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But you know you can increase 2 attributes by 10 with Oghma Infinium so that would make you 9 points short of perfection, when focusing on luck, if you play it right.
Am LVL46 now (just 5 more :D), but I absolutely forgot the cap of a reduction of 10.
I've wiped out all guards in Chorrol (15k bounty) and got for over 200 days into jail.
Still only a total reduction of 10 randomly on Armorer, Athletics, Blade, Block, Blunt, Hand to Hand, Heavy Armor, Alchemy or Alteration.
The decrease varies between the skills.
For example -1 Armorer, -2 Athletics, -2 Blade, -1 Block, -3 Hand to Hand, -1 Alchemy.
So basically you just have to kill 1 guard (1k bounty) and then go to jail and sleep off your sentence.
I still have some skills to raise (as I grinded on going to jail a lot), but I am not sure if I still can reach 47.
I believe the Oghma Infinium can boost attributes above 100, so save it until the stats you want are maxed.
Also, as I stated, I don't think having a maxed out Luck or Personality is worth it in either OG or Remastered, so we get to max out the important stats, at least.
The "Hero" was just put in prison as the heckler mentions it. So, whatever stats the (not yet) "Hero" had prior to imprisonment would likely reflect the kind of life the (soon-to-be-if-not-doing-all-sidequests-first) "Hero" had before whatever happened to get imprisoned happened.
I kinda wish they had some momentary backstory based on the chosen stats when exiting the sewer, but the possible combinations would be a lot of work and an immense task to have that generated backstory affect any other story in the game. Still... woulda been interesting to me to see something like that.
Yeah, it does other things, but I'm struggling to think of a really important random chance event that I need improved. Lockpicking? Easy. Pickpocketing? I'm more an assassin than a thief when I go for stealthy characters. Mehrune's Razor? Meh.
I think any character you have gotten even just your most-used skills to 100 on won't benefit much from Luck and certainly not enough to justify the cost. You can much more easily max all your other attributes by considering Luck a dump stat. At the default 50 it won't help anything but it also won't hurt anything. Seems a fair deal.
One thing I learned playing Fallout 3 is that I prefer to have low health, this way enemies are dangerous without being bullet sponges, i took this back to Oblivion and into FO NV.
Now mods who split enemy damage and your damage solves this.
Also on build, I mostly play light armored characters.
And retroactive Endurance is very nice
But you don't need 60 virtues as you can max all attributes ignoring Luck by level 36 even picking a birthsign with no attribute boosts.
In other words, it's not overpowered if Luck isn't powerful. And honestly... it's not. It's especially not that valuable for a max level character with 100 in all skills because it confers zero benefit to skill calculations at that point. Prior to reaching that point, yeah, it was boosting your effective skills. But kind of a bummer that it becomes almost pointless once you max out.
At that point it only has whatever hidden benefit Luck has to the various random chance events in the game. And is that really a big deal compared to the other side of the equation which is that NOT taking a stat boosting sign like Thief means you could take a more interesting/impactful sign like Atronach, Mage, Apprentice, or Lord?
Compared to other brith signs that only give attributes it is overpowered, however not all birth signs give attribute points. Mage in my opinion is still the most overpowered overpowered birthsign unless you're doing master difficulty where Lord is now the best choice due to the early Armor and Magic resist being invaluable.
Mage is the best as it's extra Magicka with no downsides, Apprentice gives weakness to magic, atronarch is perm stunted magicka, spells were always overpowered in Oblivion and that is still true in the Remaster but the only limit to spells is generally Magicka and Magicka regeneration, thus Mage is insane, mixed with Breton that is an increased +100 Max Magicka with 50% magic resist from the start of the game.
But if you want I can show you how to become so overpowered it basically breaks the game.
Also if you are using a trainer to level a skill and use a spell to drain the skill by 100 points, (Making the training nearly free as well as lower level trainers being able to train you all the way to 100) then you can actually train the skill above 100 to 101-104. SO if I was at 98 blade and used a spell to drain it 100 points and then used any blade trainer to train those last 2 levels it would say I am now a master when I did the 2nd one and then I would still be able to train the other 3 times and then I would end up with 103 blade. ((Not really that helpful to most skills but Acrobatics and Athleticism continue to scale after 100 so doing this with a trainer every level could let you get your acrobatics or athletics way over 100. Giving you a much higher jump height or movement speed naturally.))
The original leveling system had it flaws but if played organically (not gaming the leveling or forcing level skills) it offered a much more balanced experience all the way through.
At the very least I would have liked a toggle in the options to switch back to the original system. That is at the core of what this remaster is aiming to do, is preserve as much as the original as possible.