The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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ID XX Help
So with how many plugins that come with Oblivion, how do you target a plugin that is above 9? For example:

Oblivion.esm
DLCBattlehornCastle.esp
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
AltarESPMain.esp
AltarDeluxe.esp
AltarESPLocal.esp

Say I wanted to add an item from the Knights.esp or AltarDeluxe.esp, since Vile Lair's xx ID would be 09, what the xx of Knights be 10? I'm having some issues regarding this. Any help would be appreciated, thanks!
Last edited by Patches; May 29 @ 2:47am
Originally posted by peto:
00-Oblivion.esm
01-DLCBattlehornCastle.esp
02-DLCFrostcrag.esp
03-DLCHorseArmor.esp
04-DLCMehrunesRazor.esp
05-DLCOrrery.esp
06-DLCShiveringIsles.esp
07-DLCSpellTomes.esp
08-DLCThievesDen.esp
09-DLCVileLair.esp
0a-Knights.esp
0b-AltarESPMain.esp
0c-AltarDeluxe.esp
0d-AltarESPLocal.esp
0e-
0f-
10-

And remember these are slots, 0a doesn't mean knights.esp, it means whatever esp is in that position.
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Showing 1-9 of 9 comments
Patches May 29 @ 2:47am 
Originally posted by TeqkillaWarlorde:
what
If you open the console and find the ID for an item, for example 00000193 is the ID for Azura's Star. The first two numbers, this being 00, are for what plugin that object is in and where it is in the load order. 00 means base game, but anything outside of the base game has its first two ID numbers as xx, which changes depending on where in the load order that addon is. 01 would be the .esp after the core game's .esp, which listed above is Battlehorn Castle, so the first two numbers in the IDs of anything from the DLC would be changed from xx to 01, and 02 would be for what's after and so on.

Problem is, I don't know how to target what's past 09, as I don't think doing 10 works, at least for me.
Last edited by Patches; May 29 @ 2:52am
The form ID is hexadecimal (0-9, A-F). So 0A follows 09.
By the way, a non-existent plugin entry is not counted since it is not loaded. There is no error message for missing items when starting the game nor is there an error message when you load a save that uses an entry that was removed.
The author of this thread has indicated that this post answers the original topic.
peto May 29 @ 3:53am 
00-Oblivion.esm
01-DLCBattlehornCastle.esp
02-DLCFrostcrag.esp
03-DLCHorseArmor.esp
04-DLCMehrunesRazor.esp
05-DLCOrrery.esp
06-DLCShiveringIsles.esp
07-DLCSpellTomes.esp
08-DLCThievesDen.esp
09-DLCVileLair.esp
0a-Knights.esp
0b-AltarESPMain.esp
0c-AltarDeluxe.esp
0d-AltarESPLocal.esp
0e-
0f-
10-

And remember these are slots, 0a doesn't mean knights.esp, it means whatever esp is in that position.
AltarESPLocal may not exist depending on your installation. So it wouldn't count in that case and 0D would be assigned to the next entry.
Patches May 29 @ 5:29pm 
Originally posted by ScripterRon:
The form ID is hexadecimal (0-9, A-F). So 0A follows 09.
I think I get it?

Originally posted by peto:
00-Oblivion.esm
01-DLCBattlehornCastle.esp
02-DLCFrostcrag.esp
03-DLCHorseArmor.esp
04-DLCMehrunesRazor.esp
05-DLCOrrery.esp
06-DLCShiveringIsles.esp
07-DLCSpellTomes.esp
08-DLCThievesDen.esp
09-DLCVileLair.esp
0a-Knights.esp
0b-AltarESPMain.esp
0c-AltarDeluxe.esp
0d-AltarESPLocal.esp
0e-
0f-
10-

And remember these are slots, 0a doesn't mean knights.esp, it means whatever esp is in that position.
Many thanks, I'll try accessing something with this. I do know the 01 doesn't mean Battlehorn, but just what .esp is there, so Frostcrag could be 01 if it was the one right below the base plugin. I'll come back with any success or failure
Did you check UESP for ID numbers? It might be there.
Patches May 29 @ 6:00pm 
It worked, thank you for the help!
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