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Yeah, just leave the game on whatever difficulty feels fun. Mods are an option, like you said, to try to regain some semblance of the slider the original had.
This is why I love how Metro 2033 did their hardest difficulty. More games should take notes on that.
Exactly
Not really. Every ES (and Bethesda Fallout) game since Daggerfall has been heavily modded, and since Morrowind included the construction kit, has been part of the game experience itself.
Do you see the massive jump between Adept and expert. No wonder it's a problem.
Vanilla:
DifficultyDamage TakenDamage Dealt
Novice x0.167 x6.0
Apprentice x0.286 x3.5
Adept x1.0 x1.0
Expert x3.5 x0.286
Master x6.0 x0.167
Literally tested it again right now. Expert: I have to hit a random Conjurer with my level 2 char walking by 20+ times... oh and my magicka drains well before then. Adept: I can hit them 6 times, and I don't take damage of note as opposed to getting instakilled. The difference is not funny, Adept is ridiculous easy mode and Expert is on-the-edge tedious.
Thanks, I will have to resort to that. I don't normally bother with modding but this is just broken beyond belief.
Version x3 of the mod and play on Expert and I found the combat spot on.
https://www.nexusmods.com/oblivionremastered/mods/58?tab=description