World of Guns: Gun Disassembly

World of Guns: Gun Disassembly

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Jikan Jun 12, 2014 @ 11:59pm
Up the xp
Maybe up the xp gained from actually assembling and dissasembling. Or make it a daily bonus for playing the different guns once a day.
Right now there's really no good xp incentive to ge back and do the gamemodes already done, the biggest xp gain is from just doing the quizes. I wouldn't mind the quiz being comepletely removed and replaced with daily games for every gun. Then I'd see more of a point in actually playing to unlock stuff instead of just waiting for the quiz.
Maybe just have a few dailys randomized among all the guns, just something to actually incentivise people to go back and play old guns aside from the highscore.
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Showing 1-9 of 9 comments
Heros Jun 13, 2014 @ 3:06am 
I've got XP and nothing to do with it as I've already all the guns unlocked. I wish there was a way I could award it to a free user, perhaps someone who I invited to the game as a reward.
Ayon Jun 13, 2014 @ 12:00pm 
Originally posted by Kudd buddha:
Maybe up the xp gained from

I don't see a reason why that should be done. Your incentive to go on should be competing for a top score. In the meantine you'll make quite a lot xp. A perfect run for a gun is quite rewarding. For example, I get the MP5 (relatively early gun as comparison) in 2 minutes and some seconds. I get 270 XP for that. This sums up to roughly 1080/9Minutes. That's the XP earned by doing the Quiz with 10 models every 30 minutes. So it's roughly 4 times as effective AND you get better and faster. It differs by weapon model but honestly, if you think there's too few XP to be gained by assembling you just don't have enough incentive of your own. Which is ok. Because there's this one thing you can do... spend money on the game. If all you want to do is unlock the stuff and assemble them maybe 1-2 times...
Kaewon Jun 13, 2014 @ 1:27pm 
How many people care about being on the high score? Not many. It's not an incentive. People just want to play the game and unlock guns. Not be the number one in the world.

Unfortunately for the devs, they need to make some money and they do it like any other f2p game: you want to progress fast, you need to pay. If xp was higher, what else could they charge you for? There's not much to this game. The quiz is fine for xp, you get 6000+ for 30 secs. You just have to play casually if you don't want to grind.
Last edited by Kaewon; Jun 13, 2014 @ 1:29pm
Ayon Jun 13, 2014 @ 4:05pm 
Originally posted by Kaewon:
How many people care about being on the high score? Not many.

I did not say that that's the purpose. But it's an incentive on top of the XP. If you want to tell me that this game was still a "game" if not for it's arcade approach of repeating over and over? If all one did want to do is buy a gun, disassemble and assemble it and move on, then that's exactly the behaviour that I see as problematic. Drop some money or put in time. If you don't want to do either of those things then this simply isn't the "game" for you.
Kaewon Jun 13, 2014 @ 4:29pm 
I did say incentive not purpose. If most people don't care about high scores, it's a bonus not an incentive.

I have no issue with the current game model. Maybe I should have said this bluntly but that's what my previous post is saying. I'm saying exactly what you are, pay or spend time. But grinding is not for everyone. There's 2 choices of spending time here: the quiz or grinding.
GoldenAura Jun 14, 2014 @ 12:13pm 
I've had no problem with the XP gain, but then again, I don't move onto another weapon until I have all the achievements for a weapon unlocked. That's how I play, and I find it very enjoyable if not sometimes frustrating with my miss-clicks.
Squirrel Kakes Jun 14, 2014 @ 9:13pm 
i didnt know this, very helpful
HeliGungir Jun 14, 2014 @ 9:52pm 
My incentive is going for champion and that +1 credit per gun. It's not stupidly difficult once you get outside the starting area of the progression tree. Once I started focusing on that, xp stopped being an issue.
Ayon Jun 15, 2014 @ 3:01pm 
Originally posted by Hell Diguner:
My incentive is going for champion and that +1 credit per gun. It's not stupidly difficult once you get outside the starting area of the progression tree. Once I started focusing on that, xp stopped being an issue.

Mind you, if people don't move on from the game quickly and more people actually start playing it, then this won't be forever. Outside the starting tree it's oftentimes stupidly easy to get champion. Harder weapons like the Stg.44 oftentimes have only been solved 3 times a day within bad times. And then there's still super game and hardcore which sometimes no one has solved at all that day.

While I hope that this goes on for a while so I can steadily gain credits I really do hope that this doesn't go on forever since a daily "challenge" would be more true to the challenge of the achievement itself.
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Date Posted: Jun 12, 2014 @ 11:59pm
Posts: 9