Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
This bug is however very high priority for me, so I hope to begin working on it pretty soon, but it might still be a week or so off before I can start working on it full time. I can’t make any promises on when it will be done, I can only say that I don’t think it’s that far off, though it will take some time. I hope to at least have it out before the end of the month, hopefully earlier, but as of now I can’t make promises on this.
I want to be honest and work with as much transparency as possible on this, so if you have any questions, don’t hesitate to ask.
Sorry for taking so long! As we are a small team we can’t work on that many things at the same time, which is especially true for purely programming oriented stuff like this.
I'm having fun, but struggling to get over the initial learning curve. The placeable checkpoint helps, but there is only so much you can do without making it too easy ^_^ I would prefer fewer enemies, but that will probably change as I improve.
Though, there is still some cards that have one major problem left with the animation system, making the character appear very strange. Hope to fix that soon though, as I'm pretty sure how to solve it in a good way. I just need to find the time to implement it.
I'm pretty sure that once I get time to work on this change we need to do to fix this, it should go pretty quick, in matter of a day or two, but so far I've been pretty busy, only got time to work on some bugs here and there, and some smaller but urgent stuff.
This Friday we have an internal deadline for some of the stuff that kept me the most busy lately, so hopefully I will be able to address this early next week, but I can't promise it quite yet.
I have since applied the fix everywhere and it has hopefully been tested enough to make sure it's stable, so we hope to get up a final patch for solving the issue little later today in the main branch.
I tried to reply on all threads concerning this issue when the beta build went live, but I sadly seem to have missed this one. Sorry about that!
You can find more info here:
http://steamcommunity.com/app/262390/discussions/0/43099721702870048/
I will keep the other thread updated to any patches or changes. (should be a patch soon)