The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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125GB???
I was going to buy the game but I honestly don't want to give up so much space for one game. Hopefully it will be reduced over time
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Showing 1-15 of 29 comments
space May 30 @ 4:08pm 
how and why would it be reduced? the size is the size, go upgrade potato
Doubtful, since much of that has to do with graphics and audio. If you're hurting for space, I recommend shopping for a 2TB SSD drive. I have one specifically for Steam games and it was very inexpensive at Best Buy. Holiday sales are the best time to shop for one. They're easy to install, make your games load faster, and you can tell Steam to only download games to that specific drive. A dedicated drive for gaming.
If only the dev knew what compression was. 125gb is crazy, that's a 25x increase from the OG game which was about 5gb iirc.

125gb could probably be chopped down to 60gb if they knew how to compress audio, model and texture files properly.

I know this since there's much better looking games that exist and they are between 50gb and 75gb usually.
Its sad how 6GB Can Shoot up to 125 just from eye candy, and the game still is poorly optomized, and unpatched, for the UE5 stuff.

i wouldent count on a patch, as i think both Virtuios (UE5 Content) and Bethseda (Original Engine, and have never used UE5 in their TES,FO Games, or Starfield.) have to do it as a group effort.

Starfield takes alot of space too, but i can see that as its a completely new game, on a new engine they are basically demoing on it.
Last edited by White Rabbit Alice; May 30 @ 4:56pm
it can be even better ->

Red Dead Redemption 2 = 150 gb

ARK: Survival Evolved = 329,87 gb ?! :Rubber_Duck:


ssd's are so cheap these days that it doesn't matter.
Its not just the SSD. todd wants you to upgrade your computer for EVERY Game he comes out with, or remasters.

im not upgrading for just one game, if its an across the board upgrade that helps several games work better, and the in game question is just a bonus, ill do it, its more economically effecient then.
some gamers arnt made out of complete money.
Last edited by White Rabbit Alice; May 30 @ 5:00pm
die-wc-ente May 30 @ 5:01pm 
absolute nonsense
Storage space is dirt cheap in 2025. Get more. Honestly, dirt might actually be more expensive if you did like a cubic inch per gigabyte comparison.
Then he told us.... we were playing the game wrong... as well in review response damage control....

im not sure if hes said anything specific about this one, but it seems more of an effort to recoup Starfield's Dev Costs.

my advice to OP, Avoid Bethseda altogether, theyve lost their talent, and creative magic that made them what they are, they now just care about pleasing their MS Overlords, Suits and Shareholders.
Last edited by White Rabbit Alice; May 30 @ 5:10pm
People whining about problem buying pc upgrade nonstop. Well its all part of their scheming to get more people into realism look.

Just another way for them earn more money and force people to spend more money over times.
Well, the cost of things always goes up over time, thats inavoidable.

its when the people dont have the money for such luxury priorities, and have to stick with kitchen table, and essential ones, that the gaming market tends to suffer.

my big problem right now. is i havent found any game, in terms of enjoyment, that ive bought in the past... say 4 years, that was completely worth my money, although i dont gauge in hours of enjoyment. i gauge in replayability, and how much i even want to return to said game.

one of my playstation games has actually kept me through 3 generations of consoles. and im still playing it. (Diablo 3/Ultimate Evil, PS3/4/5 as a Grandfathered game from the PS4 Libary.)

when i put close to 800 hours into something i paid $50 dollars for, and can say im still playing it, on a regular basis, thats when i say, its worth it, 10 fold.
Last edited by White Rabbit Alice; May 30 @ 5:24pm
The game uses the same audio as the original, which is like 6GB total. So the remaster's insanely large file size is due to all the new textures, meshes, and lighting that they added. There are plenty of lossless compression algorithms that can massively reduce the size of textures and meshes, but while this makes the game's download size smaller, your CPU will have to work hard to decompress everything, and the end result will still be a 125 GB game installed on your PC. I guess compression allows you to download stuff faster, but the trade off is more work for your CPU before the game is fully installed and playable
No. No. No.
You guys just casually asserting that they could easily COMPRESS the files a lot smaller have no idea what you are talking about.

I only have a very passing understanding.

There are many factors that go into the total texture size. Textures have many channels now, unlike years ago, that have to do with specularity, normals etc to determine how light interacts.

The NUMBER of textures has also massively increased. Then there's space for the pre-baking.

Said above:
"I know this since there's much better looking games that exist and they are between 50gb and 75gb usually."

You don't know this, because you don't have access to the files.

The idea that people think it's that easy is a demonstration of the Dunning-Kruger Effect. You learned a little something about game engines and think what you're saying makes sense when it really doesn't.
Originally posted by Photonboy:
The idea that people think it's that easy is a demonstration of the Dunning-Kruger Effect. You learned a little something about game engines and think what you're saying makes sense when it really doesn't.

Bold of you to assume they know anything about game engines.
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