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For example, if you want to explain something to several people, if you can't explain it in 2 pages of drawing, you'd probably look for another way to explain it. This is exactly where ComiPo shines brightly.
Reading between lines - If I were to magically start racking in grande revenue in comic sales; Clip Art Studios work is considered paid for where as Comi Pro would want remuneration or subscription to continue?
I would think that the much larger price tag on Clip Studio Pro is for a rational reason....
Licensing is a different subject. ComiPo and Clip Studio Pro and Manga Studio 5 EX should be nearly identical in the respect that you can not take default characters or default scenes singularly and sell them. A scene of multiple objects must be created to have it consist of your work. The main difference in simply abilities. While ComiPo has more assets and is better at 3D positioning, Clip Studio EX/Manga Studio 5 EX should be more capable programs because they should import 3D and allow tablet drawing/painting. The basic Clip Studio should not import 3D models from the user, and therefore has no comparison to ComiPo.
I see; this cheaper program on Steam depends on developer 3D assets where as the one I have (think it cost about $99 on sale) allows the user to import their own 3D models.
Spectre defends ComiPo for a reason. When I started using Manga Studio, back when it was version 3(long before the Clip Studio renaming that happened at version 5), the assets available for purchase specifically for Manga Studio EX were good quality assets. Now they are not good. As DAZ grew, the 3D assets external to what came with Manga Studio EX got worse and worse. The company kept changing things about the 3D requirements or abilities or whether it was even functioning for months after the new versions came out, that the Manga Studio EX 3d asset camp seems to have gotten abandoned by good 3D modelers. That is, the 3D models that come in the program are great, but buying 3D models for Manga Studio designed for Manga Studio is a depressing adventure.
On the other hand, ComiPo assets are often good quality assets. In fact, planning a picture with assets is usually faster with ComiPo than Manga Studio EX. So at this point, until the real Clip Studio Suite makes to English, if it ever does, owning both is a good idea if you plan scenes with assets.
Oh! If that's the case then $12 is a bloody steal! I didn't know you could associate the poseable doll with your own creations in the professional version. The main attraction that choked out my hundred bucks was that I could import and position (scale, rotate) my static 3D creations.
The Clip Studio Paint Pro I have IS in English. I got it from the dev's site earlier this year...maybe towards the end of last year.
Also I assume you're a good story teller but not so much of an artist so the stock models help out a lot.
Since I focus on the graphics aspect I try and not borrow anything from stocks unless its an non-sophisticated, non-original and easy work-around like the expression lines in this Clip Studio image i did here:
http://imgur.com/f56XU8F
1. Clip Studio Paint is 1 part of Clip Studio Suite. Clip Studio Modeler is in Japanese, Clip Studio Coordinate is in Japanese, and Clip Studio Action is in Japanese. There are hacks to make these in English, but there is no English version sold.
2. Manga Studio was renamed to Clip Studio after Smith Micro lost sole English distribution. This occurred during Manga Studio 5. Clip Studio Suite was the suite that was designed to follow the Retas Suite. It was in fact designed to consolidate their comic creation program they designed with their animation abilities in Retas to create a single suite for comic and animation and advertising.
3. Most artists use references. This is exactly the reason Poser started. Planning a piece of work using assets is not a crime or an insult, it's planning, also known as composing.
4. I used to be a Manga Studio supporter, but for various reasons, such as it running inadequately before updates, it not evening knowing what its name was to make conversations more confusing, and not supporting 3D imports in version 5 until many updates later (which is part of what you pay for, whether you use it or not), I don't use it much at present.
5. Making a jab at my artistic skills is understandable, though uncalled for. Please see the charcoal art at http://steamcommunity.com/profiles/76561198053438603/images/?appid=0&sort=newestfirst&browsefilter=myfiles&view=grid before insulting me. Thank you.
Ah very good work.
Didn't mean to offend; I've just never been sure as to why stock art has been so coveted. It came to me that perhaps some people using these apps are simply story tellers more so than illustrators.