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But due to the plugin being a gamebryo that loads esp/esm files, there is a good chance it errored out there which causes UE5 to not recieve any of the translated data, hence multiple lines of issue of the executable. Then it showed the os kernel reacting to a stopped process then ntdll which I dunno what it is other than possibly a OS dll.
The pak file mod can optimize how UE5 renders things using lumen and nanite by changing the settings used in those functions.
Remember that the latest GPU driver is more designed for the latest GPU. The 6900 XT doesn't have everything.
Go there : C:/User/name/document/mygames/oblivion remastered/save (delete folder) and restart the game.
When I close the game it ends up causing a crash report on UE5 though, and the exception_access_violation is basically saying that the game did something bad in RAM, but the OS didn't react meaning it caught it and stopped it early.
Bethesda aren't good programmers to debug this, probably very easy for a skilled programmer today if they had the source code to look at... But generally it seems like Bethesda doesn't like to debug things related to RAM, in many of their past games with game crashing bugs and such, it is a common pattern you notice.
From 161KB from exiting the sewers to my 3.5MB at level 25 and 21 hours in.
I'm a big fan of FSR but I think the implementation in oblivion remaster is not particularly robust.
I had seemingly random crashes after loading screens, when opening chests, or when opening menus or such.
I disabled FSR upscaling and frame generation and instead I'm using TSR and fluid motion frames in the AMD driver and that pretty much solved most of my crashes.
In fact it runs and looks better than ever.
It eventually starts lagging and stuttering if it runs for a while but I also made a lot of Engine.ini edits, so that could be the reason for it.
But to be honest that is my general experience: A bethesda game will crash eventually ... it's just the question how long it takes.
The 25.5.1 driver is definitely unstable with this game and there are issues with the shader cache when changing drivers in general with this game.
Not for everybody it doesn't, I am on 25.5.1 and the remaster is running great.