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VCRUNTIME140
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
kernel32
ntdll
I was levelling my skills with broken rusty iron weapons to get more hits per enemy.
The game would start stuttering, then eventually crash and I wouldn't be able to load that save. I rolled back to an earlier save, repaired the weapons, and I haven't crashed since.
I think (maybe) the game is still trying to calculate durability loss even after a weapon is broken, and that's causing the code to go haywire?