Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can't say for sure, but I'd assume you'd have to beat all missions on Nightmare from a New Game, since there are some missions (1st loops) that can't be replayed from a completed save file.
Also I never checked after clearing on Hard about whether full game should be cleared on Nightmare for achievemen because wanted to replay full game anyway. But someone said that it should, I saw a topic about it.
I think there were only 2 fights where I was genuinely no longer having fun: The first was in one of the Sleepless Zone loops, the second was Lisa. I died to that more than the entire rest of the run... Plus an honorable mention to that one shrine in the meat locker
And yeah, you have to beat the entire game, from selecting New Game on the menu, on nightmare difficulty. I assume because being able to have all abilities unlocked already would make it easier?
You can break all difficulties with this loop and sadly it just negate all gameplay, humans/powers/passives/dodge/counters/slow mo stuff mechanics everything is useless.
I suspect the issue here is that enemies don't really have a sinergy, they don't share intel about what they're doing at any given moment as it happens in all decent action games. The result is that sometimes they'll just attack you all at once, which is an AI issue pretty much. If you don't want your game to become a chore at high difficulties, you'll want to invest in how AI is handled depending on the context and I'm afraid Bokeh just didn't put much thought into this. I'm assuming this from what I'm getting at least, didn't finish the game yet (just rescued Doni).
I'm really liking the game still and I don't hate it, it's just a shame that it becomes a massive pain every now and then when it really shouldn't.
Update: There's a mission where no matter what you do, once 5 new enemies appear they'll attack a different target each at the same time and one shot them. You'll be left with one character and that's game over. Yep, deffo didn't test this