3089 -- Futuristic Action RPG

3089 -- Futuristic Action RPG

 This topic has been pinned, so it's probably important
Dukmiester2 Jan 11, 2014 @ 12:33pm
Gamepad Support: Logitech F310 Gamepad works, with Logitech Software assistance, sort of...
Well, I had posted earlier in another thread and was asked to report back on how well I was able to get my gamepad working, so here we go.

First, understand that the F 310 Pad has a switch on the back that allows it function in either Direct Input Mode -OR- X Input Mode. In order for it to be able to "emulate" Mouse and Keyboard, it HAS to be in Direct Input Mode.

So, I did get it to work, but I had to set the Logitech Gaming Software to "Apply Persistent Profile" under "Options", then "Global Profiler Settings", then picked my custom made profile for 3089.

With nearly EVERY game that doesn't have native X Input Gamepad support where I have to use the Direct Input setting coupled with the Logitech Software to emulate Mouse/Keyboard, when the game launches, the Software is able to "hook" and the profile with that game's custom axis/key assignments is loaded and the controller works just fine.

Then, when I exit the game, the profile is "released" and the controller returns to normal.

This will not work with 3089, when I launched the Demo, there was NO response from my controller at all. I had to use the above mentioned option to "Apply Persistent Profile" to get it to work.

So now, even when I am just at my Windows Desktop, my Logitech F 310 acts just Like it does "in game" and the Axis/Button assignments are there; I can move my right analog stick, even on my Desktop, and my Mouse Cursor will move around, if I Squeeze my Right Bumper, it is taken as a right mouse Click.

While this is working fine in the Game, I will have to now remember to switch to/from " Apply Persistent Profile" every time I want to play 3089.
A minor inconvenience and in no way a deal-breaker, but would still like to know if something could be done to the game code-wise to get the Logitech Gaming Software to properly "hook" and apply the correct profile at game launch.

All that being said, I am still going to make my purchase of this game as I had mentioned in the other thread, just putting all this info here so that the Dev can have a look at it, and anyone interested in the game with a Logitech F 310 (and possibly the higher models, 510, 710, etc...) will know that it is "do-able" .

I'm off to buy the Full game now,
Hope this all is useful to someone!
Last edited by phr00t; Jan 11, 2014 @ 3:14pm
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Showing 1-10 of 10 comments
phr00t  [developer] Jan 11, 2014 @ 12:42pm 
I will pin this, since people do often ask about controller support!

People can also try Joy2Key: http://joytokey.net/en/
Last edited by phr00t; Jan 12, 2014 @ 4:58pm
adolson Jan 11, 2014 @ 12:56pm 
Linux users might want to look at AntiMicro for their keyboard/mouse emulation needs (actually, it looks like it's also available for Windows, too). I haven't picked up this game yet, but I use it for other games with no problems (though I use an F710 rather than the F310, and I use Xinput mode only).

http://ryochan7.com/projects/antimicro/

You can set a range on your stick so if you move it past a certain point, you can change the key/combo, making it useful for say a run modifier. You can save profiles for each game to files and then share them with others. It's free and open-source, unlike some of the big alternatives like Pinnacle.

I do most of my gaming from the couch in my living room without a keyboard. I use SteamOS sometimes and I'm keeping it vanilla (so no profiler installed), so it'd be nice if this game had native controller support. I've stuck it on my wishlist for now. The official Steam Controller will have a profiler built into Steam (it'd be nice if that was expanded to support other gamepads, too).
phr00t  [developer] Jan 11, 2014 @ 3:15pm 
Looks like Joy2Key is also working for some people:

http://steamcommunity.com/app/263360/discussions/0/630802344402634371/
Dukmiester2 Jan 11, 2014 @ 5:57pm 
Well, I have been playing right along using the logitech Gaming Software profile I had set up for my F 310 Gamepad just fine until I realized that I seem to be missing key binds for "Next Weapon" and "Previous Weapon".

Only way i can see to cycle weapons is either via the mouse wheel or using the number keys across the top of my keyboard.

Any chance of getting one or possibly two additional keybinds added to the input config menu?
"Next Weapon" key bind and a "Previous Weapon" key bind would be ideal, but even just a "cycle weapon" key would work.

I've been just running around the starting area learning the basics for using work stations to combine parts I collected from the boxes scattered about to make a suitable helmet, armor, a knife, and a sword.

It was at that point, when I had more than one weapon, I realized weapon selection could be an issue for me with my current control scheme.

Third party app is not what I'm after, intend to use Logitech Gaming Software, and will just make do with keyboard/mouse wheel if necessary, but am hopeful for an additional 1 or 2 more keybinds if it would not be too much work.

Loving the game, and can see myself getting a lot of fun from this game.

Thanks for taking the time to read,
bye for now :)
phr00t  [developer] Jan 11, 2014 @ 6:19pm 
I ran out of room on the config screen to easily add more keybinding options, but what I can do is just add a fixed "cycle weapon" button gamepad users can setup! I'll put that on the to-do list..
Dukmiester2 Jan 11, 2014 @ 7:48pm 
Thanks very much for your attention, I truly do so much appreciate it!
I currently am using a config with my pad that works well enough, so I am able to enjoy the game and switch weap's just fine.

A "cycle weapon" key would, however, be a welcome addition.

Thank you again for this gem of a game, and for your involvement here beyond what most Dev's of late seem to offer :)
phr00t  [developer] Jan 12, 2014 @ 4:55pm 
Originally posted by Dukmiester2:
Thanks very much for your attention, I truly do so much appreciate it!
I currently am using a config with my pad that works well enough, so I am able to enjoy the game and switch weap's just fine.

A "cycle weapon" key would, however, be a welcome addition.

Thank you again for this gem of a game, and for your involvement here beyond what most Dev's of late seem to offer :)

How would the middle mouse button work for a "cycle weapon"? Can that be assigned OK with the mapping tools? Just wanted to double-check...
Dukmiester2 Jan 12, 2014 @ 8:01pm 
Middle Mouse button will work, I can bind that to any of my gamepads buttons. Wish the Logitech software would allow for the mouse wheel, maybe a newer version of it does, I have not checked.

Middle mouse button would work in my setup, not sure about the other programs (joy2key, etc..)

Thank you again for your help :)
adolson Jan 12, 2014 @ 9:36pm 
I decided to buy the game today and suffer with the lack of gamepad support until I get a Steam Controller. :P

Here is a profile I made for anyone else using AntiMicro:

https://github.com/adolson/antimicro-profiles/blob/master/3089-futuristic-action-rpg.xml

It's set up for the default control bindings in the game, so you don't need to remap a bunch of stuff. You should auto-run if you move the left analog stick past 95% in any direction, Escape is Select, Enter is Start. Guide button will pop up the Steam overlay. I tested it out for a few minutes and I like how it's laid out. But of course if it's not 100% how you want it, you can just tweak it.

You still need a keyboard to enter a character name at the start of the game, and also to type OK to quit, unfortunately.. (A default name and removal of the OK to quit would solve these problems).
phr00t  [developer] Jan 15, 2014 @ 1:49pm 
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