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The odd thing is that they made a perfectly reasonable and usable spell that does this called Touch of Rage which causes NPCs to fight each other up to Level 18 with just an Apprentice level spell. It's not quite the same as command because the NPC can still attack you but it usually has the effect of turning them on their pals. No version that works on creatures though, I think.
Same tier Command Creature or Humanoid is limited to level 2. Makes absolutely no sense but it's always been that way. I guess everybody just uses them to learn the effect then for spellmaking.
Edit: Oh yeah, I should have mentioned I am wearing no armor or shield, so my spell effectiveness is 100% on this run. The whole point of that was being able to use these particular spells. Except for them, the 95% effectiveness from armor isn't that big a deal.
Since spell crafting requires you to know the spell that you are trying to craft, some of the stuff in game is really only there for you to learn the spell.
Since you seem to be new to the game here's a tip for you. If you craft a spell like command creature or frenzy or rally the highest magnitude will say level 25. But these level 25 spells will work on anything. Even for things that are higher than level 25. But you can't wear armor when casting them because it will lower your spell efficiency making it so that you can't reach the full strength of the spell.
Hope that all makes sense.
I agree the level requirement should have been maybe a duration instead.
Touch of Rage uses Frenzy, I think, doesn't work on all creatures and NPC, but a Command spell will. There's also higher levels of the Command spell you can buy but you only need the lower level one to make a better version. Make Command Creature and Humanoid at 100 magnitude (level 25) with a duration of 2 seconds and you have a low Magicka cost and low level requirement spell that is useful all the way to end game.
No, that was my point. You literally can't use Apprentice level Charm/Command spells on anything bigger than a sewer rat or mudcrab. That is most definitely not true of Apprentice Destruction spells.
Anyway good thing this run is a magic assassin. I'll mostly be using Illusion for helping me sneak up for the kill or poison delivery eventually. I just thought I'd noodle around with the mind-affecting spells to see if they were useful. I'll definitely play with them in the spellmaking altar. But it's good to understand their mechanics before doing that. So thanks everybody.
An Illusionist NEEDS 100% Effectiveness until you get to make your own spell, and be sure you use the correct level.
also. Invisibility wont count as a sneak attack, youll come out of invisible the minute you swing your sword. at least in the OG Oblivion that tended to happen.