's patch for the game, and separated the mod to have some nice add-ons :)
the thing that makes this mod better than the other hard mode mods is that it doesnt incorporate "rubber banding" and just upgrades the cars. keeping it this way makes extended battles easier without going full out pretending the game is need for speed. the adding and taking power from a car during a race is weird, unless its nitro or overboost.

please keep it without the rubber banding is all im requesting lol.

was the speed buff always there? or just in the new update?

it looks like you can take the NFS route (all cars are fast doesnt matter) or the TDU route (no rubber banding all depends on cars power)
最近の変更はrtrick315が行いました; 2月21日 4時23分
rtrick315 の投稿を引用:
the thing that makes this mod better than the other hard mode mods is that it doesnt incorporate "rubber banding" and just upgrades the cars. keeping it this way makes extended battles easier without going full out pretending the game is need for speed. the adding and taking power from a car during a race is weird, unless its nitro or overboost.

please keep it without the rubber banding is all im requesting lol.

was the speed buff always there? or just in the new update?

it looks like you can take the NFS route (all cars are fast doesnt matter) or the TDU route (no rubber banding all depends on cars power)
They shouldn't be rubber banding much at all, i only gave them a temporary speed boost when they fall too far behind (50-100m). I may need to adjust it after more testing, but during my testing so far the races will usually end before they can actually catch up to you. This is something i wanted in my first release of the mod but i didn't know how to edit rival AI back then.

I plan to look more into their AI next to see if i can make them crash a bit less or not slam the breaks as much in corners, the temporary speed boost is mainly to help them recover after a crash instead the race instantly being over when a rival crashes. Also fun fact, Cinderella is the only boss that had built-in rubber banding in the game already, which i've basically removed in my mod :)
最近の変更はChillyが行いました; 2月21日 12時22分
what app are you using to see the file btw? just any hex editor? thanks for the info. i could tell this time around they took off rubber banding so its nice to know i wasnt crazy to think so haha.

any insight into what dictates the AI lane changing and car detection?
最近の変更はrtrick315が行いました; 2月21日 15時46分
Kei cars are buffed too much(In comparison to normal rival cars). Like rival named Super Guardian drives better and faster than Trance Driver itself, and they both use Daihatsu Copen.
rtrick315 の投稿を引用:
what app are you using to see the file btw? just any hex editor? thanks for the info. i could tell this time around they took off rubber banding so its nice to know i wasnt crazy to think so haha.

any insight into what dictates the AI lane changing and car detection?
There is a big process to extract the files from the Pak folder for the game, and from there i was using UassetGUI at first, but now im starting to use Unreal Editor since it allows me to edit more things.
There are not many things to edit for the AI at the moment, just a few limited options that im aware of, so i'll have to experiment a bit to figure out exactly what i can do with those limited options.



Etienne の投稿を引用:
Kei cars are buffed too much(In comparison to normal rival cars). Like rival named Super Guardian drives better and faster than Trance Driver itself, and they both use Daihatsu Copen.
Yep, ill have to make more adjustments for those cars, i think they are tuned way too heavily for accel over top speed
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投稿日: 2月11日 16時20分
投稿数: 40