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In both there was a lot more verticality in the maps (Climbing was a skill in daggerfall and both had levitation spells) and the devs had hand placed stuff hidden in areas that were hard to get to or in areas you did not obviously have a reason to check.
That being said from morrowind on crafting has been an important part of the game and can be used to make a lot of stuff stronger then what you would normally find, especially if you were abusing magic & one type of crafting skills to boost others (via boosting stats/skills)
As for trapped chests, that also makes a lot of sense, surprised I have not seen many mods try it over the years.
To go with that, you need to make good weapons/armor, especially the enchanted stuff, a LOT less common. For Oblivion, the "Ascension" mod is an example of a mod that does that, among other things. Even so, playing with that mod, I found myself still just accumulating gold. Granted, I was not going around buying player houses or anything super expensive, but that's kind of your point, I guess: I didn't need to. Nobody could SELL me the full suit of glass armor that Ascension made super difficult to find by adventuring.
But I also do like the idea of making most of the stuff you run across commonly... err... common. Like Ascension does, most bandits wear hides or iron and have similarly simple weapons. Or in Skyrim, Draugr crypts where they are attacking you with ancient rusted weapons that aren't worth crap (mostly). It makes the one good item you might find at the end of that crypt... an actual FIND.
But yeah, the world could use more money sinks like the need to get magical gear crafted or customized using rare components you find in the world, etc. etc. That'd be interesting.
Well the weird thing is that they do apparently have unlimited gold. They just have an upper limit what they'll pay for any one item. Which makes little sense. Probably why they ditched it right away. People still complain about merchants running out of gold quickly in Skyrim though too.
But it's better to have an amount of gold. I would actually use them to barter that way in Skyrim. Like buying up all an alchemists stock of ingredients and then, now the merchant had a lot more gold on them, selling potions I'd made to get my gold back.