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So many features like armour/weapon durability, proper fighters and mages guild, the arena, persuasion mini game, better lockpicking etc. etc. are what makes Oblivion the more immersive and satisfying choice for me. That being said I do agree about the levelling system, even with the remastered tweaks it still felt far too fast and east to get super OP and borderline invincible, even on Expert difficulty (hey, guess I can try Master next)
Only things I do miss from vanilla Skyrim are....
Enchanting as a skill - would like to enchant my gear without having to farm sigil stones
Equipping followers - while I now dont NEED one, I liked having a permanent follower, felt less lonely. If I exploit a quest to get a follower in Oblivion, their armour and weapon breaks after a few fights, but of course I cant re-equip them; so they're stuck un-armed and un-armoured.
House Decoration- I'd forgotten that oblivion book cases, armour and weapon racks, wine racks etc. are not actually 'fillable' via a menu , so I've got tonnes of stuff to display, but can only meticulously balance it on top of surfaces with the grab function. Bought the wine racks and bookshelves for my bravil house, only to realise invisible barriers block you from even using grab to try and balance stuff 'in/on' individual shelves.
The optimisation/performance thing is weird. My rig is roughly half the power of OP's in every sense, yet the game runs perfectly for me. Sure I'm limited (by rig and monitor) to 2k res and 60-75fps, however my framerate is max and completely consistent, no crashes and no major bugs to speak of in 44 hours. I hope it gets a patch for the people that need it, but no complaints from me personally.
Imo the best remaster we've had in ages. Just praying that maybe one day Fallout NV will get the same treatment.
I like Oblivions Landscape, NPCs, and Quests more
But Skyrim has the WAY better dungeons and the better level system for enemies and loot
Both has an interesting leveling system, I Like them both.
The Dragons and Oblivion Gates are cool for the first few hours, but both gets... boring/annoying very fast BUT you can better ignore the Oblivion Gates than the dragons.
I'm with you bro. ;)
For me it strikes the right balance between the hardcore RPG of Morrowind and the more actiony RPG of Skyrim. It feels like a piece of craftsmanship: sometime a bit rough on the edges, but there's an undeniable amount of love that was put into it
If there's one thing Skyrim did right is the world and level design, which is something that Bethesda can capitalize on - they did a really spectacular job there, and I do miss the "skyrim door" in dungeons that let you quickly exit and be on your way. Having to backtrack all the way to the entrance of a cave is a pain
I'm glad your game is running well! =) I do get higher fps in doors. I have my fps maxed to 162, and there are some inside environments I can achieve. But I am focused outside because, I think it takes up more than Cyberpunk. I also use 2k, and I believe I played that game with all bells and whistles, ray tracing, and got a steady 80+.
But hey, if you can get this game running well on specs half of mine, then great. I honestly wish I could play this on steam deck. I tried and didn't like it. I love Oblivion, I love the graphical improvements, I just wish there were a better.. middle area for PCs or steamdecks.
Some of the ruins and caves have short cuts to the exit doors, but not all of them. I always wondered why they didn't make that a standard feature. That, or give us a warp to the door after we've cleared the dungeon the way most of the Zelda games did. The ones in Link's Awakening and Ocarina were really good examples that could have worked in Oblivion.