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-USEALLAVAILABLECORES
with this i got 0 CTD or crash
Also, when i played ST:E that moved from a stable engine to U5, we used this line that helped the few player online to get a stable game
-d3d11 -forceRHIBypass -NoRHIThread
These settings can reduce crashes in unstable fan-made or unofficial remasters, especially if they are poorly compiled or use UE5 without proper optimization.
However, they are not a universal solution, and using these flags may degrade performance or cause other side effects.
Let me know if you need an explanation.
my game is all but crash free, using latest AMD optional drivers with Lumen enabled on medium.
i9-9820x ht off @ 4.6ghz, Asrock Taichi RX7900XtX OC. 1080p@360hz 120 fps capped. All settings on ultra
Total Run Time: 119 hours
Average FPS: 81.2 after 4 hours. Low:49 High:120(capped)
I've had to submit 2 crash reports to Bethesda in that time. Not perfect, but better than any other new release in the past year for sure.
Stalker 2 for example. After sending them 10 crash reports in the first 24 hours of playing, I started to save them in a folder and offered to sell them for 1$ each to GSC. I like to be paid for alpha testing products.
It's very important as you mentioned to re-compile shaders after you upgrade your graphics drivers.
Shaders being messed up makes the GPU datadump crash.
Lumen and framegen make the FSR crash.
Hope this helps.
Lumen does not make it crash. Also, reading is important.