The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Is it just me or is Vanilla Enchanting Awful in Oblivion?
Like-- The best armor pieces you can find are just random leveled gear, or specific pieces of gear that happened to have good enchants on them.

The entire Knights of the Nine Relic armor set is just awful, dreadful enchantments that do not seem to have much synergy at all, nor do they feel appropriately scaled at level 30+

The Arch Mage Robes in Oblivion are Plain non-enchanted Garbage, the chest piece takes up 2 slots of gear (Chest and Pants) and can only ever accept one enchantment.

Basically all the nifty looking armor you find in the game is either non-enchanted, thus severely limited by the poor Vanilla enchanting, or is enchanted and enchanted with some of the most random nonsense that makes no sense.

Mind you, you can still piece together things and make something functional, but it has basically no consistency when it comes to appearance and when you get to the end game appearance is generally what you care most about.

While Oblivion does do many things well (I rather really like the spell creation for example) I feel like Oblivion really-really sucks in the powerful magic items department that make you feel like the effort you put into them was worth it.

Skyrim in my opinion did infact do enchanting leagues better than Oblivion did (At least Vanilla base game)
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In 2006, 8 pts of boost to anything was great in D&D. Here, it's a carrot on a string.

The really good enchanted gear has debuffs of equal value to skills and/or attributes. I'm guessing someone's going to say "fOr tEh BaLaNcE!" but it's just weak.

However, Oblivion's self-enchanting mechanic was way better than Skyrim, where you could only put certain enchantments on certain items. Oblivion let you put fire damage on a ring, and drop it in a public place to let NPCs pick it up and die from it.

Morrowind was far better, though; footwear and handwear were two separate items. Too bad it looked terrible.
Not sure this is the best solution but there is a mod which allows perma enchants on gear to have an additional +10 or +40 so you can build some stronger gear but yea, overall the synergy of default items is trash.
a LOT of the things you're thinking you need as enchantments are not needed as enchantments whatsoever.

the main enchantments people look for are fortify health, fatigue, and magic with resistance to magic and shield, all of which are things you can get from transcendent sigil stones and enchant yourself to make your own set of armor that effectively nullifies enemy attacks, and then every other enchantment that you "think" you want on something will be something you get from a spell or item in your inventory or a potion.

for instance: there is zero need to be walking around with chameleon on all the time and luck fortified by 100 points, one can make a simple spell that lasts 10 seconds for that and be able to do literally everything they need in those ten seconds. - just an example because for some reason many people want 100% chameleon from enchantments when it's only ever needed in small amounts of time and can be done with a simple spell.

same with security fortification.

same with mercantile and speech.

almost every one of those enchantments you think you need on armors and such will not actually be required, even soul trap isn't needed on a weapon if you have the spell.

there's really only a few different types of enchantments you "need" in this game, everything else can be done with spells for limited amounts of time or potions.
Last edited by Shaken_Widow; May 5 @ 6:49pm
Nyaria May 5 @ 8:55pm 
Yeah, I am aware what are "Enchants" that I want to grab.

Vanilla enchanting sucks though, Sigil stones are in limited supply, especially if you don't go out of your way to hunt down every single oblivion portal before completing the main storyline after you've leveled up (To I think 17? iirc?) to get the best stones.

Again, problem is it's also all single enchants.

I am a level 38 Fighter, I have always 85% shield on all the time, 20% Normal Weapon Resistance ontop of that, 600+ Hp, and nearly 100% spell resistance, (50% mundane ring, 15% Lord, One 20% Spell Resistance item)

But seriously the way items come enchanted in this game is very saddening, given the fact you can't custom make items with multiple enchantments, the ones you do find with multiple enchantments usually are for the strangest things.

I would absolutely love is my Arch Mage robes I got for completing the Mage Guild Storyline at least provided some benefits to being a spell caster, but no.. plain robes~ Enchant it yourself and have the power of one enchant in two slots of gear.

Spell making is fine in Oblivion but it's enchanting system left tons to be desired.
Last edited by Nyaria; May 5 @ 8:56pm
Originally posted by DrNewcenstein:
In 2006, 8 pts of boost to anything was great in D&D. Here, it's a carrot on a string.

The really good enchanted gear has debuffs of equal value to skills and/or attributes. I'm guessing someone's going to say "fOr tEh BaLaNcE!" but it's just weak.

However, Oblivion's self-enchanting mechanic was way better than Skyrim, where you could only put certain enchantments on certain items. Oblivion let you put fire damage on a ring, and drop it in a public place to let NPCs pick it up and die from it.

Morrowind was far better, though; footwear and handwear were two separate items. Too bad it looked terrible.
I actually think Morrowind looks better than original Oblivion. Sure the models are less detailed, but in the original Oblivion all the models look like claymation with bloom added and wrapped in saran wrap.
Nyaria May 5 @ 9:22pm 
Like god I just got my Imperial Dragon Armor from completing the main quest.

I thought baked in enchants couldn't be worse but holy cow.. level 30+ and 11 poison resistance :steamthumbsdown:
ahh, every armor piece boosted with 10 strength gathered from azuras star on grand souled summons, paid for from my 300,000 septims from bandit gear from in front of spawn, thats the stuff
Originally posted by Nyaria:
Like god I just got my Imperial Dragon Armor from completing the main quest.

I thought baked in enchants couldn't be worse but holy cow.. level 30+ and 11 poison resistance :steamthumbsdown:
im usually super not into modding but i definetely think disenchanting that armor with console commands is valid
Originally posted by parafwen:
Originally posted by Nyaria:
Like god I just got my Imperial Dragon Armor from completing the main quest.

I thought baked in enchants couldn't be worse but holy cow.. level 30+ and 11 poison resistance :steamthumbsdown:
im usually super not into modding but i definetely think disenchanting that armor with console commands is valid
Is there a mod on Nexus that offers this? I would love to be able to do this
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