The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

View Stats:
Mod to unlock Spell Crafting Limitations?
I am looking for a mod to unlock these limits.

So, I have a character with over 1,000 Magicka. Which is great, but, I mainly got it so I can have a longer lasting Shield Spell, Element Shield, and attribute buff. The 2 minute limit is kinda lame

Also at a certain point (because the enemies scale up limitlessly, at a certain point, 100 damage max dont cut it.

Also another one thats really lame is the 100lb feather. I can craft potions that do twice that... lol

I would be very happy if I can rid myself of these limiters
Last edited by Archer801; May 12 @ 12:09pm
< >
Showing 1-6 of 6 comments
drakeloreroar May 12 @ 12:13pm 
100% weakness spells will let you go beyond the normal "limit" and these effects stack

IE: a spell that gives 100% weakness to magic and 100% weakness to fire, hitting an enemy who doesn't resist fire in any way with a spell that deals 100 points fire damage for 1 second will deal 400 damage instead.

Likewise debuffs stack in the same way:
2 spells:
First: 100% weakness to magic, 100% weakness to fire both for 5 seconds.
Second: 100% weakness to magic, 100% weakness to fire both for 5 seconds.
While they seem identical by having different names they're "different effects", when you use the 2nd the target will now take 16X damage from fire.
If you use the 1st spell again while the target is still under the effect of the second the 1st replaces itself with a stronger version and now the target will take 32X damage from fire.

Repeat as many times as you like to deal infinite damage.

This same principle also applies to buffs as well:
Summon a creature:
100% weakness to magic on target , 100 points fortify speed on target, command creature.
Use a second identical spell under a different name.
Repeat a few times then drain speed and now you will have potentially over 100k speed.
Archer801 May 12 @ 12:15pm 
Originally posted by drakeloreroar:
100% weakness spells will let you go beyond the normal "limit" and these effects stack

IE: a spell that gives 100% weakness to magic and 100% weakness to fire, hitting an enemy who doesn't resist fire in any way with a spell that deals 100 points fire damage for 1 second will deal 400 damage instead.

Likewise debuffs stack in the same way:
2 spells:
First: 100% weakness to magic, 100% weakness to fire both for 5 seconds.
Second: 100% weakness to magic, 100% weakness to fire both for 5 seconds.
While they seem identical by having different names they're "different effects", when you use the 2nd the target will now take 16X damage from fire.
If you use the 1st spell again while the target is still under the effect of the second the 1st replaces itself with a stronger version and now the target will take 32X damage from fire.

Repeat as many times as you like to deal infinite damage.

This same principle also applies to buffs as well:
Summon a creature:
100% weakness to magic on target , 100 points fortify speed on target, command creature.
Use a second identical spell under a different name.
Repeat a few times then drain speed and now you will have potentially over 100k speed.

I know about all that. I'm just trying to simplify my spell book, you know?
The idea is to cut the buff spells down to 1 spell.
And have 1 attack spell, 1 Heal spell. Thats all I really use.

It would also be cool for some fun experiments. NGL. xD
Last edited by Archer801; May 12 @ 12:17pm
You can always try out Oldblivion mods and see if they still work. Remaster is still running the same logical engine so in theory as long as they didn't patch the script for something in any way the mod should function. (Obviously back up files before you do this though).
Archer801 May 12 @ 12:27pm 
Originally posted by drakeloreroar:
You can always try out Oldblivion mods and see if they still work. Remaster is still running the same logical engine so in theory as long as they didn't patch the script for something in any way the mod should function. (Obviously back up files before you do this though).

ok, but that dosnt tell me where to find it. :)
I am also looking for a mod to unlock these
Last edited by Dagoth Scourge; 16 hours ago
Until said mod comes try mixing up the offensive spells you use.

Drain 100 health for just a couple seconds isn't that taxing cost wise but its still 100 less health said enemy has when another effect can hit them.
By combining it with other spell effects on the same spell you can nuke enemies.

Same goes for giving an enemy a weakness to magic & another element then having said element also be applied to the spell.

If you want to get wacky you can even do all 4 effects for big nukes.
For instance.

Weakness to magica 100% for 2 seconds.
Weakness to element 100% for 2 seconds.
Element damage (whatever you need) for 2 seconds. (this + weaknesses should quadruple the damage done)
Drain health 100 for 2 seconds.
Last edited by [TG] zac; 16 hours ago
< >
Showing 1-6 of 6 comments
Per page: 1530 50