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Something to note for the later levels (like 10+). Enemies will have Armor destroying weapons. If you aren't going out of your way to look at the weapons when enemies drop them, that might be the issue.
I love this game, but there's definitely some flaws. Even though leveling has been fixed the later levels feel unnecessarily difficult (granted I am a higher difficulty level).
I literally broken the game... 100% Chameleon and (not an exaggeration in the slightest) absurdly stacked attributes ... 94,000 INT/Willpower/Endurance/Strength. Which gives me 700 million magicka, iirc.
And ONLY with those stats are you able to create and remotely have a chance to make the strongest spell. And even then, the spell still takes 2-3 hits of something that costs 5.5k in magicka to cost.
There's a lot of poorly balanced situation in this game. Btw, that spell is doing 100 Fire, Health, Frost, Shock, and Drain Damage. Even with one of the strongest spells (on its own), if not the strongest damage spell in the game, and it's one that requires you to break the game in order to use it in the first place, it's still not enough to actually 1 shot things.
I mean, I just use some poison (tends to be just 7 dmg/sec), a bow with 100% Weakness to Magicka for 5 sec, 100% Weakness to Poison for 5 sec, and Soul Trap. Things rarely survive for 5 seconds past the second hit at max scaling.
They'll run after me and just fall down mid run.
You could probably make a more powerful kill spell that's just 100 damage health and 100 weakness to magic for 5 sec as they stack exponentially.
I feel like you're missing the point of my set up. Because, I am abusing and breaking this game - I am abusing glitches to create such a situation.
You can easily NOT break the game and have a good time. My point was primarily showing that even maxing out what is given, without the Weakness applied, it's impossible to kill end-game creatures with the most powerful spell that couldn't even be cast, the spell I mentioned.
You can do a Drain Heatlh 100 for 1s, and Damage Health 100 for 1s and 'one-shot' anything in this game without issue. I'm abusing a glitch I call "A&B Spells".
THIS SECTION IS EXPLAINING THE GLITCH:
If you have two spells, that both do the same thing, for example 100% Weakness to Magicka for n-seconds (suggested 10 secs because it costs 18 magicka with touch). We'll call them Spells "A" and "B". They do the EXACT same thing (this is a unique interaction with this spell ability)..
You cast Spell A on a Creature, it is now 100% weak against Magicka. Now, you cast Spell B on them, BECAUSE they are 100% weak to magicka, they are now 200% weak against magicka. And then you continue to alternate from A and B and you end up doubling the effectiveness of your damage with each subsequent casting of A or B.
It's is NOT STACKING. What's going on is that when you ahve spells with the same effect, the spell is REPLACING the original 'buff/debuff'. So, if you accidentally cast one of the spells twice in a row, you will reset the weakness back to 0%. BUT, because they are SEPERATE SPELLS the 100% (or greater) is being recognized by the spell you are casting and effects it. Leading to a runaway effect.
You then could, theoretically, 1-shot ANYTHING in the game, with enough time given. Even with a spell that simply does 1 Damage. You are literally able to get a creature's Weakness to magicka in the 10's of thousands of times stronger.
FURTHER ENAHCNING THE GLITCH:
You do the same thing, with the Spell A&B glitch. Except damage, you then give them a Fortify spell of attributes you want to buff yourself. The spells you need to cast on the creature you're doing this spam to (usually a summon) are going to be a Fortify+Absorb of all the attributes you want to enhance. THEN you will need a SECOND spell that just does the absorb of the attributes you want to raise.
It looks like this: A&B Spam > Fort+Absorb Attributes you want to enhance on yourself, but targeting the summon >Absorb those same attributes from the summon.
With a 120s Summon I was able to get my stats up to 94,000 points... yes... 94,000 Intelligence, Willpower, and Endurance. Which made my 3 major bars (health/magicka/fatigue) in the Hundreds of Millions.
THIS IS IN ADDITION TO MY 100% Chameleon.
SUMMARY:
The game isn't challenging and you can break it in many ways. My point is, even with broken stats, broken spells, and broken whatnot... the end game of this game has weird balancing to the point of making it a bit more difficult than other games' end-game. Especially when comparing to Skyrim, which gets absurdly easy by the end game.
Are you running the Lord Birthsign by any chance? Your armor takes damage based on how much damage is mitigated by your armor. So the more armor rating you have the faster your armor degrades. The Lord's 15% inherent shield can possibly double, triple, or even quadruple what armor rating you would normally have in the early game and any (shield) enchants or spells you stack on later can also make your armor get shredded in one or two hits.
NOTE: this will not prevent damage from arrows or enchantments so those can still damage your gear.
If you want to go for a less cheesy method then clothing enchanted with 3 "element shield" Sigil Stones (level 17+ version) will get you as much defense as Daedric (or more if you also use a shield (the equipment variety).