The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Paralysis is still causing crashes
Been known for a month that paralyzing an enemy that is already paralyzed, typically bigger model enemies, causes the game to crash. BEEN A MONTH, and there still hasn't been a fix for it. RIP archer builds. JFC

Only solution is to just disable the effect..yay.
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Showing 1-15 of 16 comments
the unofficial patch fixes this
So powerful it paralyzed the game.
FTWO May 20 @ 8:14pm 
Easy way to work around it, I don't get crashes anymore. And I don't use Cheats or Mods. I always get a crash if I Paralyze an enemy and they're either flipping out widely, doing some freaky break dancing, or spinning in mid-air, and if I attack them again... I crash. But if I Paralyze an enemy and they either fall to the ground or up against something stiff as a board, (like it should be), and I attack them... I don't crash.

So just pay attention to what you're doing.
Its a collision bug. AI are getting paralysed and falling through the terrain causing colliders to freak out and in some cases cause a CTD.
Why tf are yall expecting any fixes at all. Expect NOTHING and you'll stop being so disappointed. Why tf would you think they are gonna fix anything if you already gave them your money? You think corporations give a tiny miniscule fck about you? They already got paid dumdums. As far as they are concerned the transaction is complete.
Mav99 May 20 @ 10:02pm 
Originally posted by FTWO:
I always get a crash if I Paralyze an enemy and they're either flipping out widely, doing some freaky break dancing, or spinning in mid-air, and if I attack them again... I crash. But if I Paralyze an enemy and they either fall to the ground or up against something stiff as a board, (like it should be), and I attack them... I don't crash.
Interesting. I was wondering for some time now, why both my archers NEVER encountered this crash, that I hear so much about. Maybe that's because I never saw what you just described. Paralyzed enemies always just fall slowly to the ground or stiff against something... always as expected... strange...
restarter May 20 @ 10:06pm 
Don't hold your breath. The Power Armor bug has existed in FO76 since it came out.
Masque May 20 @ 10:35pm 
I'm not complaining, but just wondering: why does this never happen to me? Not even once in my 60 hours playing nothing but Marksman?

I'm not using the unofficial patch either. I just don't get why I'm never getting any of these bugs that seem to plague so many here. My system isn't high-end, either. Just a Ryzen 7 7700x and 3060 Ti. But at 1080p I'm getting 143 frames inside, 70-90 or more outside, very little stuttering, only two crashes -- one in the title screen menu changing to XESS, and the other in an inn after waiting and 15 NPCs walked in all at once, all talking and walking their paths and doing their tavern routines all at the same time so that wasn't an unexpected crash.

But I get none of the other crashes. And I wonder: why? What's special about my setup? Is it the newer (than mine) graphics cards and CPUs that have these problems?
Last edited by Masque; May 20 @ 10:38pm
Masque May 20 @ 10:36pm 
Originally posted by Mav99:
Originally posted by FTWO:
I always get a crash if I Paralyze an enemy and they're either flipping out widely, doing some freaky break dancing, or spinning in mid-air, and if I attack them again... I crash. But if I Paralyze an enemy and they either fall to the ground or up against something stiff as a board, (like it should be), and I attack them... I don't crash.
Interesting. I was wondering for some time now, why both my archers NEVER encountered this crash, that I hear so much about. Maybe that's because I never saw what you just described. Paralyzed enemies always just fall slowly to the ground or stiff against something... always as expected... strange...
Same behavior on my end. Never seen anything weird about the paralysis, not once.
Originally posted by Masque:

But I get none of the other crashes. And I wonder: why? What's special about my setup?

More stable clocks on the GPU and CPU. See Unreal really does not like overclocked devices at all, and absolutely will CTD at the drop of a hat above a certain threshold on your card or cpu regardless of what kind it is.

People don't realise that Dx12 does not have same level of error checking in its code, the same as Dx11 does (for performance reasons). So its extremely easy to crash dx12 compared to dx11, And on top of with unreal 5 means "crash crashy" titles when they have bugs. And even more so true when using up scaling or frame generation, which require stability in code to run properly.

So simply put, your system us just more stable and using settings that are less error prone.
Masque May 20 @ 10:48pm 
Well, this makes me want to never upgrade my CPU of GPU, or resolution, again.

Seriously. Because nearly everyone with higher-end rigs seems to be crashing constantly, according to these forums this past month.
Mav99 May 20 @ 10:51pm 
Originally posted by AoD_lexandro:
More stable clocks on the GPU and CPU.
You should add RAM timings to that as well...
Originally posted by Masque:
Well, this makes me want to never upgrade my CPU of GPU, or resolution, again.

Seriously. Because nearly everyone with higher-end rigs seems to be crashing constantly, according to these forums this past month.

In those cases its a combination of the game on Ue5 having problems and high end hardware getting high level clocks on the hardware. The two never play nice and never have. Things like "oc edition" cards that under normal circumstances would be fine, suddenly start crashing.

Personally I went from a crash fiesta to fairly stable by disabling frame gen and then down clocking my card 5%. And its only a 7700XT so nothing crazy OC'ed. The game is just desperate for a patch.

Space Marine 2 on the same engine post patching has fantastic performance and stability. But for the first 2 months was a CTD party and everyone was invited.

Originally posted by Mav99:
Originally posted by AoD_lexandro:
More stable clocks on the GPU and CPU.
You should add RAM timings to that as well...

True. However I hesitate to complicate an explanation simply to keep the point...on point as it were.
Last edited by AoD_lexandro; May 20 @ 10:55pm
Nrogara May 20 @ 11:45pm 
Originally posted by Horror Pigeon:
So powerful it paralyzed the game.
You beat me to the joke, have an award !
Originally posted by AoD_lexandro:
Space Marine 2 on the same engine post patching has fantastic performance and stability. But for the first 2 months was a CTD party and everyone was invited.
Space Marine 2 isn't on the same engine. It uses World War Z's swarm engine.
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