The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Difficulty, dont listen to others
Bethesda games were never hard.

Combat and gameplay is always the same. There is no mechanic to learn. Only thing that actually changes is how spongey enemies are. Thats not hard, that just becomes boring and tedious.

If you ask me Elder Scrolls is interesting cause of cool quests, story missions, lore and exploration, not cause of combat and hard gameplay.

So just dont think of yourself as a noob cause you need to hit enemies 5000 times for them to die and they kill you with 3 hits, its just broken. Dont listen to others that say thats good and you need to gitgut and farm 3 milion potions or abuse spellcasting and armor buffs just to have normal gameplay.

Lower the difficulty or download a mod that fixes the issue. Simple as that. And enjoy the game for what it is and not for what its not :)
Last edited by Iron|Cu!; May 6 @ 12:42am
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Showing 1-9 of 9 comments
Yian Yan May 6 @ 12:45am 
Telling people to get a mod to play the game for what it is is a bit of a mixed message. And there are mechanics to learn but the ones for tackling Master efficiently are essentially esoteric ♥♥♥♥♥♥♥♥ that just bypasses the entire difficulty slider so...

Yeah, just leave the game on whatever difficulty feels fun. Mods are an option, like you said, to try to regain some semblance of the slider the original had.
Like you said, Bethesda games are never hard, just super tedious. Can't wait for some variation of a hardcore oblivion mod where both the player, npcs, and enemies die to around 2-3 swings, arrows, or magic attacks. Instead of mindless swinging your weapon two hundred times for 0.001 damage, because "difficult". :Laughing_Varric:

This is why I love how Metro 2033 did their hardest difficulty. More games should take notes on that.
Originally posted by Yian Yan:
Telling people to get a mod to play the game for what it is is a bit of a mixed message. And there are mechanics to learn but the ones for tackling Master efficiently are essentially esoteric ♥♥♥♥♥♥♥♥ that just bypasses the entire difficulty slider so...

Yeah, just leave the game on whatever difficulty feels fun. Mods are an option, like you said, to try to regain some semblance of the slider the original had.

Exactly
Originally posted by Yian Yan:
Telling people to get a mod to play the game for what it is is a bit of a mixed message.

Not really. Every ES (and Bethesda Fallout) game since Daggerfall has been heavily modded, and since Morrowind included the construction kit, has been part of the game experience itself.
LeftPaw May 6 @ 1:36am 
I use the difficulty slider mod and my difficulty is now perfect. Gives a good fight without being stupid either way.
Do you see the massive jump between Adept and expert. No wonder it's a problem.
Vanilla:
DifficultyDamage TakenDamage Dealt
Novice x0.167 x6.0
Apprentice x0.286 x3.5
Adept x1.0 x1.0
Expert x3.5 x0.286
Master x6.0 x0.167
IMO damage to player is fine on Expert, damage to enemies not.

Literally tested it again right now. Expert: I have to hit a random Conjurer with my level 2 char walking by 20+ times... oh and my magicka drains well before then. Adept: I can hit them 6 times, and I don't take damage of note as opposed to getting instakilled. The difference is not funny, Adept is ridiculous easy mode and Expert is on-the-edge tedious.
Last edited by SumatranRatMonkey; May 6 @ 1:43am
Originally posted by LeftPaw:
I use the difficulty slider mod and my difficulty is now perfect. Gives a good fight without being stupid either way.
Do you see the massive jump between Adept and expert. No wonder it's a problem.
Vanilla:
DifficultyDamage TakenDamage Dealt
Novice x0.167 x6.0
Apprentice x0.286 x3.5
Adept x1.0 x1.0
Expert x3.5 x0.286
Master x6.0 x0.167

Thanks, I will have to resort to that. I don't normally bother with modding but this is just broken beyond belief.
Last edited by SumatranRatMonkey; May 6 @ 1:44am
LeftPaw May 6 @ 1:47am 
Originally posted by SumatranRatMonkey:
Originally posted by LeftPaw:
I use the difficulty slider mod and my difficulty is now perfect. Gives a good fight without being stupid either way.
Do you see the massive jump between Adept and expert. No wonder it's a problem.
Vanilla:
DifficultyDamage TakenDamage Dealt
Novice x0.167 x6.0
Apprentice x0.286 x3.5
Adept x1.0 x1.0
Expert x3.5 x0.286
Master x6.0 x0.167

Thanks, I will have to resort to that. I don't normally bother with modding but this is just broken beyond belief.

Version x3 of the mod and play on Expert and I found the combat spot on.
https://www.nexusmods.com/oblivionremastered/mods/58?tab=description
Last edited by LeftPaw; May 6 @ 1:48am
algame May 6 @ 1:54am 
Problem is they nerfed enemies stats on Adept from how the original was, so Adept is even easier than it used to be, I think if you were playing normally and not min maxing Adept was not so bad previously. Really odd change to make.
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