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You're in for a treat as long as you have the hardware
How buggy is it though as I remember the orignal Oblivion being a bug filled mess.
Smart Souls:
https://www.nexusmods.com/oblivionremastered/mods/2656
You can use the mod's INI file to configure tweaks to Soul Trapping. I have it set so that if a Soul Gem is filled with a soul smaller than its maximum size it can be 'upgraded' if you trap a larger soul that can fit in the Soul Gem, souls are trapped in Azura's Star first if you have it, and only NPC souls can be trapped in Black Soul Gems.
Alternative Sprint:
https://www.nexusmods.com/oblivionremastered/mods/384
Improves the sprinting animation.
Realistic Miscellaneous Item Value:
https://www.nexusmods.com/oblivionremastered/mods/361
Adds value to most of the random miscellaneous items you can find.
Baka Achievement Enabler:
https://www.nexusmods.com/oblivionremastered/mods/145
Prevents console commands from disabling achievements, and re-enables achievements on saves that have had achievements disabled.
Auto Upgrade Leveled Items:
https://www.nexusmods.com/oblivionremastered/mods/567
I use the On Level Up file. Improves unique leveled items as the player grows.
Skyrim_style starting map markers
difficulty sliders fixed
lumen remastered
Xorberax's attack-cancelling
extended weapon range
timed block ue4ss
unique elemental spells
colored world map
additional map markers
auto local map- smarter map opening
and the classic oblivion reshader you think looks best.
Here's the mods I use that haven't already been said.
Sigil Stone Selector - doesn't work perfectly but I don't enjoy random stones
Descension - changes how dungeon looting is done
Quest NPCs Run - does what it says
Leveled Creature Diversity - adds a larger pool of enemies to spawn from as you get to higher levels
PickPocketChanceCap100 - changes the pickpocket cap of 85% to 100%