Slitterhead

Slitterhead

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Tim Dec 30, 2024 @ 9:05am
Is Nightmare difficulty fun?
I played the game on Hard and I thought it was mostly pretty good, except when they place checkpoints before cutscenes, in which case it's miserable. And some of the later bosses feel spongy.

Also: to get the Nightmare difficulty-related achievement, do I have to beat all missions again on Nightmare, or just the ones relevant to the final battle that count casualties?
Last edited by Tim; Dec 30, 2024 @ 9:07am
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Showing 1-10 of 10 comments
Salty Juniper Dec 30, 2024 @ 2:24pm 
Is Nightmare difficulty fun?
My only playthrough was on Nightmare difficulty, and I had a lot of fun.

I can't say for sure, but I'd assume you'd have to beat all missions on Nightmare from a New Game, since there are some missions (1st loops) that can't be replayed from a completed save file.
SHIBITO BRAIN Dec 30, 2024 @ 11:14pm 
I played on Hard and then replayed on Nightmare. It mostly felt the same as hard except for a few places where it was noticably nightmarer lol. The most annoying place for me personally was in Sleepless zone RE where you should deal with slitterheads using only civilians. Damn they were instakilling everyone right at the start and then one time they decided not to instakill thats how I got lucky to clear it. Also Lisa boss fight was hard. Other then that it felt comfortable.
Also I never checked after clearing on Hard about whether full game should be cleared on Nightmare for achievemen because wanted to replay full game anyway. But someone said that it should, I saw a topic about it.
MikeZ Dec 31, 2024 @ 4:45am 
For the achievement I believe you do have to start and complete a full run without changing the difficulty. If you change the difficulty at any point during the run, those achievements become voided and unachievable.
Guppyshark Dec 31, 2024 @ 10:50pm 
I had lots of fun with nightmare, but I already liked the combat a lot the first time around on normal :P

I think there were only 2 fights where I was genuinely no longer having fun: The first was in one of the Sleepless Zone loops, the second was Lisa. I died to that more than the entire rest of the run... Plus an honorable mention to that one shrine in the meat locker :HFR_Sigh:

And yeah, you have to beat the entire game, from selecting New Game on the menu, on nightmare difficulty. I assume because being able to have all abilities unlocked already would make it easier?
Last edited by Guppyshark; Dec 31, 2024 @ 10:54pm
Once you realize you're basically god by doing infinite switch and ping pong abilities spam the game become stupidly boring.

You can break all difficulties with this loop and sadly it just negate all gameplay, humans/powers/passives/dodge/counters/slow mo stuff mechanics everything is useless.
Originally posted by Sm Izumi:
Once you realize you're basically god by doing infinite switch and ping pong abilities spam the game become stupidly boring.

You can break all difficulties with this loop and sadly it just negate all gameplay, humans/powers/passives/dodge/counters/slow mo stuff mechanics everything is useless.
Can I ask where you're getting this impression? According to your achievements you haven't beaten the game or even cleared the hardest boss fight on any difficulty yet, so I doubt you know how hard Nightmare actually is unless you started with it. Did you play in offline mode or on another platform or something?
Originally posted by Sm Izumi:
Once you realize you're basically god by doing infinite switch and ping pong abilities spam the game become stupidly boring.

You can break all difficulties with this loop and sadly it just negate all gameplay, humans/powers/passives/dodge/counters/slow mo stuff mechanics everything is useless.
IDK which difficulty you're on but there were a couple patches that made counters easier on difficulties besides Nightmare (IDK how much easier). So if you feel like it's easy and you're not already playing on Nightmare, I'd recommend bumping the difficulty since it apparently does more than just change damage values.
drz30 Jan 4 @ 10:41am 
No, and so is hard. To be honest after almost finishing it I can't give this game more than 5/10. Theres just so much wrong with it. Bokeh will have to do a much better job with their next game.
Last edited by drz30; Jan 4 @ 10:43am
wdyt Jan 27 @ 7:18pm 
I've only played it on Nightmare, and I feel like that should be the only difficulty. It feels the most balanced around how easily you can heal and body-hop along with your 3 lives. You will need a solid strategy for some late-game encounters, but part of the fun is figuring out a good route through some fights using what you have in the room and picking the right rarity for the job.
Last edited by wdyt; Jan 27 @ 7:21pm
No it isn't. Some fights are just not designed to be faced in Nightmare and you'll have to rely more on sheer luck rather than skill. And by "luck" I mean "let's hope they won't attack and kill everyone or me at once!". Did they even playtest this in Nightmare? Wouldn't bet on it.

I suspect the issue here is that enemies don't really have a sinergy, they don't share intel about what they're doing at any given moment as it happens in all decent action games. The result is that sometimes they'll just attack you all at once, which is an AI issue pretty much. If you don't want your game to become a chore at high difficulties, you'll want to invest in how AI is handled depending on the context and I'm afraid Bokeh just didn't put much thought into this. I'm assuming this from what I'm getting at least, didn't finish the game yet (just rescued Doni).

I'm really liking the game still and I don't hate it, it's just a shame that it becomes a massive pain every now and then when it really shouldn't.

Update: There's a mission where no matter what you do, once 5 new enemies appear they'll attack a different target each at the same time and one shot them. You'll be left with one character and that's game over. Yep, deffo didn't test this
Last edited by Theobaldus; Jan 30 @ 5:03am
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