The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Is it only me?
Is it only me or is unreal engine 5 the worst engine since a long time always crashes neven runs smooth
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Showing 1-15 of 32 comments
If you've seen anything at all in these discussions, definitely not just you. It's a problem for sure
The engine is not performing like everyone thought it would that's for sure, but there's also a thing called "frame rate regen", but not all graphic cards support it.

So it's like a double whammy for gamers right now, lots of threads about it all over the internet and across many game titles.
Last edited by Mick Savage; May 10 @ 10:09am
Exquisite May 10 @ 10:16am 
There's nothing wrong with the Engine itself.

The engine makes it easy for anyone to work in it, so inexperienced developers lead to poor optimization and bad practices.

Satisfactory
Ready or Not
Palworld
The Talos Principle
The Talos Principle 2

All run well, and they all use UE. There's probably more, but these are just the ones I've personally played.



Originally posted by Mick Savage:
The engine is not performing like everyone thought it would that's for sure, but there's also a thing called "frame rate regen", but not all graphic cards support it.

So it's like a double whammy for gamers right now, lots of threads about it all over the internet and across many game titles.


It's frame generation. Not frame rate regen.
Last edited by Exquisite; May 10 @ 10:18am
DinoSmite May 10 @ 10:18am 
Originally posted by Mick Savage:
The engine is not performing like everyone thought it would that's for sure, but there's also a thing called "frame rate regen", but not all graphic cards support it.

So it's like a double whammy for gamers right now, lots of threads about it all over the internet and across many game titles.

Framegen actually makes my game crash on menus (FSR RX6600) so yeah, I can still achieve 40<-->60 frames but yeah its crap shoot.
I've never had many issues with it to be honest.
its just not good for big open world games like Ark Survival or Oblivion in this case (sure Palworld runs ok but Palworld has extremely low quality graphics and could be a PS3 game)
Exquisite May 10 @ 10:32am 
Originally posted by Fluffy_Llama:
its just not good for big open world games like Ark Survival or Oblivion in this case (sure Palworld runs ok but Palworld has extremely low quality graphics and could be a PS3 game)

ARK is a poor comparison. ARK is just an awful game with awful programming in general.
I don't know enough about game design or game engines to have a real opinion on whether UE5 is a crap engine. I do know that the longer back I go is the more effort game companies had to put in to make games work with the limitations of hardware. Still these games had their graphical flaws but all in all the good games did seem to run better than the good games today. Is that because of the UE5 itself? I do not have a clue. Is it because companies just aren't taking as much time or care into making them run well on UE5? No idea. I do know that generally there is a lack of quality today among the good stuff that didn't seem to be as big of a problem in the way back.
Gomer May 10 @ 11:08am 
Originally posted by Exquisite:
There's nothing wrong with the Engine itself.

The engine makes it easy for anyone to work in it, so inexperienced developers lead to poor optimization and bad practices.

Satisfactory
Ready or Not
Palworld
The Talos Principle
The Talos Principle 2

All run well, and they all use UE. There's probably more, but these are just the ones I've personally played.



Originally posted by Mick Savage:
The engine is not performing like everyone thought it would that's for sure, but there's also a thing called "frame rate regen", but not all graphic cards support it.

So it's like a double whammy for gamers right now, lots of threads about it all over the internet and across many game titles.


It's frame generation. Not frame rate regen.

This 100%

The dev's didn't do the work on tuning UE5 config for performance. Luckily, someone already put up a lossless ue5 engine config on Nexus. While it hasn't fixed everything for me, its dramatically improved my framerate stability and issues with stuttering.

https://www.nexusmods.com/oblivionremastered/mods/35

"Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)"
I'm on linux and in 26 hours with a lot of mods i've only crashed twice. I average 100-130 fps in the open world without framegen, but world loading stutter is always there just like original oblivion.
Last edited by Rare Utobitha Employee; May 10 @ 11:19am
Originally posted by Gomer:
This 100%

The dev's didn't do the work on tuning UE5 config for performance. Luckily, someone already put up a lossless ue5 engine config on Nexus. While it hasn't fixed everything for me, its dramatically improved my framerate stability and issues with stuttering.

https://www.nexusmods.com/oblivionremastered/mods/35

"Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)"
Placebo garbage that doesn't do ♥♥♥♥. Debunked by many and even digitalfoundry. The stutters are an entire different beast and no ini tweak can improve it.
minisith May 10 @ 11:36am 
I now get a crash when I hit exit to desktop in game. Wierd but does not affect my gameplay.
Xafron Chi May 10 @ 11:37am 
Not just you. Most unreal engine 5 games have lots of issues.
Originally posted by ebolaconundrum:
I've never had many issues with it to be honest.

Same, nothing major anyway, haven't had a crash yet and I play at 1440p ultra settings, getting 142 fps (frames capped) for the most part.
Last edited by A TIN OF JAR; May 10 @ 11:47am
Originally posted by Gomer:
Originally posted by Exquisite:
There's nothing wrong with the Engine itself.

The engine makes it easy for anyone to work in it, so inexperienced developers lead to poor optimization and bad practices.

Satisfactory
Ready or Not
Palworld
The Talos Principle
The Talos Principle 2

All run well, and they all use UE. There's probably more, but these are just the ones I've personally played.






It's frame generation. Not frame rate regen.

This 100%

The dev's didn't do the work on tuning UE5 config for performance. Luckily, someone already put up a lossless ue5 engine config on Nexus. While it hasn't fixed everything for me, its dramatically improved my framerate stability and issues with stuttering.

https://www.nexusmods.com/oblivionremastered/mods/35

"Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)"

There's A LOT more to optimization than just the devs *forgetting* or *neglecting* to tweak ini files.

Tweaking the inis as the end user can yield positive results, but it does nothing to fix the inherent issues with poor optimization.
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