The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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My "restore fatigue" potions weight is stuck at 5 ! Need some help please.
Hi !
I did some heavy potions with watermelons and pumpkins to finally attain the level 75 in alchemy but now all the potions that I make are stuck at 5 even if I brew ones with like carrots and apples, am I missing something or is that a bug ? I tried to make others potions and it seems that the problem is only with the ones that restore my stamina, please help I need those potions the expert difficulty is no joke without them.
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Showing 1-4 of 4 comments
Kind of a bug but one that's been standard since earliest Oblivion. Whenever you make a new potion with a given effect combination with a certain magnitude and duration that potion's weight is set in stone for that save.

So if you make a Restore Fatigue potion with a Radish and some other lightweight material it will weigh 0.1 regardless of ingredients used AFTER you make one. The inverse, as is your case, is also true.

Luckily you're not capped on Alchemy just yet. If your skill grows and your Restore Fatigue potions reach a new magnitude or duration value then you can make a new potion with a new weight.

It's important to be mindful when crafting potions for when magnitudes or durations change if you're working in materials that don't result in 0.1 weight potions - especially when there are combinations that can achieve that 0.1 weight (or 0.0 if using garlic!)

Edit: for now you're stuck with Restore Fatigues weighing an abysmal 5 weight until you can up your skill or get better tools to have differing magnitudes/durations.
Last edited by Yian Yan; May 5 @ 4:39pm
Wow,
it makes much more sense now, such a weird bug ! I would be more cautious from now on, thanks a lot for taking the time to write this extensive answer.
Take care !

Edit : I just tried to take a less powerful retort and the weight of my potions is back to normal, It seems that I'm gonna stick with less powerful potions until I obtain better stuff !
Last edited by Dovahalduin; May 5 @ 5:30pm
Yes, do not succumb to the PumpMelon effect!! It's not really a bug, it's working as intended. Just don't use pumpkins or watermelons for alchemy. Too easy to screw yourself over that way. And if you have to make something with meat, which is also heavy, add in a couple of unnecessary lightweight ingredients to bring the average weight down.
That’s such a strange « feature », why would the weight of my potions be dictated by the weight of the first one that I make, why bother putting different weight for the others ingredients when it doesn’t change anything once you put some watermelon and pumpkin in your brewing stand ! Thanks for the tips I didn’t tried yet to put more than 2 ingredients by potions 👍
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