Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So just pay attention to what you're doing.
I'm not using the unofficial patch either. I just don't get why I'm never getting any of these bugs that seem to plague so many here. My system isn't high-end, either. Just a Ryzen 7 7700x and 3060 Ti. But at 1080p I'm getting 143 frames inside, 70-90 or more outside, very little stuttering, only two crashes -- one in the title screen menu changing to XESS, and the other in an inn after waiting and 15 NPCs walked in all at once, all talking and walking their paths and doing their tavern routines all at the same time so that wasn't an unexpected crash.
But I get none of the other crashes. And I wonder: why? What's special about my setup? Is it the newer (than mine) graphics cards and CPUs that have these problems?
More stable clocks on the GPU and CPU. See Unreal really does not like overclocked devices at all, and absolutely will CTD at the drop of a hat above a certain threshold on your card or cpu regardless of what kind it is.
People don't realise that Dx12 does not have same level of error checking in its code, the same as Dx11 does (for performance reasons). So its extremely easy to crash dx12 compared to dx11, And on top of with unreal 5 means "crash crashy" titles when they have bugs. And even more so true when using up scaling or frame generation, which require stability in code to run properly.
So simply put, your system us just more stable and using settings that are less error prone.
Seriously. Because nearly everyone with higher-end rigs seems to be crashing constantly, according to these forums this past month.
In those cases its a combination of the game on Ue5 having problems and high end hardware getting high level clocks on the hardware. The two never play nice and never have. Things like "oc edition" cards that under normal circumstances would be fine, suddenly start crashing.
Personally I went from a crash fiesta to fairly stable by disabling frame gen and then down clocking my card 5%. And its only a 7700XT so nothing crazy OC'ed. The game is just desperate for a patch.
Space Marine 2 on the same engine post patching has fantastic performance and stability. But for the first 2 months was a CTD party and everyone was invited.
True. However I hesitate to complicate an explanation simply to keep the point...on point as it were.