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-Download and update D3D12core DLL \OblivionRemastered\Binaries\Win64\D3D12
-Enable REBAR on NVIDIA INSPECTOR
-FRAME GEN MOD
- Enable DLSS 4 via NVIDIA APP
- Engine.ini Tweak mod from nexus
-UPDATE streamline DLLs
PATH FOR THE STREAMLINE DLLS
C:\Program Files (x86) > Steam > steamapps > common > Oblivion Remastered > Engine > Plugins > Marketplace > nvidia > DLSSS > Streamline > Binaries > ThirdParty > Win64.
-INGAME CONSOLE
r.ngx.dlss.autoexposure 1
Said no man ever.
Some "Tweaks" that disable things like tone mapper / bloom / chromatic aberration etc. are good, because those are usually all crammed under post processing and not all games let you disable chromatic aberration / DOF etc. by default, but in general the "super duper performance mega infinity FPS" mods are usually BS.
Big changes like completely removing/disabling Lumen RT, or dragging certain settings below the minimum might have a substantial impact but again, most are just settings you can edit without any mods. If not from the options, then manually from the .ini files directly
Frame gen works best when your base fps is over 60, the higher your base fps the better the frame gen experience, ideally you would want 100+ fps for the best frame gen experience that way the generated frames are much less noticeable.
Rebar doesn't help and can make it more unstable. Using latest for dlss in nvapp will make it use Transformer model which comes with a performance cost. So loose about 5% fps. I don't mind the fps loss but others may. Framegen mod good idea. Engine tweak mods is throwing the kitchen sink and dog bowl at it. Most do way to much. Find one that does a minimal amount of settings changes. But with a 3060 you may need the whole kitchen sink. /shrug
Now downloading and updating d3d12core.dll hm i've not tried it myself. I know it checks if it's a newer version then what windows is using and will override windows version only if newer. 1.610.4 is fairly old at 6/26/2023 so i'd guess it's using the one in windows. But with windows 11 numbering i've no idea really. I'd highly suggest downloading from a good source. https://devblogs.microsoft.com/directx/directx12agility/ try the preview build if you want. I went with 1.716.0 and no crashes yet so seems to work fine. Didn't really have stuttering issues except minor transversals here and there. So no idea if it helps. Direct link that MS points to https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/1.716.0-preview
I like to swap out streamline, dlss and d3d files so don't mid trying it. btw once downloaded change it to .zip and extract. You want the d3d12core.dll file located in microsoft.direct3d.d3d12.1.716.0-preview\build\native\bin\x64 folder.
Not that it helps fps as it doesn't but i do like dlss autoexposure on. But i'm lazy and don't want to enter the console command every time i start the game. So add it to the bottom of your engine.ini file if you want as i do.
And now DLL files on top of a system that has CPU bottleneck. Don't ever download random DLL files into your system it is a major security risk.
This is just useless witchcraft with all these fancy setting changes.
Do the fancy stuff after you post what CPU you have at least. I personally think you should skip those suggestions.
And a 3060 is likely not even supporting Rebar without a Vbios update and is not just a simple click in nvidia inspector....... And is that even going to make a difference on cards with less than let's say 16gb? Yeah it wont be doing 256mb chunks but the bus is slow and the capacity low.
Nvidia drivers might be a disaster lately but 40 FPS with FG is 20 FPS and that aint gonna happen on a 3060 on lowest settings.
Suggestion turn DLSS off and put FSR on you can then also use some framegen. Put everything on ultra and if you still aren't happy with your frame rate turn hardware RT off.
Those are my settings (but I have Hardware RT still on) and I get 60- 80 FPS outside. Looks great too and no noticeable input lag.
With a 3060 12Gb.
I agree as I was using the Ultimate Engine.INI Tweak from Nexus Mod, thinking that it had definitely improved my performance. The reality was that the poor performance was a result of me having updated my NVIDIA graphics drivers and the game failing to recompile the shaders, which it did on my initial load. I deleted the Save_Settings.sav file and this forces the game to regenerate the shaders. After that the game ran great and I have not changed my drivers since (using 576.28).
I deleted the Ultimate Engine.INI Tweak file and let the game rebuild the default one and have not noticed ANY difference in the performance at all despite this custom Engine.INI files containing dozens of entries. If there are any performance improvements then they are either so subtle as to not be noticeable or they only work on specific hardware setups.
From my experience, testing many undocumented settings for days, the only few ones doing something (minimal impact anyway) are:
ASUS SCAR 18 G834JY.331, i9-13980HX, 32GB DDR5 5600MHz, 4090 Laptop 16GB 175W 256bit / Intel UHD Raptor Lake-S/HX GT1 and Advanced Optimus, 2560x1600 16:10 G-Sync 240Hz screen. Windows 11 24H2, NVidia drivers 566.07 WHQL.