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So it's like a double whammy for gamers right now, lots of threads about it all over the internet and across many game titles.
The engine makes it easy for anyone to work in it, so inexperienced developers lead to poor optimization and bad practices.
Satisfactory
Ready or Not
Palworld
The Talos Principle
The Talos Principle 2
All run well, and they all use UE. There's probably more, but these are just the ones I've personally played.
It's frame generation. Not frame rate regen.
Framegen actually makes my game crash on menus (FSR RX6600) so yeah, I can still achieve 40<-->60 frames but yeah its crap shoot.
ARK is a poor comparison. ARK is just an awful game with awful programming in general.
This 100%
The dev's didn't do the work on tuning UE5 config for performance. Luckily, someone already put up a lossless ue5 engine config on Nexus. While it hasn't fixed everything for me, its dramatically improved my framerate stability and issues with stuttering.
https://www.nexusmods.com/oblivionremastered/mods/35
"Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)"
Same, nothing major anyway, haven't had a crash yet and I play at 1440p ultra settings, getting 142 fps (frames capped) for the most part.
There's A LOT more to optimization than just the devs *forgetting* or *neglecting* to tweak ini files.
Tweaking the inis as the end user can yield positive results, but it does nothing to fix the inherent issues with poor optimization.