The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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You become efficient looter and then game throws loot at you
Lvl 23 and have nearly 50k gold. It's the equipment of enemies and amount of strong potions on them. But chests are almost always very boring. This is backwards, isn't it?
I need a loot mod to fix it.

You recommend ascension, descension, or another mod not on nexus? I read the descriptions but don't know how well they actually play.
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I'm going to try out either ascension or descension (less changes) with my next character once they have been improved a bit.

For now I just partly fixed the issue with a rule; I don't loot & sell any of the equipped unenchanted gear of enemies.
I trade energy drinks(restore fatigue with drain fatigue for money
Redwood May 12 @ 1:51am 
I love treasure. The money is good to charge up weapons and buy unfilled soul gems. And always looking for unique, purchasable magic items. If you want better magic items just tear down extensive caves and castles for nice boss treasures. And go on the hunt for food to turn into fatigue potions, and torches to light up the way.
Gibbo May 12 @ 1:52am 
It does seem OTT when a downed mage has 49 very strong magika potions of them. Seen bandits with 30+ very strong health potions. When you max out mercantile this is thousands lol and you can sell them to anyone.

There are some good chests, but as already said the best ones are after you kill a boss. You'll know something good is near as the music changes into a gentle, but high tempo little tune signifying success and juicy rewards.
Damon May 12 @ 2:05am 
I have only tried Ascension on original Oblivion and it's ok overhaul. Probably the best overhaul right now. But the problem is that it forces you to farm much more for ultra rare loot because you want the best gear right?

The proper overhaul in my opinion is something along with Morrowloot in Skyrim SE. It's instead hand placed loot with appropriate challenge. It can never get perfect balanced in this kind of game if there is some sort of randomized and level scaled loot.
I tried descension and... the very first container I looted: an ayleid cask - daedric mace, glass warhammer of the glacier T_T

Enemies seem to have less stuff but still strong potions and sometimes enchanted weapons. But no more expensive armor. Loot still being thrown at me, but from containers this time. I will remove the optional

Descension - Increased Equipment Loot.esp

Right now it's a little better. I'm still being persecuted by involuntary wealth because early game conditioned me to be a shrewd scavenger and encumbrance manager
Last edited by Horror Pigeon; 13 hours ago
ZemX 12 hours ago 
Originally posted by Horror Pigeon:
You recommend ascension, descension, or another mod not on nexus? I read the descriptions but don't know how well they actually play.

Ascension has a "Lite" optional version you can use to just get the loot and creature spawning fixes without all the other gameplay changes. This will fix the problem of Bandits everywhere showing up in Daedric armor or whatever as well as put the more valuable stuff only in "boss" treasure chests, rather than being carried around by every enemy you run into in the open world.
Originally posted by Damon:
I have only tried Ascension on original Oblivion and it's ok overhaul. Probably the best overhaul right now. But the problem is that it forces you to farm much more for ultra rare loot because you want the best gear right?

The proper overhaul in my opinion is something along with Morrowloot in Skyrim SE. It's instead hand placed loot with appropriate challenge. It can never get perfect balanced in this kind of game if there is some sort of randomized and level scaled loot.
Never liked OOO or the more aggressive fixes to Oblivion level scaling as they take it way to far the other way. Endgame Morrowind for me was mostly one shooting bandits with iron daggers at level 20.
A rat solution: drain health 100 for 1 second, 30 around target would be useful.
Don't think the ones developing Morrowind would expect that most would go online and find guides on where to get the best loot.

Now the DLC increased the difficulty a lot and all now had reflect spell.
But if they did not cast spells, weakness to magic and absorb health worked well.

Large area level 1 levitate was an non hostile crowd control spell.
I once used it to equip an ring of levitation had had an group of hogs follow me off an cliff.
We have flying pigs until the spell timed out.
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