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This one baffles me on some of the decisions; why the hell would I want the world map while I am ripping through a dungeon? Or soul gem values being extra navigation now.
It's snazzy sure, but it's also clunkier in certain spots.
Dunno what you talking about, they pretty good for a 2006 game revamped in 2025.
I feel the OG had better ones to be honest.
But actually we've shortcuts for the new menu details.
1.) Hover over an item in your inventory.
2.) Press "H" for details.
3.) Press "C" to cycle through available detail tabs.
Also showcasing the item model and being able to freely spin it around is quite neat.
But it's a bit annoying that a chosen detail tab for a specific item is resetting, when a new item is selected that does NOT have any more detail tabs than the previous item.
Every item has at least one detail tab. The eye tab to show the model.
Magic arrows have 2. The eye tab and the effect tab.
Enchanted weapons have 3. The eye tab, the effect tab (also shows charge) and the skill tab.
Hovering from regular arrows (only eye tab) to magic ones will stick to the eye tab.
Switching from a magic arrow into the effect tab, will show which magic effect it has.
Hovering back to the regular arrow will reset to the eye tab.
Now hovering back to the magic arrow will not show the effects, but also the eye tab as for the regular arrow before.
It would be quite nice, if the detail tabs can be locked for specific categories.
Like when going to an enchanted weapon, switching to the skill tab should lock this choice for all other items that have such a tab too.
Instead of reseting to the eye tab, if such a tab is not available.
Additionally there should be another hotkey available, which will reset the detail tabs to the eye tab as it currently does automatically, when the previously chosen detail tab is not available.
And yes, it was excellent. I expect someone will port it soon, as it was considered essential to most people who modded OG Oblivion.
I notice few small change into this.