So, there have been several players that have had severe problems with render animated meshes, which resulted in models like they player character ending up like a mess of random polygons. We identified it as a problem with the uniform buffers on the vertex shaders on some Intel cards and have so far only seen the problem appear on those cards.
We have now implemented a new animation system that we hope will solve this issue by not using uniform buffers for animation data. But as it’s quite a large change, we didn’t want to push that code in a patch before testing it more to ensure that no new bugs gets introduced. That is why we have added a beta branch that anyone can opt in on to help out testing this new animation system.
We are especially interested to know if this change solves the issue on the Intel GPUs, but we are also just generally interested to know that the code works for everyone without any new problems, so we are happy for all feedback we can get from any player that got the chance to test it out.
To opt in to this beta branch you need to do the following:
Open you steam library and right click on Cloudbuilt. From that dropdown many you chose properties, and head over to the tab named BETAS. There you will see a drop down menu where you can choose between different betas. From that menu select the patch_testing beta. After that, to ensure that the game updates your local content to that beta, head over to the tab named LOCAL FILES, and press the button “VERIFY INTEGRITY OF GAME CACHE…”. After this the game should be ready to play.
To opt out of the beta, do the same steps again, but chose NONE from the beta drop down menu.
Thanks for taking time to read this, and I’m sorry it has taken us this long to finish this new animation system.