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Usually for later playthroughs I will role play more with my character and only join guilds that align with my character.
Bethesda tries to allow the player to do whatever they want. So you can decide if you want to restrict yourself from certain parts of it makes it a more authentic experience.
But Dark Brotherhood is extremely Saturday-Morning-Villain and they don't make an attempt at making them morally grey like Morrowind's Morag Tong. Or even Skyrim having a conflict between business and religious practice. It's campy fun, but objectively evil.
EDIT: regarding NPC comments, it primarily is determined by their disposition towards you, which in turn, is initially determined by a few factors. The Player's Personality, the NPC's Responsibility value, and the player's fame and infamy. Higher fame and personality means npcs will like you more by default. Infamy makes npcs dislike you more, but if their Responsibility is low, infamy won't effect them nearly as much.
This makes Oblivion NPCs relatively consistent with their comments towards the player, while guild-related comments tend to be contained to members of the faction